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Another reason why Austria is way more OP than turkey is their access to casaabas. They are way better sturdy and unreasonably fast for how bulky they appear. Some people say Austria is weak against armored units, but all Austria has to do is not upgrade medieval workshops, build some defenses and wait to upgrade to IR2 while still being a threat with casaabas. After they hit IR2, there is virtually nothing that matches up well against them. They can control an unreasonable amount of territory because of insane range of Emmas and speed of their armored units.
Even if you try to stop their casaabas with spikes and stuff, they can always just siege you out with ease with Emmas.
It has been so long, and yet no sufficient nerf has come for Austria-Hungary. It is literally killing the FFA gamemode, and making team matches even more reliant on wonder rushing.
Csabas are actually weaker + more expensive then a same group of armored cars.
The issue is unlike a bunch of armored cars in IR2 they can all transform into a bunch of wheeled tanks. Its essentially being able to do a wheeled tank rush, but prep your units in IR1. Magnified by people not knowing you can wall them off with unbuilt anti-tank traps. Also not enough players who know how to build siege/rams = tower meta.
More inaccurate, cost more, and they have less hits then the armored car and when it comes to armor car fights the more accuracy and hits matter. But again the issue is it's easier to fortify up then siege people unless they play E.Asia/W.Europe and treb/rocket cart until you get cannons.
big issue is unit grouping second you move your units want to clump up again, so it requires micro spreading out units to not get wiped by artil/aoe spam.
Hmm indeed, yes I would like to be able to order spread distance of units, and when they are ordered to move they attempt to maintain formation. Grouping needs much improvement, for example shift + 1 adds units to group 1, I don't want to have to first select group 1 then shift drag select some units and set group 1 to now include those units. I mean does that even work dragging with shift? I don't think it would, I think its more likely to deselect units in group 1. Anyway the entire UI and hotkeys for groupings is garbage.
I'd also like patrols, just a group of way points that units cycle through, simple really. I'd also like a defend option, so units can be told to defend a group of workers and they move as they move etc.
We cannot setup properly defensive positions with out these basic RTS commands, I'e tried the whole leave units at location to defend it, it works rather well until it all falls apart due to lack of patrol way points etc. Truly if we could set those up, we could tie it into the rally points of barracks etc. To feed new units into the patrol or defensive positions.
Too much micromanagement in this game.