Aircraft Carrier Survival

Aircraft Carrier Survival

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Ajax Apr 22, 2022 @ 7:33pm
Gilbert Island Landing
WTF IS THIS MISSION!! INSTA DETECTED FLOODED with 15 stack of dooms, AND I NEED TO KILL 2 BASES AND A FLEET IN 24 HOURS ARE YOU ♥♥♥♥♥♥♥ CRAZYYYY!!!
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Showing 1-5 of 5 comments
Cugix Apr 25, 2022 @ 4:12am 
I have been stuck on this one too. Here's my issues:
- Tried to take on other fleets and couldn't complete the ground base strikes on time.
- Positioned the fleet as shown in briefing, was out of position for the 2nd phase of the mission and lost.
- Wasn't able to take out the fleet in 2nd phase of the mission in one go.
- Launched two identical missions against 2nd phase fleet, first one hit, 2nd said they didn't encounter any enemies while the circle was still right there over them. Lost because they intercepted the Landing party.

This is the strat I used on the one of the ground bases:
https://puu.sh/IWffW/0530fab5fd.jpg

And this was my strike on the 2nd Phase fleet:
https://puu.sh/IWeMG/8598734295.jpg
yuevolution Apr 25, 2022 @ 7:19am 
Well, this mission can be quite easy if you have decoy carrier, one carrier, and you found no pressure at all.
Donnachaidhpiper May 23, 2022 @ 7:14pm 
If you don't have a decoy carrier. How to play this one?
txrocketman May 24, 2022 @ 7:21pm 
My game unfortunately not loading at present, but is this the one with a pair of bases in the upper right hand corner with a optional objective to sink a fleet of supply ships in the same general area? You have to hold things off until your fleet lands and there is a useless sub that is on map the eventually you are asked to protect as an additional optional objective?

Strike that. it's a different mission. I don't seem to recall struggling too much with this one. I did not use decoy as I never unlocked that. I think the one order that was helpful for this when I cleared it was having plane fuel management. It lets you send missions further and still be able to make it to recovery point before they time out.

You also have to be able to tank attacks in some sense and use DC teams to restore the carrier. I have a little discussion on this in a damage control guide that I'm currently posting. I hope to write a more detailed guide on optimizing carrier/escort defense, but it'll be awhile. Spreading your defense out is key. Don't go all in to defend the first big attack if you think/know followups will be coming. Better to mount mutliple average defenses than a strong first defense only to have a very weak followup defense as the things that contribute to defense points are stuck in cooldown. The exception is attacks on escort where you don't have as much freedom to under defend as you run the risk of losing an escort ship if your defense is too low.

I do seem to recall making a fairly aggressive b-line for the bases to close that distance making you less reliant on plane fuel management and also positioning well for phase 2 of the mission. If you don't have plane fuel management you can possibly use escort with free mission (you don't actually have to be able to recover something they launch) or even send a mission that you won't make the recover point and send a remote pickup escort carrier.
Last edited by txrocketman; May 24, 2022 @ 8:59pm
Donnachaidhpiper May 27, 2022 @ 12:37pm 
Ignored the fleets. Used fuel management and attacked ground targets. Then attacked the fleet from north threatening landing ships. Optional now if you want to attack the remaining fleets (too many attacks against me so headed for exit)
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