安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Back then when you're still a noob, it's much easier for the game matchmaking system to find games because most players are noobs. Only the top are hardcore players.
This game has quite fast matchmaking though. And because of that, it exchanges for the quality. But It's understandable because for example, there wouldn't be enough veterans at 500+hrs at a time (assuming all the players in the veteran bracket don't play at the same time, so I expect the bracket is only somewhere between 20%-10% of total players playing.)
It takes averagely 3-5 mins for me to find a game. So if the matchmaking was going to make a fair game with all 15 players with the same level as mine, it would take 5 times (20%) at least or 10 times (10%) at most to find a game.
For now, maybe the unfair matchmaking is all we've got with this " averagely 1000 current players playing" game
and maybe seriously discuss the pros and cons of the different ways you can approach integrating a real life faction into your RTS game if anyone wants to defend the approach this game takes, but my internet aint good enough for multiplayer atm so i aint gonna be able to say ♥♥♥♥ about matchmaking
edit: why is ''pros and cons'' censored?
I get it but i think its a legitimate question to wonder why have real life factions if you're not gonna make them remotely like what they were in real life, when you could be creative and come up with fully new and unique units for your game.
The main point of implementing real life factions is immersion, to give you the feeling of commanding historical armies. but when your factions are nothing remotely close to real life, whats the point if your game is trying to be serious?
I think this game's approach is one of the laziest approach you can have for factions: copy paste real life designs but don't even try to make the units close to what they were irl, yet don't assume what you are in a T.A.B.S kind of way.
And no one tell me its for balance, i guarantee if you tell me the names of some of the units that are unbalanced i can come up with ways to balance them that also make them closer to what they were irl.
Anyhow for matchmaking, server browser > all.
I mean, they are the thing players are supposed to pay for yet only player i've talked to so far says they're basically not a main reason to play the game.
and don't tell me you can't have interesting factions and good gameplay, the age of empires series has proved that wrong a long time ago.
Idk, is it really just too much to ask that when i buy a ''china'' DLC i don't get reskinned units from other factions that have nothing to do with china?
Having played and watched this a little it seems partly inspired by Empire: DotMW and that game had factions that were distinct, amazingly unique in their gameplay and closer to reality than this. And you didnt even have to pay for them separately, how crazy is that.
that was just it. to each their own, you like to ♥♥♥♥♥ endlessly about matchmaking, i like to ♥♥♥♥♥ endlessly about game design. i find all the decisions taken to create a game fascinating, and seeing the laughing stock that was the faction screens of this game gave me food for thought given they're the main income revenue for it.
i can't help but find it interesting when a game takes a specific real life vehicle and turns it into a unit that is pretty much the exact opposite of what it was in real life.
for the ''addicting gameplay'', given youve told me that if i play a large amount of time the matchmaking will screw me over, that 1v1s are a waste of time and the AI is both not good and locked behind a paywall, let's say i'll wait to see where this game goes first.