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E.g. if you add a wall that divides a large 20kPa room into two rooms, you might end up with two 19.98kPa rooms, and the O2 sensors trip below 20kPa.
One workaround is to over-pump the ship a bit by manually turning a pump to "ON" in it's control panel. (Select the pump, and you should get a button to launch it's control panel on the right of the screen.)
Then, when the rooms are recalced, you'll be well above the threshold and won't hear the alarms.
Alternately, the game will auto-fill all closed rooms on a ship in the editor to 20kPa. So you can also save and reload your ship.
Let me know if that helps!
Just remember to turn them on again later if you want them! :)
I had to click on the pump, then link the input signal to an O2 pressure sensor (same thing with N2).
Are the pumps and the sensor connected in terms of the airflow from the pumps can reach the sensor? Doors and such are air tight when closed, so, without an open vent between rooms the pumps can pump as much as they want into the room they do, if nothing gets to the room with the sensor in, it won't equalize.
--having 5k pressure for oxygen and the rest in nitrogen is perfectly fine and breathable I've found.-- (edit: i am dumb. i meant 5-8 kg, not KPa, which is around 50.)
and if you have pumps on your airlock.... make sure they're feeding back into the ship, not into space, otherwise you're just venting your atmo in the airlock for no reason.
another edit: make sure there is floor below your walls rounding the outside of your ship, thats likely whats causing your issues... in the ship editor it allows you to place walls wherever you want, but in game you -must- have a floor before wall, as that forms the 'compartment' which would be sealed shut.