AUDICA: Rhythm Shooter

AUDICA: Rhythm Shooter

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Is this game worth it?
Same as title, I'm definitely tempted by it but the reviews aren't as overwhelmingly positive as beat saber and especially with the increased asking price in comparison, I'm a bit cautious to pick this one up. Is it the sort of thing I'd pick up on a sale, I'd definitely buy it for £15 but £24.50 is a bit tooo much from what I've heard.
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Se afișează 1-15 din 48 comentarii
Less than one euro per song, pretty good deal compared to pretty much all the other VR rhythm games out there, good price just with that. (33 main songs, 4 unlockable album versions, 5 free DLCs so far)

Gameplay doesn't break your wrists. I've played 200 hours of Beat Saber before Audica's release, barely touched it since.

If you like challenge, that's another point that Audica has over Beat Saber. Beat Saber only has one (2 if you count walls) mechanic, Audica has multiple mechanics, it's not just the same thing over and other, difficulty isn't set with note vomiting, while in Beat Saber, the only way to make something difficult, is to vomit notes, and note vomiting break wrists, Beat Saber really is a vicious circle.
Editat ultima dată de Alternity; 2 mart. 2020 la 15:43
its not a bad game at all and has some decent choices for songs. Then again beat saber is also good and so is synth riders.

If you like this genre you'll like the game.
LeftPaw 7 mart. 2020 la 22:43 
You have some really nice music games coming to your screens . Audio trip and Ohshape are new but both are exceptional games. No longer are we tied to Beat saber.

Synth riders is okay and often goes on sale. I don't like dance collider very much.

As for Audica. It's a great idea and well presented but it does have it's problems making the price tag I little to much in my opinion. I would put it more in the £10-15 bracket.
Editat ultima dată de LeftPaw; 7 mart. 2020 la 22:46
Postat inițial de Bootz:
You have some really nice music games coming to your screens . Audio trip and Ohshape are new but both are exceptional games. No longer are we tied to Beat saber.

Synth riders is okay and often goes on sale. I don't like dance collider very much.

As for Audica. It's a great idea and well presented but it does have it's problems making the price tag I little to much in my opinion. I would put it more in the £10-15 bracket.
oof yeah it's a bit much I didn't realize. I bought this back in EA when it was like 5 bucks.
But you don't have to purchase the separate song packs if you don't want, there are plenty user created ones in their discord.
With the amount of content the game has right off the bat, it's worth the price. Name me one other VR rhythm game that is actually worth the price when you look at the ammount of content (we're talking official content here, and not custom songs, mods, etc), please.

Since my last message that contained 5 Free DLCs, there's now 6.
Editat ultima dată de Alternity; 7 mart. 2020 la 23:15
LeftPaw 7 mart. 2020 la 23:26 
Postat inițial de Alternity:
With the amount of content the game has right off the bat, it's worth the price. Name me one other VR rhythm game that is actually worth the price when you look at the ammount of content (we're talking official content here, and not custom songs, mods, etc), please.

Since my last message that contained 5 Free DLCs, there's now 6.

I suppose it's how much of that content is useful to you or in fact even use it. Not to mention the DLC cost's extra.
For me personally it would be much higher on my favourites list if you weren't blindsided by notes and the difficulty spike wasn't so severe.
So if you'd buy Rocksmith, you judge the price of the game based on how much DLC it has? That wouldn't be fair considering the game has thousands of DLCs.

Ammount of DLC doesn't mean you have to buy it all in a rhythm game, it just means you have more choice if you're ready to pay for these songs, if not, you're not paying for it and you'Re not playing them so they shouldn't affect the base game price view at all.

The difficulty spike was greatly reworked for the 1.0 version. Every difficulty will introduce a new mechanic and have more frequent targets, but that's the case for pretty much every rhythm game. If the easiest difficulty in a rhythm game throws one note at you every 2 beats, you can expect the next difficulty to throw one at you at every beats. This is normal progression so I really don't understand what's going on... there's really no other way to progress in a rhythm game, unless you look at Rocksmith but that game isn't technically a game so it's hard to compare Audica with a game that is meant to teach you Guitar. To do what Rocksmith does (basically adding one note per riff per difficulty) you'd need dozens of difficulties in Audica, it wouldn't be practical. The best way to learn the game if you're having trouble advancing is practice mode, again, like any rhythm game.

Audica is one of the hardest rhythm game to learn, no matter your average skill level in rhythm games. There's no ammount of hand holding that will hide that fact, Harmonix even put a fake lock on Advanced and Expert to discourage people to try those first and get rekt, that should say something. It's also extremely rewarding to learn the game, the last game that gave me this much satisfaction was Rock Band 3 with Pro Keys, which has been a while.
Editat ultima dată de Alternity; 7 mart. 2020 la 23:46
LeftPaw 8 mart. 2020 la 0:13 
Postat inițial de Alternity:
So if you'd buy Rocksmith, you judge the price of the game based on how much DLC it has? That wouldn't be fair considering the game has thousands of DLCs.

Ammount of DLC doesn't mean you have to buy it all in a rhythm game, it just means you have more choice if you're ready to pay for these songs, if not, you're not paying for it and you'Re not playing them so they shouldn't affect the base game price view at all.

The difficulty spike was greatly reworked for the 1.0 version. Every difficulty will introduce a new mechanic and have more frequent targets, but that's the case for pretty much every rhythm game. If the easiest difficulty in a rhythm game throws one note at you every 2 beats, you can expect the next difficulty to throw one at you at every beats. This is normal progression so I really don't understand what's going on... there's really no other way to progress in a rhythm game, unless you look at Rocksmith but that game isn't technically a game so it's hard to compare Audica with a game that is meant to teach you Guitar. To do what Rocksmith does (basically adding one note per riff per difficulty) you'd need dozens of difficulties in Audica, it wouldn't be practical. The best way to learn the game if you're having trouble advancing is practice mode, again, like any rhythm game.

Audica is one of the hardest rhythm game to learn, no matter your average skill level in rhythm games. There's no ammount of hand holding that will hide that fact, Harmonix even put a fake lock on Advanced and Expert to discourage people to try those first and get rekt, that should say something. It's also extremely rewarding to learn the game, the last game that gave me this much satisfaction was Rock Band 3 with Pro Keys, which has been a while.

You need to re-read what I wrote. I didn't say anything about a game being judged by it's DLC.
All the DLC I bought for Audica wasn't free, it was a hefty price. So I really don't know what you are trying to say.

Yes rising up in difficulty should be a gentle progression but in Audica it's not. It's a massive leap. Play on beginner get 5 disks in every song and think you are ready for the rise to normal. Nope, the game throws every sort of trick-**** at you at high speed with most of it the blind-side stuff I mentioned earlier.

All I can say is we must be playing different versions of Audica.
Editat ultima dată de LeftPaw; 8 mart. 2020 la 0:24
Remember that might be seeing different prices due to region differences. Where I am in Asia the base game is currently at 30USD and to purchase the bundle is close to 50 - so if I were exploring and iffy - iffy about it - then wait and play something else until it drops a bit.

I still think 30 is a decent price for what I've played, but that's totally up to the purchaser right? So maybe listen to the soundtrack or watch some of Alternity streams if you are on the fence. Ignore the Steam reviews though as they mean jack.

BTW I hate Rocksmith because they always put one good song in a bundle...i have so many wishlisted lol but I'll probably never buy them.

I wish Audica would do another season pass though
Editat ultima dată de webmetalreese; 8 mart. 2020 la 0:32
Postat inițial de Bootz:
Yes rising up in difficulty should be a gentle progression but in Audica it's not. It's a massive leap. Play on beginner get 5 disks in every song and think you are ready for the rise to normal. Nope, the game throws every sort of trick-**** at you at high speed with most of it the blind-side stuff I mentioned earlier.

All I can say is we must be playing different versions of Audica.

I don't know what to say. I'Ve been involved in the Audica community since day one and I've never heard of anyone having any issue going from beginner to standard, even before they reworked the lower difficulties, pretty much all the complains were from standard to advanced, but they decided to rework all the difficulties anyways, to make it as smooth as possible, and I think they succeeded when I watch streamers going through all of them without much issues. I'Ve seen multiple streamers going from standard to expert within days, which is pretty damn good. I've legit never saw anyone stuck on beginner.

The only real change between beginner and standard I believe is the target speed, and you have full control over that in Settings > Gameplay if you want to slow it down to the beginner speed again, but I don't recommend to keep using that target speed, it's just going to clutter things up for when you get to the harder difficulties.

Just to be clear, target speed does not make less or more targets come at you, it only changes the speed of the target and the telegraph. If you put them slower they will spawn sooner, but their animation will be slower, if you put them faster, they will appear later and their animation will be faster.

If you legit have issues and have an idea of what they could do to make it better, you really should join the discord server and speak with the devs and actually detail what the problem is.

Postat inițial de webmetalreese:
Remember that might be seeing different prices due to region differences. Where I am in Asia the base game is currently at 30USD and to purchase the bundle is close to 50 - so if I were exploring and iffy - iffy about it - then wait and play something else until it drops a bit.

I still think 30 is a decent price for what I've played, but that's totally up to the purchaser right? So maybe listen to the soundtrack or watch some of Alternity streams if you are on the fence. Ignore the Steam reviews though as they mean jack.

BTW I hate Rocksmith because they always put one good song in a bundle...i have so many wishlisted lol but I'll probably never buy them.

I wish Audica would do another season pass though


Audica is about 30USD in Canada too. I still think it's worth the price. Compare it with Pistol Whip which is 20USD for a game that has 8 songs, and very few modes and 3 difficulty, you're really not getting your money's worth. It's just an example through all the sea of not very worth it VR rhythm games.

I agree with the season pass though, really wished they would have made one for 2020, or at least for the quarter. Their reasoning was that they didn't want to lock themselves right away with pre-decided DLCs and rather have the chance to decide later, which is fair.
Editat ultima dată de Alternity; 8 mart. 2020 la 1:22
LeftPaw 8 mart. 2020 la 1:22 
Pistol whip now has 12 songs and more in the works.
Postat inițial de Bootz:
Pistol whip now has 12 songs and more in the works.

Still nowhere near what it needs to be worth it for the moment. Gimme at least one song per dollar and it starts to become interesting. Games like Rock Band have 80+ songs at the 69 USD price at release, which is about a normal price for a full rhythm game with content.
Editat ultima dată de Alternity; 8 mart. 2020 la 1:30
LeftPaw 8 mart. 2020 la 3:17 
Postat inițial de Alternity:
Postat inițial de Bootz:
Pistol whip now has 12 songs and more in the works.

Still nowhere near what it needs to be worth it for the moment. Gimme at least one song per dollar and it starts to become interesting. Games like Rock Band have 80+ songs at the 69 USD price at release, which is about a normal price for a full rhythm game with content.

I think they all start off with 10 songs are less don't they? When Pistol whip has 30 songs and is charging £25 I will be quids in. That's the idea buy now profit later.

That is why I have bought into Audio trip (10 songs) and ohshape (15 songs). I feel as if they are going to be fantastic games.
Editat ultima dată de LeftPaw; 8 mart. 2020 la 3:21
Did Pistol Whip devs said how many songs there was going to be at the end of Early Access? Day one of Early Access Audica we already had a fixed number (which increased) of songs we were having at release. We knew what we were buying.

Edit: nevermind I just checked, the game is advertised as finished. RIP the dream.
Editat ultima dată de Alternity; 8 mart. 2020 la 3:29
Postat inițial de Bootz:
Postat inițial de Alternity:

When Pistol whip has 30 songs and is charging £25 I will be quids in. That's the idea buy now profit later.

Pistol whip only has around 12 at the moment
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