KumaKuma Manga Editor

KumaKuma Manga Editor

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Keptron Mar 4, 2019 @ 8:56pm
Adding new "content"
Is it possible and if yes, do you need to know 3D modelling? Or maybe like you can draw expressions, hair etc and it put the texture to work with a 3D model?
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Showing 1-15 of 24 comments
We're still trying to determine what to add in workshop and what it is that you really need, so if you have suggestions just fire away.
Keptron Mar 5, 2019 @ 7:09am 
I sort of got interested in the software, but what got me curious is if for example we could draw expressions to add to the list in the software, we could add 2D background but use 3D models to pose on it and so on. The software propaganda seem to be "help those without skills" to do a manga, so on my guess it's easier to learn slowly how to draw parts instead of 3D modelling.

Though for stuff like hair and such I guess at best the user could only draw a different texture but nothing could be done about the model itself
stormybuck Mar 5, 2019 @ 8:27am 
I like to see props for Sicfi and back grounds. I like all so any thing Steam punk looking as well.
I all so would like Toon that are Furry
https://design.tutsplus.com/articles/how-to-draw-furries-aka-anthropomorphic-characters--cms-30243
Last edited by stormybuck; Mar 5, 2019 @ 8:29am
[D]Force I Mar 5, 2019 @ 1:53pm 
3D asset importing. FBX seems to be the standard nbut as long as I can export from Blender into this then I'm happy. If some info can be provided about the rigging of Role models then this would be helpful.
Enrlich Hartman Mar 6, 2019 @ 1:26am 

Originally posted by Touwaerio:
We're still trying to determine what to add in workshop and what it is that you really need, so if you have suggestions just fire away.
Theres a way to make the models interact with items like a gun ? i find the positions but not the 3d models of a gun, if there arent any i would like to know how to import one .
Kudos for the workshop.
Last edited by Enrlich Hartman; Mar 6, 2019 @ 1:27am
Catalyst Mar 6, 2019 @ 6:19am 
M-hm, for 4 euros im not complaining but ... manuelbastionilab is free :FrankyOPPW3: unless i'm missing how to : body dimensions, facial dimensions, moddable and interchangeable hair & clothes and like mentioned above importing - exporting 3d models perhaps

i know how to slap pants or a jacket on a 3d figure :

https://youtu.be/rOc8KWgROLc
https://youtu.be/qO7Xqk0ioBA
this ofcourse takes a bit longer than using a prefab tool specialized (for comics in this case - or manga as its called overthere) - simply importing props cant be too hard to implement i suppose but fitting clothes and hairpieces / facial hair for male (or females on steroids lol) that can scale or have sliders to modify - i could think of a few more things but i would get close to curiouslabs pôser (or whoever owns that these days, but thats like a 200 dollar piece of software last time i checked), still - i think especially the hair for most but easy moddable clothing scaled to the models would certainly be a bonus, as well as in-program colouring or pre-selected polygonsets ...
and then some ;-)

even simple cheekbones or nose bridge andposition can already make a diff in characterstyle ... if its open for workshop and it gets decent howtos im sure the steam communitiy will provide :):praisesun::FFXIII2mirochu::FFXIII2mirochu::FFXIII2mirochu:
stormybuck Mar 6, 2019 @ 8:34am 
The best thing I can think of is a Tool that inprots 3d module in to the program.

Better yet the same tool that is used by the Dev in
KumaKuma Manga Editor to put in the Content.

From the look of it the dev are useing Truebones to reg the modules
https://truebones.com/

I all so have seen module that are vary close to what is in this program in the
UNITY shop.

So over all I think they are a lot of Tools that cold be used if the Dev had the time to do it.
thanathos-ar Mar 10, 2019 @ 8:25pm 
Originally posted by Touwaerio:
We're still trying to determine what to add in workshop and what it is that you really need, so if you have suggestions just fire away.
The ability to add our own 3D characters in form of OBJ or FBX will be the key to rise over other manga makers, in my opinion. To be able to create our own 3D models, rig them in blender or maya and them importing into KumaKuma and be able to pose them to our liking will be THE thing that the other software still cannot do, and this is the most important limitation that we users are having with all of them.
galthubu Mar 11, 2019 @ 12:25am 
Originally posted by thanathos-ar:
Originally posted by Touwaerio:
We're still trying to determine what to add in workshop and what it is that you really need, so if you have suggestions just fire away.
The ability to add our own 3D characters in form of OBJ or FBX will be the key to rise over other manga makers, in my opinion. To be able to create our own 3D models, rig them in blender or maya and them importing into KumaKuma and be able to pose them to our liking will be THE thing that the other software still cannot do, and this is the most important limitation that we users are having with all of them.
Like SFM, but for manga :)
Rezel Mar 13, 2019 @ 1:14pm 
just having support to import clothing is the main thing for me, maybe providing a way to export or download a t-pose model of each of the base character types to fit the clothing on would nice
@R+5 Mar 18, 2019 @ 5:49am 
maybe also include tools and or a official guide to help users create clothing and accessories to work with the official models, and if they could be edited or created with blender (models and props).

Maybe some way to connect kuma to blender to allow new things like animating each frame and even to open the possibility to create animated mangas (could work in autoplay, or ask readers to mouse-over or other options to control playback). IMO this could help a lot to make the software more popular, and even more useful to create visual novels through blender, or just anmated mangas and comics ("motion comics"). Im sure that if a manga editor with 3d tools llike kuma could connect to blender, a lot of people wouldnt mind much it isnt free software, and also if it allowed to import user generated content.

https://www.youtube.com/watch?v=mLdqKIj3-A0
Last edited by @R+5; Mar 18, 2019 @ 6:11am
Zaroz Jul 3, 2019 @ 6:18pm 
Gotta say that I love the software so far, but I regret that the creation of 3D characters is limited to human and human-like demi-human. I wish that there was a way to add in custom characters like an undead skeleton, a dragonewt, or a goblin. Also, since I create the preliminary designs for my characters in Heromachine 3 and Blender, I wish that there was some way to convert these files into something usable in-app(i.e:import a Blender ".blend" file of a 3D character model and link up a character skeleton to it to use as a custom Role).
Útost Alronbem Jul 7, 2019 @ 9:42am 
bzzzzt, ladies/gentlemen, if you, by any chance, will allow importing ragdolls and playermodels from Source Filmmaker's and Garry's Mod's Workshops - community will do the rest.
galthubu Jul 7, 2019 @ 10:10am 
Originally posted by Eustace Clarence Scrubb:
bzzzzt, ladies/gentlemen, if you, by any chance, will allow importing ragdolls and playermodels from Source Filmmaker's and Garry's Mod's Workshops - community will do the rest.
ok. Just say it : "let us do custom hentai with your software" :D
Útost Alronbem Jul 8, 2019 @ 11:58am 
Originally posted by galthubu:
ok. Just say it : "let us do custom hentai with your software" :D
You can't believe what people do with quite handicapped ComiPO! , sire/ma'am.
And KumaKuma do have way more potential. It just needs few final touches.
My personal interest here is not in hentai. I want to import a number of clown models/suits for comics series about truly decadent circus.
ComiPO! don't allow importing whole models and offers rather limited capabilities for posture edit. And lack of 3D Backgrounds... (besides, do KumaKuma have 3D Backgrounds import? o_o)
GMod/SFM offer way too much crap to handle for my rather limited skills.
And, I can't recall any additional tools of even comparable quality which could be of use for this purpose.
Aside from using heavily modded Skyrim/Fallout 4 as a last ditch effort >_< Which is even _worse_ for comics making.
Last edited by Útost Alronbem; Jul 8, 2019 @ 11:59am
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