War Selection

War Selection

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Wiki + Development Roadmap
Wiki:

https://war-selection.fandom.com/wiki/War_Selection_Wiki

Roadmap:

https://war-selection.fandom.com/wiki/Planned_Features


Hey Community!

For those of you wondering how you can help contribute to the game you should come help us build the wiki (or depending on what languages you speak, I know the developers need help to translate, sadly I only speak english so cant). Right now we are only in our formative stages, but are already starting to get some content out there and we are working everyday (in our free time) to add more. Come check it out, we also would love to have some community love to build guides and add in information. Turns out with over 100 buildings and over 200 units in the game, it takes time to write about all of them even if you are only trying to get the basics out.

I love this game and know it can be great, part of making it great is getting some good community involvement for the newbs looking into the game.

Also be sure to look at our Planned Features page to get a better sense of the games developmental roadmap and features that are currently planned to be implemented.
Ultima modifica da Seror; 6 dic 2019, ore 11:52
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please don't ad updates every day, every week would be better.
Not sure why you want weekly?
just discovered the game and LOVE it, glad custom hotkeys are coming soon. I'm used to grid style.
could the future air units work like they do in command and conquer? is this possible and would you want to do that?
Ultima modifica da Corvick; 8 dic 2019, ore 3:48
please make it able to place a soldier in the wall for defending it sry for bad english
Idk if this is the place to make suggestions but i was hoping that maybe you guys could put in the ability for a computer to take over a player that has left the game. If thats possible i think it would help players feel a bit better if a teammate leaves the game since right now theyre pretty much down a man for the entire game and oftentimes that means its essentially game over for them. it can be very frustrating.
Please let us play a match type without 1. & 2. Revolution.
чё как?
привет:steambored:
В ФФА некоторые игроки отказываются играть, если игра доходит до индустриальной эпохи... Нужен срочный ребаланс или отключение эпохи... При достижении этой эпохи приходится переиначивать всю экономику целиком в течение 10-15 минут, не имея при этом возможности вести боевые действия, т.к. полностью отсутствуют ресурсы. Любой напор со стороны врага в этот момент приводит к 100% поражению.

И еще: сделайте, пожалуйста, так, чтобы в поздних эпохах, а уж тем более в индустриальной, даже рабочие могли с легкостью убивать агрессивных животных. А то ты ведешь боевые действия, залежи заканчиваются, карта не зачищена (а не зачищена, т.к. ты активно играл с самого старта и просто времени на это не было), надо новый склад строить, перетаскивать рабочих, а каждая залежь под охрана кабанов, тигров или мамонта. И отвлекаться на эту зачистку нельзя - необходимо всеми силами давить соперника и уделять ему максимальное внимание.
Да и вообще, в поздних эпохах как-то уж слишком долго прокачанные войска убивают животных. Не правильно это, имхо. По логике вещей в начальных эпохах это актуально и выглядит естественным, а в поздних эпохах человечество дикого зверя бояться не должно: 1-2 взмаха мечом или выстрел из огнестрела - и каюк. Все-таки игра о ПВП, сражениях между человеками, а не о зачистке карты от сотен агрессивных животных.
Еще, пожалуйста, сделайте так, чтобы рабочие не агрились на животных, которые их не трогают. Это же рабочие, а не берсерки. А то реально бесит: построил башню на границе с туманом, отвлекся на сражение, возвращаешься к башне, а там эти придурошные мамонта бьют и уже половина рабочих сдохла.
И нет, это случает не из-за того, что башня сагрилась и подманила под рабочих животину. Такое так же повсеместно случается, если строить дозорную башню до апгрейда ее в боевую (азия, бронзовый век).
Soonkeeper Johnson  [sviluppatore] 25 dic 2019, ore 12:27 
SurikenTSD, лучше идеи подавать отдельной темой.
I have played a few games and the first thing i noticed that is off is the range on the later units. it seems that the machine gunner has a larger range than it should be while the range on the dreadnaughts and howitzers are short than would be expected. It’s a little strange that 5 or 6 machine gunners can take out 3 dreadnaughts. Besides that I noticed that melee units could attack through walls. However it is a fun and challenging game that shows lots of potential, keep up the great work.
Messaggio originale di draco344:
I have played a few games and the first thing i noticed that is off is the range on the later units. it seems that the machine gunner has a larger range than it should be while the range on the dreadnaughts and howitzers are short than would be expected. It’s a little strange that 5 or 6 machine gunners can take out 3 dreadnaughts. Besides that I noticed that melee units could attack through walls. However it is a fun and challenging game that shows lots of potential, keep up the great work.
Make a new thread and place this comment in there, This isnt the thread for it!
i think in multiplayer they should ad like a trading systom like i could sen a specal person with a letter to the other person asking for resases but the persone would get a letter by game to ask if they should come because there troppes could folow the specal person
hey love the game i am wondering what is the historical timeline of the game like when was the game first ever concept conceived and when did development start and how long did the engine take to make etc.. I am assuming the game was in development for about 10 years before the 2019 October official steam release date but I am just guessing.

thanks friends

Who's baby aka project is this mainly? Wouw?

Been waiting for something like this for a long long time.. finally happy it is here.

Long live RTS genre!
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