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Start a new game in the last (fifth) slot and play up until the point where you get the 3D message at the bottom of the screen. Switch back to the Steam client. Click on the gear icon then go to Manage > Browse Local Files. This should open Explorer (Windows) or your corresponding system's file manager. Open the save folder. Make a copy of the save4.dat file. Quit the game and open it again. While on the opening screen, go back to Explorer and copy the backup save file over the existing save4.dat. Go into the game selection list and choose the game and try it again. You should be back at the last point the game saved before the 3D part was triggered so at least you'll have a much shorter trip trying to get there. If the achievement doesn't pop, you could try exiting to the next area to see if it decides to trigger.
I'm not sure what else to suggest. This release is super buggy. I had no issue with that achievement or any of the other Evoland 1 achievements, but I did have a problem with an Evoland 2 achievement where I had to do a bit of rope-a-dope to make it give it to me.
One thing just came to my mind: Could you give me a/your save file where the achievement is unlocked?
Apart from that I could try to find some way to alter my save file to set the achievement state to unlocked, but I would try someone else's save file first.
Currently the only save I have is from a completed game so I'm not sure how much use it will be. At the moment I can't even launch the game to see what state it would be in if I start it. When I started up Steam it downloaded an update for this game and now the game crashes immediately. If you still want the save to try I can make it available.
https://drive.google.com/open?id=1niQ8e9bU6Rni97uEgM_rCcuXOC3UT3PM
The file name is for the second save position, so you'll probably want to change it to something like slot4.sav to so it goes into the last slot. Also, don't copy it into the save folder until you've started the game but before you go into the select screen, otherwise it may get overwritten by the cloud sync. If you're on Windows you probably won't have the crash issue. It might only be particular to the Linux version.
I had a look inside the save file format and it's all text but it's weirdly squashed. I can see the variable names but I didn't notice anything that looked like a flag for whether the 3D upgrade was enabled.
The savefile contains an entry "has3D" with is either followed by an "f" or a "t" but I think this marks only the type of 3D textures (3D with no textures vs. 3D with detailed textures).
If the Linux version will ever work again, I'll try it there with a fresh game.
I'm not sure this is entirely the game's fault. It's possible there's a desync between your achievement tracking data and what Steam thinks you should have. I did a bit of poking around on Linux and it looks like the local achievement data should be stored in ~/.local/share/Steam/userdata/#####/config/librarycache/1020470.json, where ##### is an ID number unique to your account. The data is packed, so you'll probably want to run it through a formatting tool (I use aeson-pretty on Linux) to make it readable.
Locked achievements should be listed, but it looks like only some unlocked achievements are in this file. If it's listed and unlocked ("bAchieved": true) or not in the file at all, further attempts to unlock it should be ignored. If that's the case, the best option might be to open a support ticket with Steam to see if they can reset or award the achievement you ought to have.
The file looks okay, however. The missing achievement is the only element in the array `vecUnachieved` and `bAchieved` is set to `false`. This looks to me like the game does not trigger the achievement properly.
I'm still suspicious of a possible backend data issue with Steam and think it's worth opening a ticket. Nothing complicated, something along the lines of, "I'm having a problem with an achievement in Evoland Legendary Edition that should be unlocked but isn't. Can you find anything that might be causing it?" At worst you've spent a few minutes potentially eliminating one cause for the glitched achievement. At best the find something wrong, correct it, and set things straight.
You could try contacting the devs directly, though I'm not sure how productive that will be. As developers they probably have tools for enabling and disabling achievements for testing purposes, but I'm not sure that extends into allowing them to change things in non-dev accounts. As a last resort, I think there are third party utilities that can do inspection and editing of achievement status as well, but I won't give specific recommendations on that. It might not matter for a single achievement on a non-VAC game, but definitely know the risks involved first (it's probably been a few years since I looked into this).