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Gameplay doesn't break your wrists. I've played 200 hours of Beat Saber before Audica's release, barely touched it since.
If you like challenge, that's another point that Audica has over Beat Saber. Beat Saber only has one (2 if you count walls) mechanic, Audica has multiple mechanics, it's not just the same thing over and other, difficulty isn't set with note vomiting, while in Beat Saber, the only way to make something difficult, is to vomit notes, and note vomiting break wrists, Beat Saber really is a vicious circle.
If you like this genre you'll like the game.
Synth riders is okay and often goes on sale. I don't like dance collider very much.
As for Audica. It's a great idea and well presented but it does have it's problems making the price tag I little to much in my opinion. I would put it more in the £10-15 bracket.
But you don't have to purchase the separate song packs if you don't want, there are plenty user created ones in their discord.
Since my last message that contained 5 Free DLCs, there's now 6.
I suppose it's how much of that content is useful to you or in fact even use it. Not to mention the DLC cost's extra.
For me personally it would be much higher on my favourites list if you weren't blindsided by notes and the difficulty spike wasn't so severe.
Ammount of DLC doesn't mean you have to buy it all in a rhythm game, it just means you have more choice if you're ready to pay for these songs, if not, you're not paying for it and you'Re not playing them so they shouldn't affect the base game price view at all.
The difficulty spike was greatly reworked for the 1.0 version. Every difficulty will introduce a new mechanic and have more frequent targets, but that's the case for pretty much every rhythm game. If the easiest difficulty in a rhythm game throws one note at you every 2 beats, you can expect the next difficulty to throw one at you at every beats. This is normal progression so I really don't understand what's going on... there's really no other way to progress in a rhythm game, unless you look at Rocksmith but that game isn't technically a game so it's hard to compare Audica with a game that is meant to teach you Guitar. To do what Rocksmith does (basically adding one note per riff per difficulty) you'd need dozens of difficulties in Audica, it wouldn't be practical. The best way to learn the game if you're having trouble advancing is practice mode, again, like any rhythm game.
Audica is one of the hardest rhythm game to learn, no matter your average skill level in rhythm games. There's no ammount of hand holding that will hide that fact, Harmonix even put a fake lock on Advanced and Expert to discourage people to try those first and get rekt, that should say something. It's also extremely rewarding to learn the game, the last game that gave me this much satisfaction was Rock Band 3 with Pro Keys, which has been a while.
You need to re-read what I wrote. I didn't say anything about a game being judged by it's DLC.
All the DLC I bought for Audica wasn't free, it was a hefty price. So I really don't know what you are trying to say.
Yes rising up in difficulty should be a gentle progression but in Audica it's not. It's a massive leap. Play on beginner get 5 disks in every song and think you are ready for the rise to normal. Nope, the game throws every sort of trick-**** at you at high speed with most of it the blind-side stuff I mentioned earlier.
All I can say is we must be playing different versions of Audica.
I still think 30 is a decent price for what I've played, but that's totally up to the purchaser right? So maybe listen to the soundtrack or watch some of Alternity streams if you are on the fence. Ignore the Steam reviews though as they mean jack.
BTW I hate Rocksmith because they always put one good song in a bundle...i have so many wishlisted lol but I'll probably never buy them.
I wish Audica would do another season pass though
I don't know what to say. I'Ve been involved in the Audica community since day one and I've never heard of anyone having any issue going from beginner to standard, even before they reworked the lower difficulties, pretty much all the complains were from standard to advanced, but they decided to rework all the difficulties anyways, to make it as smooth as possible, and I think they succeeded when I watch streamers going through all of them without much issues. I'Ve seen multiple streamers going from standard to expert within days, which is pretty damn good. I've legit never saw anyone stuck on beginner.
The only real change between beginner and standard I believe is the target speed, and you have full control over that in Settings > Gameplay if you want to slow it down to the beginner speed again, but I don't recommend to keep using that target speed, it's just going to clutter things up for when you get to the harder difficulties.
Just to be clear, target speed does not make less or more targets come at you, it only changes the speed of the target and the telegraph. If you put them slower they will spawn sooner, but their animation will be slower, if you put them faster, they will appear later and their animation will be faster.
If you legit have issues and have an idea of what they could do to make it better, you really should join the discord server and speak with the devs and actually detail what the problem is.
Audica is about 30USD in Canada too. I still think it's worth the price. Compare it with Pistol Whip which is 20USD for a game that has 8 songs, and very few modes and 3 difficulty, you're really not getting your money's worth. It's just an example through all the sea of not very worth it VR rhythm games.
I agree with the season pass though, really wished they would have made one for 2020, or at least for the quarter. Their reasoning was that they didn't want to lock themselves right away with pre-decided DLCs and rather have the chance to decide later, which is fair.
Still nowhere near what it needs to be worth it for the moment. Gimme at least one song per dollar and it starts to become interesting. Games like Rock Band have 80+ songs at the 69 USD price at release, which is about a normal price for a full rhythm game with content.
I think they all start off with 10 songs are less don't they? When Pistol whip has 30 songs and is charging £25 I will be quids in. That's the idea buy now profit later.
That is why I have bought into Audio trip (10 songs) and ohshape (15 songs). I feel as if they are going to be fantastic games.
Edit: nevermind I just checked, the game is advertised as finished. RIP the dream.