Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Although to be fair the lightning mage has taken consistent, big nerfs in almost every single patch. Hopefully the dev considers buffing something along the line :/
Equipment (forge lvl 5, ascended):
- Ice Arc (bow mastery lvl 5)
- Beastmasters Hood, Jacket, Belt and Boots of the Overlord (set items)
- Amulet of the Void (hands down one of the best legendaries in the game)
- Torturers
- 2x Serpent Hoop of Zodiac
- Lens
- Quiver of a Thousand Feathers
Gems:
- 11x Jewel of the Assassin
- 10x Jewel of the Zodiac
Enchant Scrolls:
- Hawk Eye
- 5x Critical Chance
- 5x Critical Damage
Relics:
- Spyglass (should be auto include if you run ranged build)
- Upper World Pipe (one free ability and heal for you and your beasts is nice indeed)
- Rusty Cube (Lock Picks is a good alternative if you have low crit chance)
Skills (class bonus provide +25% crit chance, +10% leadership and +10% ferocity):
- Quick Shot (when you need to spend those two remaining AP points)
- Concussive Shot (good against Fairy Dragons Phase Shift)
- Aimed Shot (quickly eliminates major threats/bosses)
- Rain of Arrows (hits several enemies even when they are behind obstacles)
- Sniper Stance (increases attack range which saves AP because you barrely need to move)
- Find Weakness (exceptionally good in combination with Aimed Shot)
- Companion: Wolf (meatshield which increases your crit damage)
- Ancient Hunter Spirit (superior meatshield which can witstand a lot of punishment)
Talents (melee and range):
- Killing Machine
- Multistrike
- Vampirism
- Burst of Energy
- Giant Slayer
- Master of Anatomy
- Multishot
- Headhunter
- Deadly Reach
- Hawk Eye
There is plenty of synergies in this build like combination of Spyglass, Deadly Reach and range extending effects which will give you bonus damage which depends on the distance between you and your enemy (5% more damage per square with Spyglass and additional 4% with DR). My default range is 9 and with Sniper Stance 13 so that is 72-108% more damage (8-12 squares between you and enemy) if you are targetting enemies at max range. Aimed Shot have 20 range by default so thats 171% of additional damage (19 squares). Pretty decent right?
Torturers increase your damage by 10% if you are attacking enemies affected by crowd control (stun and transformation effects) and movement impairing effects (slow and immobilized) so if you combine them with Ice Arc (leg bow) which causes slow then you have guaranteed attack buff every turn.
Beastmasters Set is giving you 10% more damage for each beast you control so thats up to 20% more damage if you have your Wolf and Ancient Hunter Spirit summoned and thanks to this sets Overlord suffix your beasts can tank for days because your Leadership is pretty high.
Thanks to all the crit chance buffing items, gems, enchants, marksman class bonus and bow mastery at lvl 5 you should have 100% chance to do critical strikes which means you will be one or at worst two shotting everything and with multishot your bodycount will triple. Find Weakness, Spyglass/Deadly Reach and Aimed Shot combo is one shotting even bosses.
I can go on and on.
There may be better builds but thematically I like this one the most so far. Its also one of the best builds I have for tower farming because everything dies so fast.
This is pretty late game build though so it will take you some time to get all the pieces (and upgrade them) but when you get them you will have a blast playing it (at least I do).
Tips:
In tower the best perk you can pick is the one which is giving you vampirism because this effect helps you to negate damage caused by reflection ability which is present on some enemies. Usually 10% of vampirism is enough. Vampirism talent is already giving you 4% of vampirism so you are not that far away from the sweet spot. Bat companion (hunter skill) can give you another 3% so you can use it instead of Wolf if you really need to. After that you can focus on health buffs. You do not need damage perks because you are already one/two shotting everything so that would be kind of redundant.
If you want to have particular suffix on your items (assassin, zodiac, overlord etc) but none of your current items have it then you will need to reroll their suffix via "transmutation:equipment" option in the Arcanist building which is present in town but this can be pretty expensive because the newly acquired suffix will be random so be prepared to spend a lot of Spheres of Transmutation.
Unfortunately, that build is slowly becoming useless as enemies hit harder and harder, and I simply don't have enough Might to kill quickly enough, nor enough Constitution to tank the hits. And vampirism isn't high enough to leech back health - not that it leeches much back. I'm not sure if it's a gear issue or melee builds are just gimped. I wanted to incorporate some Marksman traits but it seems impossible with only 8 free skill slots. Plus, Assassin trait (+crit damage %) seems like a waste, Precision would increase that anyway.
Iron Guard set with Custodian chest armor. Dumping all extra stats into might, the legendary gives me a 1k shield every turn when it consumes my unused action points. Enough armor penetration gems to reach 100% and fill the rest with diamond and sapphire gems. I don't need hp regen except for elephant heart as a backup since my hp only really drops a bit with the mages on the last section of the tower. Playstyle is just mashing the end turn button and laughing while the entire room kills itself. Wall of Blades also comes in handy to burst down the nests to make them less annoying. I'm currently at 96 until I can be bothered to grind the last bit left.
If it's a boss, I can throw in an Adrenaline skill, use it before my series of attack. If it's not enough, throw in a Meditation skill at the end, refresh all the cooldowns and action points, and do it all over again. With this method (with common blue/green items) I burst down the final campaign boss and still had more to spare...
I mean, now it's just Nightmare and ToC left to complete so I don't know if my assassin build will last through all that. He's a bit of a glass cannon atm.
Hey, great build. I've just started playing and i'm doing something similar.
I was wondering how do you distribute your stats. I've put all my points in might so far but maybe i should put some in leadership or ferocity ?
Ideas? @Mauritiux
Thank you for the quick reply. I tried it out and yeah... no multishot. So Yikes. Not as good as the bow. I have it in my alt weapon slot for if I need to focus down a primary target.
I have been playing this game for a while in the past week, been running it for 100+ hours including afk hours(too lazy to close the game) actual time should be about 60 hours and I am already at a very late state of the game.
Just want to share my stratedies that I think is the best solution for this game, haven't tried test server yet but definitely will do very soon.
Goal: To farm Nightmare and tower with highest speed
Basic Theory: All in on damage, Zodiac and % damage is the only suffixs that does not waste stats on constitution. Magic penetration and crit hit chance will need to stay at 100%, you can use the 100 attributes points to adjust your stats at any time. We can one hit every single enemy before lvl 5 of tower so we only need direct damage in this turn. Singularity ensures enough action points
Equipment
Archmage set of zodiac. As the archmage set provides best unique damage multiplier among all sets (15% spell power)
Hood of mind vision is the best among all ledgendary in the set slot.
Amulet of the void can be used with ult to make you able to use same spell twice, increases your farming speed.
Get two zodiac rings with extra might/ferocity and rune of zodiac. Quiver of thousand feathers provides one more stat point than others.
Finger of death for the best damage source of the game, and you can either use orb of the winter for an extra 1.2 damage multiplier to ajacent enemys for faster minion clear, or Assasination blade for higher one hit damage and one extra weapon enchantment and dagger increases 5% crit chance which is equal to 20% crit damage.
For weapon enchantment, I am not sure how the tempest enchantement stacks, but need at least one. second one could be tempest(mob fight) or range increase ( boss fight)
other enchantements and gems can be used to adjust your stats for different fights (mob / tower)
Talents
Ranged
Master of anatomy
Cull the weak
Headhunter
Ambush I am not sure how deadly reach stacks with spyglass. I would say average distance is 8 but lightning strike can be cast at a range of infinity. If they are different multipliers(damage * (1+4%* distance)* (1+5%*distance) then definitely go with deadly reach. if it was calculated as damage x (1+ (4%+5%)x distance) then lets go with ambush(25% actual extra damage, unique multiplier)
Hawk Eye
Magic
Destruction
Penetrating magic for tower, concentration for mobs
overheal
condensation as you will cap crit hit chance, and condensation can be controlled to not break the fullhealth/75% health damage multiplier
singularity for one turn clear
Skills
Grand cross and divine shield for paladin buff and enables you to use finger of death
lightning strike for all map aoe
frozen orb and rain of fire for aoe and elemantalist/sorcerer buff. blink for moving and rune of power for extra damage.
+10% magical damage, +10% elemental damage and +5 stats
Reliqury
Second visage of the ancestral spirit
Spy Glass
Night Hunter Head for tower, Or Rusty cube for mobs
Stats
Adjust your stats to the best
go get your eatery buff first. then adjust your magic penatration to 100. and then calculate your damage increasement for each attribute point / gem slot
1 precision = 1 ferocity or 1 might
1 ferocity = 2% crit damage
1 might on gems = 1.05(paladin skill) * 1.15(arch mageset) =1.2075 spell power
Actual damage increase% = stats increased/ your current stat
Basically you will need to keep your spell power and crit damage at a ratio of 1.2075 : 2
And then calculate a gem's Actual damage increase to decide if a zodiac, lighting% or magic% gem can be used.
for example at 315 might(100 stats from gear), you got 360 spell power and 720% crit damage, 10% extra magic damage and 10% extra lighting damage.
A zodiac gem increases your stats by (1+3.6/360)*(1+12%/720%)-1 =2.683% actual damage increase
a lighting gem will increase 3.5%/(1+10%) = 3.18% actual damage increase but not affecting death finger
do the calculation and choose the highest one. adjust your stats untill these numbers are the same with each other. this way you get the highest possible damage in the game. if you are focusing on boss, ignore elemental damage%
For mob / nightmare
Best to Farm suffix and purple orbs
just make sure only use blink if your lightning strike is on CD and you have to walk to get the monster.
should be able to refresh it before final boss
For tower
while choosing perk, do the same calculation you did for the actual damage increase. 7.5% and 4% all damage increase actually has a multiplier, it will increase to more than 100% in the whole process. so, just divide it by (1+damage%) in your status. assasination is 50% crit damage before your crit hit chance hits cap. 30% crit damage after it hits cap.
Convert some might/crit/ferocity into elemental/magical damage before entering the tower as you will have your crit hit chance increased to ceiling in the process of tower. I would say maybe expect at least 4-5 assasinations in all 5 levels. Also there are shrines that increases your stats by 20% for 5 turns, that's basically a whole level of crit chance waste.
If you can kill all mobs easily, consider more magic damage% and basic stats as it works with death finger.
For tower with higher difficulty
Increase your total action points, then you definitely can accumulate enough point to use your ult in 3 turns.
This increases your damage per turn before using all your action points, as long as your damage per turn is high enough, you'll be fine.
Even higher difficulty, difficult from beginning mobs gotta have a chance to move before you kill them all.
Get the invincible protection talent, and equip the orb that gives you 2 more action points.
Keep the divine shield on you no matter what.
Use potion to be immune to bald fairy. Use potion of action for additional damage. Use all the potion you have stashed...
Suggestions to Qd:
explaining text on other status points, currently only working on attribute points
More difficult suffix for mobs and boss
Multiple bosses fight.
Flexible level with higher difficulty like diablo. give player choice of going 300% to 1500%+ health and damage from monsters
Automatic potion use
Make orb of assension more useful.
like, using 10 of them to upgrade quality to 120.
Or at least make it possible to be transmuted to other orbs.
Auto potion use
Nerf divine Shield to 2 turns
Nerf that orb that gives you extra action points
I like this game. will explore the test branch soon