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S: Russia
A: Abstract, Turkey, Poland, India
B: Hungary, UK
C: France, China
D: Germany
E: Japan
1. Russia (death scythe forces you to play mechanical, then they will spam howitzers/soldiers, if you go AIR they get cheap AA out of a building that cost no iron to make, and also makes another good unit to spam.) You're prob dead to the archer + 2 death scythe + cannons.
2. India, only real hard counter to death scythe/howitzer/soldier spam is elephants that can shrug off death scythes, and tiger cars that again can shred their IR1. The issue is it requires preparing your base to keep medieval factories to make cannons to stop any armored car rush early on, and help siege with your machine gun elephants.
3. Turkey, light cannons are powerful, more accurate, more range, move faster. But lack the extra mobility of aggressive rushes with armored cars. Though they can easily snipe unprepared/assisted players when they hit IR2. I put them slightly above as they're useful to have in sea maps for the super iron mines. It's big issue is no good counter to death scythes. If a russian player spams death scythes and AA horses you might as well go "Guess I'm dead now"
3. Abstract, To be fair, Russia is just abstract 2.0. They lose nothing important (Rocket soldiers, oh no all my soldiers can with grenades can protect my howitzers from any close, and stay far away all your stuff dies too, motor cycles... people use these?
4. Poland, cheap wood/food anti-tank unit that is great, most players make the mistake of only spamming their unit and dont support them with smgs. A must have on every naval map for the stone mines.
5. Britain, king of sea maps imo. and good on land maps too, just the issue is they're powerful in IR 2, maybe the king of IR 2 with tank destroys + SMG's and the king of the sea with machine gun boats + holy foxes, emplacements.
6. France, they're kinda stale as they have very limited strategy of the common soldier + howitzer, tank rush, or APC + rocket rush. It's a much more limited abstract for a few special traits.
6. Hungary, is really... really predictable and expensive units, requires to become IR2 to be any different then any other armored car rush. If you're against france, and they have five tanks, you might as well hit delete on your TC if no one helps you. A good support nation that can carry the game with nimrod spam or hold a wonder with wonder emma spam.
7. China, china is good it's a utility faction. In a team game with a paired player picking something like russia, they're down right cheesy. Militia is good but it's their soldier in IR1 has the power to tell armored cars/tanks to shove off from allied artillery and able to cheaply fill up the field with units that force them around. But alone they're easily countered by the top two, cavalry, and things like tanks/armored cars/APC/Machine gun balloons as it takes awhile to setup a good armored china.
8. Japan, its one of those good support factions, more for India as machine gun elephants and light mortars are also a pretty threatening. Also forcing the enemies to get. They're an even less powerful abstract as they lack MG balloons. They're essentially abstract 0.75 on purely land and an abstract 1.5 on sea
9. Germany, the troll faction. Expensive units, for subpar units. Honestly they're just bad hungary. 90% of your matches vs the enemy will just become you sitting around while all your teams get raided.