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i can only give general guidance on where to look and get on the path of what ive learned looking over the docs, ive been able to upload a file and have it show up in my Roles list, but have yet to get the 3d character to display properly due to wrong versions of unity and probably messing up the XML file set up as thats very confusing in its self because it requires a lot of unique id numbers that are used to references other parts
Then, where should I place the u3dwin in the plug in directory?
but most importantly is after you import the plugin, you need to save and reboot the program or it wont show up
when you have this file you open KumaKuma app as normal.
at the top of the screen go to the help drop down, then select "Workshop Upload Tool"
this will open a new window to "create a mod"
so you want to hit the big old button that says "Create New Mod"
at this point you need to name it, put in descriptions, preview images, who can see it, what tags it falls under, then you get to the files section, youll want to download the example data useing the buttons to set up all the file syou need like the XML and such, then use the Add button to put in your u3dwin file, xml's, and whatever else depending on what the object your uploading is.
use "CheckFile" to validate that you have everything it needs, then use upload.
that will get the file to the workshop, youll need to restart KumaKuma though before anything you add from the workshop will display, i think youll need to subscribe to your own item though so keep that in mind, you can also just set it to private if your just doing tests and dont want others to see it yet
And then, I'll repeat again, my question is about what should the u3dwin contain? Should I save with AssetBuilder the FBX file or the GameObject?
in your steam directory:
...\Steam\steamapps\common\KumaKuma Manga Editor\WorkshopTool\KumaKumaWorkshopTool_Data\StreamingAssets\modset\KumaKuma模型导入Unity输出u3dwin格式步骤.doc
this will have all the things you need to do, and more or less what I've been using to try and get this to work
I've been strapped on time lately with a lot of things, but i wanted to try and do some interpretations on it with google translate doing the bulk of the work, just never any time ><
the conversion method though for a VRM is to just open it in the windows 10 built in 3d tool and re-save it.
i think its one of thous things where i need to find a plugin to convert them better.
i still really want to like this program, in general being able to make custom poses extends the usability in the design process, but the limited clothing options and lack of being able to make any sort of combinations hurts the usability in anything other then a template to draw over, and then just issues with trying to import custom models make it a bit frustrating, i think im going to have to just wave the white flag on this program tell the library brings in more unique and individual models that can be made within the app, or more generic style characters start showing up in the workshop, its great to see touhou, one punch, ect... characters in there, but cant exactly make a comic with a bunch of known characters and expect people to view them as a character outside of the original characters mindset.