Dark Bestiary

Dark Bestiary

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TheThing Jul 19, 2020 @ 7:54am
Share your build..what is the strongest one?
I've finished Nightmare 10 with melee thorns build without any abuses or exploits. All points goes into constitution, almost nothing can kill you, a lot of heal. Good character for hardcore but a little boring to play - you just walk around and watch everyone dies.

Tried summoner with turrets, mind control, skeletons, wolf and monk ulti for refresh of skills for more summoning stuff.. With the new leadership all summons have huge hp, hard to kill, you rarely take any damage, because the screen is full of your minions. A little more interesting than thorns build, because you have to think where to put your minions for best performance and reach. Good character for hardcore. High nightmare levels take ~30 minutes to complete.

Archer. Low hp, good damage, dies a lot from 2-3 hits. Stopped at nightmare 5, can't proceed further, because monsters hit too hard. Trying to combine cryo skills for control and archers bonuses for crit chance.

Mage. Passed nightmare 7 with elementalist build (lighting with cryo), mind control, golem. A lot of control skills.

From my experience, melee thorns is the strongest build.

Please, share your ideas and thoughts.
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Showing 1-15 of 28 comments
Silberfuchs Jul 19, 2020 @ 10:30am 
I'm lv48, with lots of room for better equip, but so far i'm at nightmare 5.
I use two pistols, a 20 range sniper skill, a bunch of skills to heal/shield and for shtf times the paladin ultimate.

And yes, i have around 300 thorns too (kills smaller enemies with ease), but none of my skills do aoe damage, i focus fire whatever seems most dangerous or tough.
Last edited by Silberfuchs; Jul 19, 2020 @ 10:31am
Mauritiux Jul 19, 2020 @ 11:07am 
Im focusing only on spellcasting right now so I have no experience with warrior or ranger oriented builds but so far so good. I just passed nightmare 5 and going. Nearly all my statpoints are in might so Im a glass cannon which pack a lot of punch. My strategy is to mind control one beefy enemy creature and summon elemental ally at the beginning of battle to create meat shields and then pummel enemies with high damage spells which also freeze or at least slow them down (cold based spells) so nobody ever get to me. My ultimate power is to create stone golem which do AoE damage upon summon and also stun enemies for 2 turns. After that he serves as my 3rd meatshield. Considering that AI always attack the closest enemy Im barrely ever hurt.
Mauritiux Jul 19, 2020 @ 12:05pm 
Just now I found fairy dragon egg relic which gives me free fairy dragonling companion at the start of battle so Im even better off then before. It even have phase shift ability which gives it massive shield and per turn regeneration so it can do a decent tanking too. Now Im commanding a freaking zoo! :D
TheThing Jul 19, 2020 @ 12:59pm 
Originally posted by Silberfuchs:
I'm lv48, with lots of room for better equip, but so far i'm at nightmare 5.
I use two pistols, a 20 range sniper skill, a bunch of skills to heal/shield and for shtf times the paladin ultimate.

And yes, i have around 300 thorns too (kills smaller enemies with ease), but none of my skills do aoe damage, i focus fire whatever seems most dangerous or tough.

Don't you want to try multishot skill in Ranged tree?
TheThing Jul 19, 2020 @ 1:02pm 
Originally posted by Mauritiux:
Im focusing only on spellcasting right now so I have no experience with warrior or ranger oriented builds but so far so good. I just passed nightmare 5 and going. Nearly all my statpoints are in might so Im a glass cannon which pack a lot of punch. My strategy is to mind control one beefy enemy creature and summon elemental ally at the beginning of battle to create meat shields and then pummel enemies with high damage spells which also freeze or at least slow them down (cold based spells) so nobody ever get to me. My ultimate power is to create stone golem which do AoE damage upon summon and also stun enemies for 2 turns. After that he serves as my 3rd meatshield. Considering that AI always attack the closest enemy Im barrely ever hurt.

My build is exactly the same. Mind control and golem is a perfect combination. The only thing I'm missing is some kind of AOE (they seem pretty weak), so I'm just using single target skills (from lighting). Not bad, but focusing only 1 mob at a time.
TheThing Jul 19, 2020 @ 1:04pm 
Originally posted by Mauritiux:
Just now I found fairy dragon egg relic which gives me free fairy dragonling companion at the start of battle so Im even better off then before. It even have phase shift ability which gives it massive shield and per turn regeneration so it can do a decent tanking too. Now Im commanding a freaking zoo! :D

He is cool ;) but in higher difficulties he will not survive without massive investment in leadership. But, if you're a summoner, it's very good!
Silberfuchs Jul 19, 2020 @ 1:07pm 
I actually don't like that skill in the skill tree (multishot).
Sure, the dps can be good, but i find it more important to focus down the most deadly enemy as fast as possible.

The small fry dies to thorns most of the time, and can be finished later if needed.

I choose to go down fully into the magic tree (+2 AP and lightning thorn thingies), then spend some in the defense tree (for bulwark and extra thorns) and i believe the last 2 points in ranged.
Last edited by Silberfuchs; Jul 19, 2020 @ 1:08pm
GoatusMax Jul 19, 2020 @ 1:08pm 
Currently, my most OP set up has been using the monk skills that reset your AP and cooldowns with corrupt and blood ritual for more AP and DOT. On top of that I use the pally circle to heal and protect myself from spell casters and the holy bolt to have a choice between healing or damage each turn. I also use mind control and raise dead in this build. Weapons and armor are geared toward balancing might and HP with a healthy dose of vampirism and regeneration. Its worked pretty good for me so far.
TheThing Jul 19, 2020 @ 1:40pm 
Originally posted by GoatusMax:
Currently, my most OP set up has been using the monk skills that reset your AP and cooldowns with corrupt and blood ritual for more AP and DOT. On top of that I use the pally circle to heal and protect myself from spell casters and the holy bolt to have a choice between healing or damage each turn. I also use mind control and raise dead in this build. Weapons and armor are geared toward balancing might and HP with a healthy dose of vampirism and regeneration. Its worked pretty good for me so far.

Nice combination of warlock, monk and pally skils! How good is DOT at Nightmare? Doesn't it take too much time to kill the mobs?
TheThing Jul 19, 2020 @ 1:42pm 
Originally posted by Silberfuchs:
I actually don't like that skill in the skill tree (multishot).
Sure, the dps can be good, but i find it more important to focus down the most deadly enemy as fast as possible.

The small fry dies to thorns most of the time, and can be finished later if needed.

I choose to go down fully into the magic tree (+2 AP and lightning thorn thingies), then spend some in the defense tree (for bulwark and extra thorns) and i believe the last 2 points in ranged.

Maybe I should try more defensive route. Don't wanna be pure glass cannon ;d
Silberfuchs Jul 19, 2020 @ 1:58pm 
Dots like corruption are always nice dps, in my opinion dots are underrated.

I just tried the engineer ultimate, damn that skill is fun.
Combined with raise dead, and the dummy (engineer) it's real nice.

Granted, i use the necklece for -5 cooldown after ult use, the end result isn't broken, but fun.

I mean spending effectively 32 AP per round is pretty nice (12+4 *2).
(the ultimate halfs the AP costs of skills for 3 rounds, and then i simply use the ultimate again).

The only rough part is getting the first ultimate in each run, but my fairy dragon + dummy seem to survive good enough for that.
Damon Jul 19, 2020 @ 4:43pm 
I'm doing Archer build with summons. I believe there isn't any way for pure Archer build. I seriously doubt that. They need improvement for sure. I mean Bow or Crossbow.
Last edited by Damon; Jul 19, 2020 @ 4:44pm
TheThing Jul 19, 2020 @ 5:14pm 
Originally posted by Incuxus:
I'm doing Archer build with summons. I believe there isn't any way for pure Archer build. I seriously doubt that. They need improvement for sure. I mean Bow or Crossbow.

I agree. For archer build one needs might, crits and crit damage - all different stats. For thorns you only need one stat - HP and nothing can kill you.

You can find a video on YouTube titled Marksman/Cryomancer Nightmare 10. Interesting idea.
DistantFluxSA Jul 19, 2020 @ 7:23pm 
I started as a mage, experimented with CC and summoning, but (like many others, clearly), realized thorns + HP could unlock more difficult content.

That gave me access to better gear, including the Custodian armor, and now I've got an offensive weapon to go with the thorns: a shield blaster. So far, I've seen up to 8K AoE damage with a maximum blast. :)

One awesome synergy is the pipe healing relic plus the Overheal talent. That can provide a massive shield on your first move for all rooms after the first. With Blink, I can pretty much delete any mob I want (except fire/magic resistant mobs or the final boss).

I'm not sure if magic piercing applies to fire damage; that could be a way to improve the build. I also went with 6 Paladin skills for the 20%, Might/Con boost, but I wonder about elemental/magic damage buffs.

I did try using the elemental shield skills, but the Monk shield skill seemed better. Note that if you get at least two Pyro skills, Thorns apply DoT burns. :)
Rose Gold Jul 20, 2020 @ 4:50am 
My build is based around getting an infinite amount of attacks per turn by getting 100 rage each round for Meditation.
My other skills are Adrenaline for the biggest rage buildup, Dash so I don't need to waste AP moving too much, Blood Magic and Mantra of Concentration for more attacks/rage, and very importantly Stealth so when I move to the next room and get weakened I can wait it out. I think my other two skills are quick shot and quick draw just for small, cheap attacks that can trigger the Lock and Load mastery from the ranged tree.
I use the Time Keeper set for +2 AP and the offhand watch for another 2 AP.
Except for enough vampirism so I don't die to thorns, none of my other stats really matter since the enemy will never get a turn and I have infinite amount of turns to kill them.
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