Beat Blaster

Beat Blaster

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MODELO MAN Mar 29, 2019 @ 6:40pm
Had to leave a negative review - I still can't play the game
.. and when people tell you it's too sensitive you say "it's great new motion" but, I don't agree. The motion is so fast I die instantly and have no desire to try again. And my gun angles are like super odd, feels awful.

Please add:
- GUN ANGLE SLIDER so I can adjust my gun angle. I don't care what angle you like. I think your angle sucks. I want my angle.

- LEFT/RIGHT SENSITIVITY SPEED ADJUSTMENT SLIDER so I can adjust how much motion it takes before I fly off to the side. I don't care what speed you like. I think your speed choice sucks. I want my speed.

Maybe it's my headset? Pimax 5k? But it doesn't matter, I'm like one of 50(?) guys who bought your game for $20 and I'm telling you I can't play it!
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Showing 1-5 of 5 comments
ivanovich  [developer] Apr 1, 2019 @ 2:10am 
The game has sliders to adjust the sensibility and the gun agle was fixed.
I'm sorry but I do not understand the problem
I already told you that I suspect that the pimax are causing the game to not work at 90fps and that affects control.
Could you try lowering the graphic quality of the game and try selecting the control based with the MOVEMENT of the head (no tilt)?
You will need to practice to master it ... but the control of the game is a delight
MODELO MAN Apr 1, 2019 @ 10:55am 
The gun angle is awful. Your unwillingness to allow it to be adjustable or even acknowledge my (and other reviewers) opinion as valid is insane.

I have the sensitivity on as low as it can go, it's too sensitive. I'm running at 90 fps, 8700k cpu and 1080ti gpu.

Stop being so stubborn.

Enjoy your negative review, you earned it.
ivanovich  [developer] Apr 5, 2019 @ 4:30am 
The gun angle was fixed.
What remote control are you using? The VIVE one? We have manually calibrated the 3 possible cases: vive, oculus and WMR so that the angle of the gun coincides exactly with that of the control. There is no need to do anything manual. Perhaps we are detecting case of the pimax wrongly.

About control, it is a runner that needs to be precise with movements. We can not make it easier or less sensitive.
MODELO MAN Apr 6, 2019 @ 3:18pm 
The gun angle was fixed.

You can't be this dense, can you?

I DONT AGREE WITH YOUR CHOICE.

jesus

ivanovich  [developer] Apr 6, 2019 @ 10:26pm 
The game has to put the exact angle in which exactly matches the real model of the control with the virtual gun.

The first version of the game we had made a mistake detecting the vive controller and surely, in the case of the Pimax, something similar is happening. Can you confirm what controller are you using in your hands? (the vive one?)

We really want to solve the problem but we need this answer
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