Call of Duty: Modern Warfare 2 (2009) - Multiplayer

Call of Duty: Modern Warfare 2 (2009) - Multiplayer

Multiplayer.
Multiplayer is "dead"? Beacuse I want to buy this game. Thanks a lot. xoxo
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Zobrazeno 110 z 10 komentářů
3l1t3_n0sc0per_2brave původně napsal:
Multiplayer is "dead"? Beacuse I want to buy this game. Thanks a lot. xoxo


tdm domination and s&d is fine.. bit many cheaters with WH.

if u buy dlcs u can only play tdm, but less cheaters (from what i have heard)
OwnU 11. zář. 2014 v 12.23 
i bought this game but i dono how to to enable multiplayer with server any1 can teach me add me
it´s worth,but as m8 told before me there are some of kind hackers,modding w/e
Something -close- to dead.. more along the lines of "Mutilated and neglected."
the_jACK_Ripper (Zabanován) 12. zář. 2014 v 15.25 
dont believe the hype there are plenty of cheaters in the dlc lobbies...

they just hide it better due to not wanting to buy the dlcs again...

also dont believe someones hours as a litmus test on if they are cheating... ive seen players with many thousand hours cheating... but again they have been doing it for a while and hide it really well, but they all have tells
Naposledy upravil the_jACK_Ripper; 12. zář. 2014 v 15.26
B!Z3 12. zář. 2014 v 19.58 
BOOMER původně napsal:
i bought this game but i dono how to to enable multiplayer with server any1 can teach me add me
Modern Warfare 2 Multiplayer is relying on players being the server.

Since this is the case, when you try to join a game, if you are determined to be the best host, all other players will try to join your computer. Their WAN IP will attempt to connect inboud to 192.168.1.2 on port 28960. Since 192.168.1.2 is not technically asking all these players to join it (as it were) then the NAT sees all these requests to port 28960 as 'unsolicited' and drops them. Thus, you cannot be the server.


In order for you to become the server, the outside IP addresses must be able to get to 192.168.1.2 on port 28960. So forwarding that port to 192.168.1.2 in the router configuration is sort of 'bypass' for NAT, where NAT can still take care of business as usual (which is a good thing) unless it is port 28960, in which case it just lets communication on that port happen without interferring.

For MW2 the following port ranges need to be open as well. Here is the list:
Call of Duty: MW2 transmits and receives network traffic on ports UDP: 1500, 3005, 3101, 28960 and TCP: 27015 (SRCDS Rcon port). Additionally the Steam client transmits and receives network traffic on ports UDP: 27000-27015, 27015-27030 and TCP: 27014-27050.

As long as all of those ports are completely open, you should be able to connect better with your friends.



Some routers have more advanced options that can interfere with such a simple feature as port forwarding or UPnP. This is why it is such a poor way to have games hosted instead of dedicated servers. Honestly, how they consider this more friendly than a dedicated server list is really stretching the limits of reality.

What is UPnP ?

UPnP is a method to dynamically open ports that are utilizing it rather than needing to enter in ports manually. It was designed so that you could control anyting, such as your toaster or something stupid that they figure one day you will want to have networked. No, that is a real example, stupid as it sounds.


Port forwarding is usually the best way to make it work. Contrary to what some experienced users here will tell you, port forwarding is not 'easy' for many people. Many times it is the router firmware/menus that make it confusing.

In most routers, you can dictate more than one port, or a range of ports. Usually they will be something like this in the box where you enter them --- 80,8080,28960-28964

In this example, you can mix and match single ports (80 and 8080) or a range (28960-28964). Typically you have to tell the router if this applies to TCP or UDP packets, or both. Some routers, after you enter in your port(s) have a combo box dropdown item where you can choose (TCP,UDP,Both) and some will have a box to enter in TCP ports and a seperate one for UDP ports.

Some routers will have only one port or port range. IN this manner you must make multiple line entries to cover all the ports you need open.

Assuming that your router is 192.168.1.1, and that you are using a static IP for your computer, it could be 192.168.1.2 -- now you know your internal IP. Port forwarding, as you may or may not understand, is taking a port, such as 28960, and passing it from your router to your computer.

It is somewhat more than that, and you should understand it IMO.

Most routers have NAT -- called network address translation. In simplistic terms it means that the router knows if 192.168.1.2 has gone out to the internet and is expecting something to come back in. NAT handles this aspect, where if 192.168.1.2 has asked for something ( a webpage, email, etc ) and then something is trying to come back TO 192.168.1.2, NAT examines it. If it is found that 192.168.1.2 did ask for this, then it allowed to pass. If it finds no record that 192.168.1.2 asked for something, then it is denied.

There are different forms of NAT, but this serves as a generic example.
the_jACK_Ripper (Zabanován) 12. zář. 2014 v 22.40 
The only port you need open/forwarded to play is 28960... the rest is for hosting and mw2 doesnt receive on ports 1500 3074 or 3101
Dont bother buying it really, around 4/5 games is hacked, or will reset your account. some even close down your entire PC.
I rarely encounter cheaters although I have been accused many times. Some say there are lots of cheaters and they just hide it but I don't believe that. This game has been out for a while and once you learn the maps and the game play and combine that with experience you can really kick some ass. Now if someone NEVER loses and NEVER has a bad game then that is someone you should definately keep an eye on.:Mimic:
Greece 14. zář. 2014 v 23.39 
Klick Klick Klick
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