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If getting better means to rush as well and trying to be a faster rusher than others, then this isn't an enjoyable game for me. This kind of game is just not fun if you get involved in fights this early.
But thanks, your " git gud " arguments are getting old and it's simply the playstyle that MP forces you in to that makes the game not attractive to many players.
So either the use the solutions I have mentioned, or they will miss out on a good chunk of potential customers.
As simple as that.
You can't expect to control the pace of the game unless you're good enough to do so, at which during time you can build pretty and have the kind of game you want a slowed pace game. Everyone starts off at the bottom as a noob and grows to keep up, but if you can't then maybe this game isn't for you.. right now. They are working on the campaign and the sandbox A.i is a good place to learn and practice. There are plenty of new players at the official discord where you can squad up and if there's enough you can host a private match for up to 30 players something AoE can't do.
If you want a slower pace game I think you should check out Stronghold and come back in between updates or just spend more time losing and learning the meta
I am playing Stronghold. In fact I own all strongholds since SH1. I am a big fan of this series.
There is a new one out on the market but I dislike the Asian theatre and the reviews are rather bad.
Maybe I try it out on an offer.
You can try "Act of War: Direct Action" and it's sequel "Act of War: High Treason" reviving the Golden Era. There is also Call to Arms if you like modern RTS
I have CtA and also played all the AoW games.
I doubt there is any game you can recommend me lol.
As said, I play since the 90s and am not new to the strategy game genre.
Same i like the Golden Era, that's why i like this game alot the pace is actually good and population cap is nice.
What I really loved was the early Blitzkrieg and Sudden Strike series as well as " World in Conflict " one of the greatest RTS games of all time, and so rewarding.
Okay. Well..unless devs won't stop it by implementing the mechanics in my solution or at least one of it, players like this will always exist and players like me will always leave.
If you would have read my whole topic you would not be asking this question and I really don't like repeating myself on a forum where one can reread the same thing a million times. lol.
I mean the third paragraph in my topic literally answers your question and points out that it hasn't always like this in AoE.
That being said you have to master the game because if you fall behind even a minute you could be screwed. My best advice is queue up 60 workers right off the start, build a hut. Auto all your workers to go onto food as theyre made. Get about 40 workers then build a temple and start upgrading. Then after an upgrade build towers and some walls. This all takes about 7 minutes if done correctly. Can someone rush stone age warriors and attack you before? Yeah it's possible and happens a lot, but I still think basic defense and speed prevents 80% of early game rushes
sounds like a skill issue.
Playing in the frontline and in the backline are two entirely different experiences. In the front line your job is to annoy and avoid being rushed. By annoy I mean making sure the enemy looses more resources than you, killing villagers attacking the foundry... If you can kill someone even better. The backline has a lot more room to grow slowly and build an economy, but must give support to the frontline or they will loose.
"Very playable... "
P.S. marked attack field straight in the middle of capitol building, and no, there were none of his workers around to repair it... still it was untouchable.