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回報翻譯問題
I agree with you, and wonder what the gameplay loop is supposed to look like right now.
There might be a bug with the fixer, based on some reports I'm hearing. It sounds like they're not updating/restocking when they should, leaving a lot of people without room to sell anything. We're looking into that.
As for the mortgage itself, long term, it's meant to be more of an initial goal to get you going. Scramble to make your first couple payments while you work on another angle.
But later, you manage to escape the mortgage. E.g. by running away to another planet, selling the starter ship back and moving into a derelict you fix-up, or similar.
I have a question though. Can you dock your ship to a freighter and then fly the freighter with the other ship docked. I could use the small ship to make runs as I'm working on the big one without worry of the big one drifting away and I could move them closer to the station or take it with me to another planet.
Thanks for the help. I play sims as real as I can. If it has real time I play in real time and I was trying to figure the mortgage out and came up with two years. WOW. But knowing I have ways of getting out from under it helps. I am much relieved because I thought you was going to take the sky from me after all.
But we had to add the grind first, so there's something to run away from :)
Re: docking a smaller shuttle or tug to a larger ship, yes, you can fly both while docked. It'll flash a warning to you about damaging the docking ring, but for now, it's just a warning.
Eventually, I'd like to have a standard docking ring and a "towing" one that tugs use, and then the damage will be real :)
Also, the UI now tells you how long until the next restock, instead of the last restock. (And should report N/A less often.)
There are actually several changes here that are related, and are prep work for more social/crew management features. Just maybe not so obvious.
The consumable social move rebalancing, low esteem escape routes, trading items with NPCs, social combat bug fixes, etc.
Another example: the contacts you gain (such as in the career kiosk) are now linked to real people. So if you gain a criminal contact on OKLG, the game links it to the existing fixer, instead of making a new one.
There's even a police conversation prototype, as a test case for one of the first negotiations you'll need to make. (And is sort of a template for how we might gate fixer access. Which, now that we can relate them to you in career kiosk above, can be a shortcut to gaining their trust.)
Police convo is not hooked up yet, though, since we still have some work to do on it.
In any case, definitely still working on those things!
@Kasa, it is technically possible to keep up with the mortgage. Paying it off may also be possible, but the payment rate works out to be about 2 years (in game) of regular payments.
Our development goal is for there to be more things to do than paying the mortgage, though. The mortgage is meant to be more like your starting phase, and one you quickly get to work on escaping. E.g. selling back the ship and absconding with a fixed-up derelict, or running off with it and being wanted, etc.
A reactor at this moment goes for 40k so well... lets just see.