Ostranauts

Ostranauts

Brandemihl Dec 3, 2022 @ 6:37am
"The amazing Weber Lance!"
Hey all!
What does the Weber Lance replace out of the normal toolbox? Can I get rid of all my cutting and welding tools?
Do you then only need in your halverson toolbox; weber lance, crowbar and a powered screwdriver?
Thanks!
Last edited by Brandemihl; Dec 3, 2022 @ 6:42am
Originally posted by Joshu:
weber lance replaces welder, angle grinder, & soldering iron.
So you'll still need a crowbar and a drill too!
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Showing 1-15 of 16 comments
diji Dec 4, 2022 @ 8:53am 
Yeah we need a Weber product pamphlet
Shenji Dec 4, 2022 @ 8:58pm 
Yes at least that's what I carry.
The author of this thread has indicated that this post answers the original topic.
Joshu  [developer] Dec 5, 2022 @ 6:41am 
weber lance replaces welder, angle grinder, & soldering iron.
So you'll still need a crowbar and a drill too!
lalala Jul 30, 2023 @ 6:52am 
Please use tags on items so its clear. I don't get why devs never add the simplest thing, text, to at least the most crucial 5-10 items, if there are to many to add to all. Its not like we are in 90th oder 00th and need to invent "tags", I mean you even use it yourself in the game. Then its clear what provides what utility.

For example does the grinder replace hacksaw? Does the drill replace the screwdriver? By name maybe not, by description maybe yes. The text actually adds confusion degree once you find other tools to compare.

I mean you work on things harder than adding the text and not adding it probably adds 10% to the refunds you get because people don't like this sort of thing (plus other). Shave off totally cheap to fix issues that reduce your funds and at the same time make people happy. It would be even enough if you don't have the UI ability to add "fancy tags" in the item description to simply write it at the end of the text as (tag A, tab B), totally enough for this sort of game.
Last edited by lalala; Jul 30, 2023 @ 6:58am
Tantalus Jul 30, 2023 @ 6:34pm 
Originally posted by Joshu:
weber lance replaces welder, angle grinder, & soldering iron.
So you'll still need a crowbar and a drill too!

Uh, I've been using Weber lances pretty exclusively and I don't need a drill, so it appears to replace that, too. What I DO need is a screwdriver.
Tumskunde Jul 30, 2023 @ 11:16pm 
You do also still need the angle grinder, as its the one buffing tool available. You need such when repairing blades and the like.



@Lalala
Each tool already has tags, they show up when you select them
While the description is:

A Weber high-intensity optical tool with adjustable power, focus, and wand attachment. Perfect for a range of jobs from soldering to cutting and welding, in any environment, when powered.

Underneath that it has a bunch of tags, including [Soldering Tool][Structure Cutter][Welding Tool]

[Structure Cutter] is shared by the Weber, the Grinder and the Hacksaw and is what is used to uninstall items.




@Tantalus
As in real life, the Drill does replace the screwdriver, in game they share the 3 different Screwdriver tags, and it's faster. Having a Screwdriver as a backup when you run out of battery is definitely a suggestion. Both are bought from the Supply Kiosk.
Randombandit Jul 31, 2023 @ 5:07am 
I carry a Webber and a drill. My melee weapon is a machete as it has the tags of the crowbar, so it is a weapon and crowbar in one.
That is the lightest kit I ever have on me and have never been without a tool. I have the non-electric things on my ship (screwdriver, hacksaw) but as the game stands now, you will never realistically be without batteries.
I also keep a grinder handy because it is the only thing that can "repair" a blade like my machete.
That is my endgame kit.
BoogieWoogie Mar 4, 2024 @ 8:06am 
Originally posted by lalala:
Please use tags on items so its clear. I don't get why devs never add the simplest thing, text, to at least the most crucial 5-10 items, if there are to many to add to all. Its not like we are in 90th oder 00th and need to invent "tags", I mean you even use it yourself in the game. Then its clear what provides what utility.

For example does the grinder replace hacksaw? Does the drill replace the screwdriver? By name maybe not, by description maybe yes. The text actually adds confusion degree once you find other tools to compare.

I mean you work on things harder than adding the text and not adding it probably adds 10% to the refunds you get because people don't like this sort of thing (plus other). Shave off totally cheap to fix issues that reduce your funds and at the same time make people happy. It would be even enough if you don't have the UI ability to add "fancy tags" in the item description to simply write it at the end of the text as (tag A, tab B), totally enough for this sort of game.
while i find this post to be unnecessarily aggressive and even rude, this general point is fairly valid. @Joshu please take heed and add in game tags to this type of this isn't a guessing game.
Joshu  [developer] Mar 4, 2024 @ 8:45am 
Right click the item, look in the top right corner of your screen. There is a tooltip it has a description, there are also a list of condition tags that explain what properties the item has.

The tool do not have linear progression. Doing certain jobs doesnt look for specific tools, it looks for specific items with certain conditions. Any conditions that are relevant to you as a player are visible when you look at then item's tooltip (for example "mortorx screwdriver" which is visible in both the handheld screwdriver and the drill).

I'll admit we dont tell you which is better at each job sure, but you can test and see.
BoogieWoogie Mar 4, 2024 @ 11:15am 
that's wonderful. I'll have to look more closely, i did see sharp point and a few others that eluded to these differences but i did not see motorx screwdriver. I apologise for not looking harder. great job.
Trip Mar 4, 2024 @ 2:09pm 
I just noticed another thing just about tools...

I've always carried one of every tool for reasons, and saw my work multiplayer had gone up for certain jobs. It turns out I'd run the friction welder battery dry and was finally using the Weber lance for those jobs.

I don't know how the game chooses what tools to use when you have more then one that can be used, the Weber lance was in the actual backpack, the friction welder was in one of the 4 side pockets of the same backpack. I'd always assumed having all the tools it would pick what was best at each job.
Last edited by Trip; Mar 4, 2024 @ 2:36pm
Tumskunde Mar 5, 2024 @ 3:34am 
I've notice more of a priority ranking than a hierarchy of tools. The older the tool you have, the more likely you will use it.
But this is also why I strip my breaching tools to the bare minimum, mostly to let me carry more loot on my initial sweeps of the wrecks.
DNGR_Z0N3_ Mar 5, 2024 @ 7:48am 
There are also certain instances where a "buffing tool" is required such as when you go to restore/repair a bladed weapon (like the katana, cutlass or machete) and that function is served by the angle grinder and cloth (but you can also use clothing for that function) so keep the angle grinder around for those tasks.
Trip Mar 5, 2024 @ 8:51am 
Originally posted by Tumskunde:
I've notice more of a priority ranking than a hierarchy of tools. The older the tool you have, the more likely you will use it.
But this is also why I strip my breaching tools to the bare minimum, mostly to let me carry more loot on my initial sweeps of the wrecks.

That tracks, as I obviously purchased the friction welder first before my first couple salvage runs before picking up the Weber Lance.

It's good to know better how the tools work. My pack is much lighter now.
Tumskunde Mar 5, 2024 @ 12:56pm 
There's a free friction welder available at the start, if you follow the... graffiti on the floor and install the conduit laying there onto where it points, it opens up a room with a rack that has a friction welder with battery and a tactical knife, you'll need the soldering iron from your starting tool kit.
There's also a switch in the shadows to the south of your starting room that opens up the section behind it that has a crowbar up for grabs laying in the middle of the room.
You can use the crowbar to pry open the door instead of using the conduit to power it, and there's another powered door to the north-west that you can pry open and get some free medications.
I think my breaching kit is a Weber, a long blade (Machete or Katana) that can be used in place of a pry bar a set of hand lights and drill, if I don't have a long blade, it's a tac knife or bat and crowbar, should all fit in the better red toolbox and I usually have it and a bag of batteries/air/food/water/patched/O2Candles/medical supplies tucked into a crate to hold it all and a free hand to hold my weapon. Probably missing something, but I leave the grinder back on my ship as I mostly use it in blade maintenance, though it is a brutal weapon in a pinch, much like a Webber.
Last edited by Tumskunde; Mar 10, 2024 @ 1:20pm
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Date Posted: Dec 3, 2022 @ 6:37am
Posts: 16