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It's a port of a PvP game, yeah.
Actually, you've mentioned something that may be an issue specific to electronic gamers today.
A lot of people want progression.
The progression in this game I think should be having fun playing the game and learning its gameplay, not skin, item unlocks or special card unlocks. I would hope, anyway.
I don't want to see any gameplay affecting unlocks in this game, but that's just me. Cosmetic unlocks, I suppose are OK - at worse, something like Overwatch.
I see. I gave for granted it had some form of cards unlock as most card games out there have, good to know that's not the case. Being a PvP only game I agree with choice to have premade and specific decks, it's good for balance.
Heard of it today for the first time, had no clue at all.
You can build your own deck - it's just out of a specific card pool that everyone currently has acess to.
If you look at their roadmap you'll see how they plan to introduce more cards by means of additional warband purchases - as I understand it, these card purchases are specific to the warband being purchased, so would be reasonably acceptable, you wouldn't be able to use them without that specific warband in any case.
Some card games have great unlock mechanics like Yugi-Oh Legacy of the Duelist - basically, the more you play the more credits you earn to buy packs. There is a bit of a grind but it is really not too tedious.
But others have terrible mechanics - like Yugi-Oh Duel Links - time and event locked, or pay to purchase a (randomized) pack. The timed event ones are the worse, if you don't earn enough points within the space of a week, you forfeit your chance of acquiring certain cards - for a long time till some other similar event if ever comes round again.
I hope we will never see anything here that is like Duel Links - but I guess that's a free game which gets you on freemium purchases.
I think Magic Arena and MTGO is similar to the real card game so you'll have to buy lots of packs.
If this game stays true to its underworld roots, and I hope it does, it may not be as egregious as the last few options.
Honestly the 30€ price tag doesn't help, and I'm more than a bit worried about the long term health of the game.
This thing is dead on the water if it stays on its current business model.
It should have been F2P, with your average moba monetization (grind to unlock new team, pay to unlock skins), then it could have had a chance, but as it is right now?
I don't see in what universe it hopes to get and retain an audience for more than a couple of months.
Bloodbowl could pull the business model they are trying to pull because it's a way larger game, with way more content, a campaign mode (not great, but still there) and it's a game that has a solide progression inbed at its core, Underworld on the other end has none of that.
You can play offline vs bots if memory serves right. How you could view this as something marginally close to single player is mindboggling, though. Doubly so given the source material they've made painstakingly clear they want to stick to. Like, *HOW*
totally agree, you hit the point. regarding the full port of the physical tabletop, the developers did a nice job. of course need some polish, smashing bugs, focus on IA, 2vs2, new warbands and other things like that but in a perspective of a digital board games in the market there is a lack of content here with a 30€ pricetag. Have a look on blood bowl 2, Space Hulk, warhammer quest, they offer a full multiplayer experience like the physical counterpart and a single player campaign. Here we can see a sort of warband specific missions and it's enough imho.
progression system with only cosmetics unlocks would be nice too.
I think you're being fairly harsh here, the game has always been billed as a port of the tabletop which is by nature a multiplayer game. A single player campaign would be great but I don't really think the mechanics of the game itself would lend it self well to a single player campaign format. I would love it they introduce one though.
Blood Bowl 2's campaign is basically "phoned in" i don't think any buys the game for it, the meat of the game is the PVP.
Underworlds does have a cosmetic only progression system, you can unlock skins, portraits and titles as you play each warband.
of course, of course, imho campaign/warband missions/etc. shouldn't be the main feature of this adaptation, but an interesting addition, especially for a lot of newcomer looking for good a PvP skirmish with a tabletop gameplay and to (partially) justify the important price tag.
thanks for cosmetic progression clarification, i'm interested but for now i wait for a sale (maybe when devs add the 2vs2 mode)