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RCS fuel no longer displayed in nav panel after 0.6.9.0 patch...?
This is easily the single most crucial piece of information in the nav display, and it seems to be missing as of today's patch.

https://imgur.com/yU7UTOX

Did this get moved to a different part of the UI? Am I just blind...?
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Showing 1-5 of 5 comments
You're not blind! I just changed the units from kg to m/s. So now it reports "Delta V," which is the amount of speed-change you have left in the tanks.

E.g. if it says "500m/s" you have enough fuel left to come to a full stop from up to 500m/s velocity. Or alternately, enough Delta-V to go from a full stop to 250m/s, coast for a while, and then slow to a stop again (250m/s speeding-up, then 250m/s stopping again).

It's a little weird to adjust to thinking of it that way, but a lot more intuitive than kg once you get the hang of it!
Originally posted by Blue Bottle Games, LLC:
You're not blind! I just changed the units from kg to m/s. So now it reports "Delta V," which is the amount of speed-change you have left in the tanks.

E.g. if it says "500m/s" you have enough fuel left to come to a full stop from up to 500m/s velocity. Or alternately, enough Delta-V to go from a full stop to 250m/s, coast for a while, and then slow to a stop again (250m/s speeding-up, then 250m/s stopping again).

It's a little weird to adjust to thinking of it that way, but a lot more intuitive than kg once you get the hang of it!

I see. Thank you for the explanation. Is there any possibility that you could add a toggle in the nav panel to allow switching between these two types of fuel display, or maybe display both at the same time? I personally can't wrap my head around the new system, and it's a lot clearer and more helpful to me to know the quantity of fuel I have remaining than it is to only have something as vague and subjective as a remaining speed change value. I can't visualize my fuel tanks as a velocity value, so the new system is really counterintuitive to me.
As a workaround right now, you can check how much juice is left in the tanks by hitting the 'PRINT STATUS' button there in the nav console.

Still, you might find yourself loving Delta-V after a while. It accounts for extra mass you bring onto your ship and the standard fuel gauge doesn't. The trip out to a derelict is going to use a lot less fuel than the trip back with a loaded cargo hold, and the old system didn't show that.

It's a bit like the difference between a car's fuel gauge and its 'miles to empty' readout.

It would still be nice to be able to see both, though.
Originally posted by Naiba:
As a workaround right now, you can check how much juice is left in the tanks by hitting the 'PRINT STATUS' button there in the nav console.

Still, you might find yourself loving Delta-V after a while. It accounts for extra mass you bring onto your ship and the standard fuel gauge doesn't. The trip out to a derelict is going to use a lot less fuel than the trip back with a loaded cargo hold, and the old system didn't show that.

It's a bit like the difference between a car's fuel gauge and its 'miles to empty' readout.

It would still be nice to be able to see both, though.

Thanks for the tip. I agree that it would be best to have both types of information displayed, since I still for the life of me can't visualize how the Delta-V readout correlates to remaining fuel. Maybe my own issue for not being able to process that kind of information effectively, but it would still be really helpful not to have to switch panels and print a status report just to see how much fuel I have left.
Originally posted by Blue Bottle Games, LLC:
You're not blind! I just changed the units from kg to m/s. So now it reports "Delta V," which is the amount of speed-change you have left in the tanks.

E.g. if it says "500m/s" you have enough fuel left to come to a full stop from up to 500m/s velocity. Or alternately, enough Delta-V to go from a full stop to 250m/s, coast for a while, and then slow to a stop again (250m/s speeding-up, then 250m/s stopping again).

It's a little weird to adjust to thinking of it that way, but a lot more intuitive than kg once you get the hang of it!

Hey, I just wanted to say thanks for adding the RCS remass readout back to the nav UI. It's much easier to understand the relationship between the two when both can be observed at the same time. I see this as a net improvement.
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Date Posted: Aug 19, 2021 @ 8:39am
Posts: 5