Warhammer Underworlds - Shadespire Edition

Warhammer Underworlds - Shadespire Edition

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Maximus Feb 15, 2020 @ 6:17am
Is this game PvP only?
Or, to be more specific: does it allow for progression through some form of single player?
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Showing 1-15 of 18 comments
Lord Kragan Feb 15, 2020 @ 6:51am 
Originally posted by Maximus:
Or, to be more specific: does it allow for progression through some form of single player?


It's a port of a PvP game, yeah.
Orly Feb 15, 2020 @ 9:29am 
Originally posted by Maximus:
Or, to be more specific: does it allow for progression through some form of single player?

Actually, you've mentioned something that may be an issue specific to electronic gamers today.

A lot of people want progression.

The progression in this game I think should be having fun playing the game and learning its gameplay, not skin, item unlocks or special card unlocks. I would hope, anyway.

I don't want to see any gameplay affecting unlocks in this game, but that's just me. Cosmetic unlocks, I suppose are OK - at worse, something like Overwatch.
Maximus Feb 15, 2020 @ 11:33am 
Originally posted by Orly:
Actually, you've mentioned something that may be an issue specific to electronic gamers today.

A lot of people want progression.

The progression in this game I think should be having fun playing the game and learning its gameplay, not skin, item unlocks or special card unlocks. I would hope, anyway.

I don't want to see any gameplay affecting unlocks in this game, but that's just me. Cosmetic unlocks, I suppose are OK - at worse, something like Overwatch.

I see. I gave for granted it had some form of cards unlock as most card games out there have, good to know that's not the case. Being a PvP only game I agree with choice to have premade and specific decks, it's good for balance.

Originally posted by Lord Kragan:
It's a port of a PvP game, yeah.

Heard of it today for the first time, had no clue at all.
Davor Feb 15, 2020 @ 8:26pm 
You can play against the AI. Not sure though about progression though. I only bought it for single play. Haven't played much to see if there is progression or not.
Orly Feb 15, 2020 @ 11:37pm 
Originally posted by Maximus:
Originally posted by Orly:
Actually, you've mentioned something that may be an issue specific to electronic gamers today.

A lot of people want progression.

The progression in this game I think should be having fun playing the game and learning its gameplay, not skin, item unlocks or special card unlocks. I would hope, anyway.

I don't want to see any gameplay affecting unlocks in this game, but that's just me. Cosmetic unlocks, I suppose are OK - at worse, something like Overwatch.

I see. I gave for granted it had some form of cards unlock as most card games out there have, good to know that's not the case. Being a PvP only game I agree with choice to have premade and specific decks, it's good for balance.

Originally posted by Lord Kragan:
It's a port of a PvP game, yeah.

Heard of it today for the first time, had no clue at all.

You can build your own deck - it's just out of a specific card pool that everyone currently has acess to.

If you look at their roadmap you'll see how they plan to introduce more cards by means of additional warband purchases - as I understand it, these card purchases are specific to the warband being purchased, so would be reasonably acceptable, you wouldn't be able to use them without that specific warband in any case.

Some card games have great unlock mechanics like Yugi-Oh Legacy of the Duelist - basically, the more you play the more credits you earn to buy packs. There is a bit of a grind but it is really not too tedious.

But others have terrible mechanics - like Yugi-Oh Duel Links - time and event locked, or pay to purchase a (randomized) pack. The timed event ones are the worse, if you don't earn enough points within the space of a week, you forfeit your chance of acquiring certain cards - for a long time till some other similar event if ever comes round again.

I hope we will never see anything here that is like Duel Links - but I guess that's a free game which gets you on freemium purchases.

I think Magic Arena and MTGO is similar to the real card game so you'll have to buy lots of packs.

If this game stays true to its underworld roots, and I hope it does, it may not be as egregious as the last few options.
Last edited by Orly; Feb 15, 2020 @ 11:38pm
omgilovesteak Mar 13, 2020 @ 1:01am 
Originally posted by Orly:
Originally posted by Maximus:
Or, to be more specific: does it allow for progression through some form of single player?

Actually, you've mentioned something that may be an issue specific to electronic gamers today.

A lot of people want progression.

The progression in this game I think should be having fun playing the game and learning its gameplay, not skin, item unlocks or special card unlocks. I would hope, anyway.

I don't want to see any gameplay affecting unlocks in this game, but that's just me. Cosmetic unlocks, I suppose are OK - at worse, something like Overwatch.
Kean.. is that you!?
????? Mar 15, 2020 @ 6:02am 
Are there enough players to consider this game ALIVE? I don't want to buy into this just to wait 10 minutes to get into a match
Jasan Quinn Mar 15, 2020 @ 11:41am 
Seems to depend on your time zone. I rarely have to wait long for a match and I play in the evening UK time.
Pusheen the Cart Mar 18, 2020 @ 4:17am 
Originally posted by FULL FRONTAL ALCHEMIST:
Are there enough players to consider this game ALIVE? I don't want to buy into this just to wait 10 minutes to get into a match

Honestly the 30€ price tag doesn't help, and I'm more than a bit worried about the long term health of the game.
[HN] Mar 25, 2020 @ 1:34am 
I'm blown away by the idea of having a PVP only game, with zero progression, very little customization and all it's future content has paid DLC still being locked behind a 30 buck paywall...

This thing is dead on the water if it stays on its current business model.
It should have been F2P, with your average moba monetization (grind to unlock new team, pay to unlock skins), then it could have had a chance, but as it is right now?
I don't see in what universe it hopes to get and retain an audience for more than a couple of months.

Bloodbowl could pull the business model they are trying to pull because it's a way larger game, with way more content, a campaign mode (not great, but still there) and it's a game that has a solide progression inbed at its core, Underworld on the other end has none of that.
ProVegaGamer Mar 27, 2020 @ 1:47am 
I was looking forward to this game, but it looks like a single player card game with a long story mode, and other modes to battle the AI. But only PVP no offline modes vs bots, wow. sad.
Lord Kragan Mar 27, 2020 @ 7:48am 
Originally posted by MyEinsamkeit:
I was looking forward to this game, but it looks like a single player card game with a long story mode, and other modes to battle the AI. But only PVP no offline modes vs bots, wow. sad.


You can play offline vs bots if memory serves right. How you could view this as something marginally close to single player is mindboggling, though. Doubly so given the source material they've made painstakingly clear they want to stick to. Like, *HOW*
Last edited by Lord Kragan; Mar 27, 2020 @ 7:49am
El-DoX May 15, 2020 @ 5:13am 
Originally posted by MyEinsamkeit:
I was looking forward to this game, but it looks like a single player card game with a long story mode, and other modes to battle the AI. But only PVP no offline modes vs bots, wow. sad.


totally agree, you hit the point. regarding the full port of the physical tabletop, the developers did a nice job. of course need some polish, smashing bugs, focus on IA, 2vs2, new warbands and other things like that but in a perspective of a digital board games in the market there is a lack of content here with a 30€ pricetag. Have a look on blood bowl 2, Space Hulk, warhammer quest, they offer a full multiplayer experience like the physical counterpart and a single player campaign. Here we can see a sort of warband specific missions and it's enough imho.

progression system with only cosmetics unlocks would be nice too.
Last edited by El-DoX; May 23, 2020 @ 10:34am
MilkyJoe May 15, 2020 @ 5:33am 
Originally posted by El-DoX:
Originally posted by MyEinsamkeit:
I was looking forward to this game, but it looks like a single player card game with a long story mode, and other modes to battle the AI. But only PVP no offline modes vs bots, wow. sad.


totally agree, you hit the point. regarding the full port of the physical tabletop, the developers did a nice job. of course need some polish, smashing bugs, focus on IA, 2vs2, new warbands and other things like that but in a perspective of a digital board games in the market there is a lack of content here with a 30€ pricetag. Have a look on blood bowl 2, Space Hulk, warhammer quest, they offer a full multiplayer experience like the physical counterpart and a single player campaign. Here we can see a sort of warband specific missions and it's enough imho.

progression system with only cosmetics unlocks would be nice too.

I think you're being fairly harsh here, the game has always been billed as a port of the tabletop which is by nature a multiplayer game. A single player campaign would be great but I don't really think the mechanics of the game itself would lend it self well to a single player campaign format. I would love it they introduce one though.

Blood Bowl 2's campaign is basically "phoned in" i don't think any buys the game for it, the meat of the game is the PVP.

Underworlds does have a cosmetic only progression system, you can unlock skins, portraits and titles as you play each warband.
El-DoX May 16, 2020 @ 10:05am 
Originally posted by MilkyJoe:
I think you're being fairly harsh here, the game has always been billed as a port of the tabletop which is by nature a multiplayer game. A single player campaign would be great but I don't really think the mechanics of the game itself would lend it self well to a single player campaign format. I would love it they introduce one though.

of course, of course, imho campaign/warband missions/etc. shouldn't be the main feature of this adaptation, but an interesting addition, especially for a lot of newcomer looking for good a PvP skirmish with a tabletop gameplay and to (partially) justify the important price tag.

thanks for cosmetic progression clarification, i'm interested but for now i wait for a sale (maybe when devs add the 2vs2 mode)
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Date Posted: Feb 15, 2020 @ 6:17am
Posts: 18