War Selection

War Selection

Yuithgf 2022 年 8 月 11 日 上午 8:06
I need answers, wtf are the factions
I found out about this game because someone shared the screenshots with faction-unique units

Is this game aiming for a comedic tone? because i've been laughing my ass off for an hour, this is so great

india is a zoo with mortars and gatlings mounted on elephants, austria-hungary doesn't even have the austro-hungarian flag, the british units sound like they're named by an AI generator

The turks seem to ♥♥♥♥♥♥♥ specialize in artillery, defenses and economy which has to be the most hilarious thing so far, all of their artillery is modelled after guns from other countries that are also in game, but none of the factions that should have these guns have them

its like if you put the names of random units in a blender and picked the bits at random, every faction screen ive seen so far is a treasure i shall cherish forever.

i'm just confused because on one hand the russian faction (aka the country the devs are from if im not mistaken) is mostly laid back and features units that were common in the russian army, but if its not meant to be comedic whats the point of adding real life countries if you're not gonna take even 3 minutes to check wikipedia to get an idea of what they are like

like there is no way someone reseached what unit to add to britain and came away legitimately thinking mark tanks were called { RHOMBUS }
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正在显示第 1 - 15 条,共 16 条留言
Eris pads her chest 2022 年 8 月 11 日 下午 12:09 
I'm pretty sure this game isn't supposed to be accurate to IRL but your point stands. Most people play this for the mechanics and most people leave it because of matchmaking or slow development.
Yuithgf 2022 年 8 月 11 日 下午 12:12 
Is there no AI to play against?
Eris pads her chest 2022 年 8 月 11 日 下午 2:13 
not a good one at least. and it's paid game mode. the PvP stuff are mostly free tho. if you like strategy games you may get a few hundred of hours of fun grind out of this before the stupidity of the matchmaking weighs on your mental health. that is if you play team games. i dont see why anyone would like to play this 1v1 when sc2 is free. and there is a somewhat nice FFA free as well
Waraich teaming up FFA 2022 年 8 月 13 日 上午 12:20 
引用自 Eris pads her chest
not a good one at least. and it's paid game mode. the PvP stuff are mostly free tho. if you like strategy games you may get a few hundred of hours of fun grind out of this before the stupidity of the matchmaking weighs on your mental health. that is if you play team games. i dont see why anyone would like to play this 1v1 when sc2 is free. and there is a somewhat nice FFA free as well
My man I realized maybe not the gamematchmaking problem but the playerbase isn' large enough. Because I remember the matchmaking started being weird and unbalanced once I reached a certain threshold of gameplay hours. That could mean when I'm starting to become a "veteran" as in the "eyes" of the game matchmaking system, it will have to decide between "waiting time" to find a game vs. "balance score" between players. So most of the games will be unbalance...
Back then when you're still a noob, it's much easier for the game matchmaking system to find games because most players are noobs. Only the top are hardcore players.
Eris pads her chest 2022 年 8 月 13 日 上午 3:14 
引用自 Kaly
引用自 Eris pads her chest
not a good one at least. and it's paid game mode. the PvP stuff are mostly free tho. if you like strategy games you may get a few hundred of hours of fun grind out of this before the stupidity of the matchmaking weighs on your mental health. that is if you play team games. i dont see why anyone would like to play this 1v1 when sc2 is free. and there is a somewhat nice FFA free as well
My man I realized maybe not the gamematchmaking problem but the playerbase isn' large enough. Because I remember the matchmaking started being weird and unbalanced once I reached a certain threshold of gameplay hours. That could mean when I'm starting to become a "veteran" as in the "eyes" of the game matchmaking system, it will have to decide between "waiting time" to find a game vs. "balance score" between players. So most of the games will be unbalance...
Back then when you're still a noob, it's much easier for the game matchmaking system to find games because most players are noobs. Only the top are hardcore players.
there are multiple reason why that is false. i have to think about them and remember them since i solved it for myself and don't care since then. even if it's true, they can make the team squads smaller, or squad matches smaller so squad vs squad. but they don't for a reason. and the reason can be money and monetization but i can't be sure until i see their matchmaking logic.
Waraich teaming up FFA 2022 年 8 月 13 日 上午 6:21 
引用自 Eris pads her chest
引用自 Kaly
My man I realized maybe not the gamematchmaking problem but the playerbase isn' large enough. Because I remember the matchmaking started being weird and unbalanced once I reached a certain threshold of gameplay hours. That could mean when I'm starting to become a "veteran" as in the "eyes" of the game matchmaking system, it will have to decide between "waiting time" to find a game vs. "balance score" between players. So most of the games will be unbalance...
Back then when you're still a noob, it's much easier for the game matchmaking system to find games because most players are noobs. Only the top are hardcore players.
there are multiple reason why that is false. i have to think about them and remember them since i solved it for myself and don't care since then. even if it's true, they can make the team squads smaller, or squad matches smaller so squad vs squad. but they don't for a reason. and the reason can be money and monetization but i can't be sure until i see their matchmaking logic.
The main reason maybe taking forever to find a game my man. If you notice, games that have 3, 4k players still struggle to find game fast enough tbh.
This game has quite fast matchmaking though. And because of that, it exchanges for the quality. But It's understandable because for example, there wouldn't be enough veterans at 500+hrs at a time (assuming all the players in the veteran bracket don't play at the same time, so I expect the bracket is only somewhere between 20%-10% of total players playing.)
It takes averagely 3-5 mins for me to find a game. So if the matchmaking was going to make a fair game with all 15 players with the same level as mine, it would take 5 times (20%) at least or 10 times (10%) at most to find a game.
For now, maybe the unfair matchmaking is all we've got with this " averagely 1000 current players playing" game
最后由 Waraich teaming up FFA 编辑于; 2022 年 8 月 13 日 上午 6:23
Yuithgf 2022 年 8 月 13 日 上午 6:27 
you may want to create a new discussion around matchmaking, i mostly just wanted to laugh at the units and factions.

and maybe seriously discuss the pros and cons of the different ways you can approach integrating a real life faction into your RTS game if anyone wants to defend the approach this game takes, but my internet aint good enough for multiplayer atm so i aint gonna be able to say ♥♥♥♥ about matchmaking

edit: why is ''pros and cons'' censored?
最后由 Yuithgf 编辑于; 2022 年 8 月 13 日 上午 6:28
Waraich teaming up FFA 2022 年 8 月 13 日 上午 6:31 
引用自 Yuithgf
you may want to create a new discussion around matchmaking, i mostly just wanted to laugh at the units and factions.

and maybe seriously discuss the pros and cons of the different ways you can approach integrating a real life faction into your RTS game if anyone wants to defend the approach this game takes, but my internet aint good enough for multiplayer atm so i aint gonna be able to say ♥♥♥♥ about matchmaking

edit: why is ''pros and cons'' censored?
I basically don't care much and when I didn't know wtf is a rhombus I googled it and it showed "mark tank" so I'm fine with it :P. But on some russian sites, it does use the word "rhombus" so maybe that's why.
最后由 Waraich teaming up FFA 编辑于; 2022 年 8 月 13 日 上午 6:32
Yuithgf 2022 年 8 月 13 日 上午 6:40 
引用自 Kaly
I basically don't care much and when I didn't know wtf is a rhombus I googled it and it shows "mark tank" so I'm fine with it :P. But on some russian sites, it does use the word "rhombus" so maybe that's why.

I get it but i think its a legitimate question to wonder why have real life factions if you're not gonna make them remotely like what they were in real life, when you could be creative and come up with fully new and unique units for your game.

The main point of implementing real life factions is immersion, to give you the feeling of commanding historical armies. but when your factions are nothing remotely close to real life, whats the point if your game is trying to be serious?

I think this game's approach is one of the laziest approach you can have for factions: copy paste real life designs but don't even try to make the units close to what they were irl, yet don't assume what you are in a T.A.B.S kind of way.

And no one tell me its for balance, i guarantee if you tell me the names of some of the units that are unbalanced i can come up with ways to balance them that also make them closer to what they were irl.


Anyhow for matchmaking, server browser > all.
Eris pads her chest 2022 年 8 月 13 日 下午 6:13 
I agree it's lazy, but again most people that play this, do it because there isn't anything like it. The game has surprisingly fun mechanical depth and requires a lot of grinding to learn what to do. There should be better games that pay more attention to immersion.
Yuithgf 2022 年 8 月 15 日 下午 1:32 
its the factions that are sold separately tho, theyre supposed to be what you give your money to, the quality content worthy of your wallet
Eris pads her chest 2022 年 8 月 16 日 上午 4:53 
引用自 Yuithgf
its the factions that are sold separately tho, theyre supposed to be what you give your money to, the quality content worthy of your wallet
They have new units to play the game. I don't know why you push so much to judge this game by historical standards. This game is not for history buffs. It's for people who look for addictive gameplay patterns and variety. You almost make me support the lazy ass devs that released only 2 patches the entire ♥♥♥♥♥♥♥ year. If you want history this ain't your game. If you want addictive RTS gameplay then welcome.
Yuithgf 2022 年 8 月 16 日 上午 7:12 
It's not about historical standards, its about understanding the design. Having factions sold separately is interesting when theyre nor creative nor authentic (which is the 2 routes you can typically go with when you have real life factions).

I mean, they are the thing players are supposed to pay for yet only player i've talked to so far says they're basically not a main reason to play the game.
and don't tell me you can't have interesting factions and good gameplay, the age of empires series has proved that wrong a long time ago.

Idk, is it really just too much to ask that when i buy a ''china'' DLC i don't get reskinned units from other factions that have nothing to do with china?
Having played and watched this a little it seems partly inspired by Empire: DotMW and that game had factions that were distinct, amazingly unique in their gameplay and closer to reality than this. And you didnt even have to pay for them separately, how crazy is that.

that was just it. to each their own, you like to ♥♥♥♥♥ endlessly about matchmaking, i like to ♥♥♥♥♥ endlessly about game design. i find all the decisions taken to create a game fascinating, and seeing the laughing stock that was the faction screens of this game gave me food for thought given they're the main income revenue for it.

i can't help but find it interesting when a game takes a specific real life vehicle and turns it into a unit that is pretty much the exact opposite of what it was in real life.

for the ''addicting gameplay'', given youve told me that if i play a large amount of time the matchmaking will screw me over, that 1v1s are a waste of time and the AI is both not good and locked behind a paywall, let's say i'll wait to see where this game goes first.
Waraich teaming up FFA 2022 年 8 月 16 日 上午 7:16 
引用自 Yuithgf
It's not about historical standards, its about understanding the design. Having factions sold separately is interesting when theyre nor creative nor authentic (which is the 2 routes you can typically go with when you have real life factions).

I mean, they are the thing players are supposed to pay for yet only player i've talked to so far says they're basically not a main reason to play the game.
and don't tell me you can't have interesting factions and good gameplay, the age of empires series has proved that wrong a long time ago.

Idk, is it really just too much to ask that when i buy a ''china'' DLC i don't get reskinned units from other factions that have nothing to do with china?
Having played and watched this a little it seems partly inspired by Empire: DotMW and that game had factions that were distinct, amazingly unique in their gameplay and closer to reality than this. And you didnt even have to pay for them separately, how crazy is that.

that was just it. to each their own, you like to ♥♥♥♥♥ endlessly about matchmaking, i like to ♥♥♥♥♥ endlessly about game design. i find all the decisions taken to create a game fascinating, and seeing the laughing stock that was the faction screens of this game gave me food for thought given they're the main income revenue for it.

i can't help but find it interesting when a game takes a specific real life vehicle and turns it into a unit that is pretty much the exact opposite of what it was in real life.

for the ''addicting gameplay'', given youve told me that if i play a large amount of time the matchmaking will screw me over, that 1v1s are a waste of time and the AI is both not good and locked behind a paywall, let's say i'll wait to see where this game goes first.
No man not everyone wants to play skirmish...
Waraich teaming up FFA 2022 年 8 月 16 日 上午 7:20 
引用自 Yuithgf
It's not about historical standards, its about understanding the design. Having factions sold separately is interesting when theyre nor creative nor authentic (which is the 2 routes you can typically go with when you have real life factions).

I mean, they are the thing players are supposed to pay for yet only player i've talked to so far says they're basically not a main reason to play the game.
and don't tell me you can't have interesting factions and good gameplay, the age of empires series has proved that wrong a long time ago.

Idk, is it really just too much to ask that when i buy a ''china'' DLC i don't get reskinned units from other factions that have nothing to do with china?
Having played and watched this a little it seems partly inspired by Empire: DotMW and that game had factions that were distinct, amazingly unique in their gameplay and closer to reality than this. And you didnt even have to pay for them separately, how crazy is that.

that was just it. to each their own, you like to ♥♥♥♥♥ endlessly about matchmaking, i like to ♥♥♥♥♥ endlessly about game design. i find all the decisions taken to create a game fascinating, and seeing the laughing stock that was the faction screens of this game gave me food for thought given they're the main income revenue for it.

i can't help but find it interesting when a game takes a specific real life vehicle and turns it into a unit that is pretty much the exact opposite of what it was in real life.

for the ''addicting gameplay'', given youve told me that if i play a large amount of time the matchmaking will screw me over, that 1v1s are a waste of time and the AI is both not good and locked behind a paywall, let's say i'll wait to see where this game goes first.
The multiplayer matchmaking gets worse when you have 500-600hrs though. Because then you'll be sorted into the "veteran bracket" and it's harder to find a balanced game. Much easier to put 8 noobs vs. 8 noobs because of course the number of the "commoners" are always the highest.
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发帖日期: 2022 年 8 月 11 日 上午 8:06
回复数: 16