Warhammer Underworlds - Shadespire Edition

Warhammer Underworlds - Shadespire Edition

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Trying to run the game on MacOS
Tried it with Crossover and under Parallels, but graphical assets of the game missing during gameplay. Any tips how to make it work or what could be the problem?
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Showing 1-5 of 5 comments
Steel Sky Productions  [developer] Jul 23, 2023 @ 4:52pm 
Hi there! The major problem you'll have is that the game was never designed to run on MacOS, We can't guarantee the game will run properly.
gettodachopanow Jul 23, 2023 @ 11:59pm 
Yes, I already knew that it wasn't designed to run on MacOS... nor were other games that run with the aformentioned methods, Parallels Desktop (virtual machine), Crossover (Wine) - henche the question in the original post.

To rephrase the question, why doesn't it run in virtual environments and can anything be done to make it work?
Last edited by gettodachopanow; Jul 24, 2023 @ 12:05am
Mixailov.g Mar 4, 2024 @ 9:04am 
Hello, now coming to Mac OS Sonoma, it has the tools provided by Apple - “game porting tool”, and also has a program called “whiskey”, which also helps to run games on Mac. Is anyone going to try this?
gettodachopanow Mar 4, 2024 @ 2:01pm 
Actually, with the latest Crossover it seems to work now perfectly:)
Mixailov.g Mar 4, 2024 @ 3:56pm 
Originally posted by gettodachopanow:
Actually, with the latest Crossover it seems to work now perfectly:)
YES ! I managed to run this today on a basic MacBook Air 2020 M1 with 8GB
and it worked quite normally, at acceptable settings, I even played a game. But my MacBook has very little RAM, and about 2-3 GB of swap was constantly used. Therefore, if you have a MacBook with Apple Silicone and a lot of RAM, you can play very well.
In general, I still don’t understand why the developers didn’t release this game for iOS to me. it seems it would be much more popular there than on desktop PCs :)))
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