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Cool, Thanks!
1.) For Search & Destroy mostly;
UMP45 FMJ
.44 Magnum FMJ
Cookie / Blast Shield , Flashbangs / Stuns
Marathon Pro
Stopping Power Pro
Ninja Pro / SitRep Pro (only if you have heeeeella good headset).
Barret 50.cal FMJ
.44 Magnum FMJ
Cookie / Blast Shield , Flashbangs / Stuns
Marathon Pro (risky, requires pre-aiming) / Sleight Of Hands Pro
Stopping Power Pro / (Any other Perk, if you can hit at least 80 % of all the times Headshots)
Ninja Pro.
----------
Team Deathmatch, Search & Destroy.
* If you can shoot well, don't use Stinger for S. & D. matches, but destroy the UAVs with UMP or Barret instead.
It takes around 8 bullets from Barret or more with Stopping Power Pro, and around 17 bullets from UMP45, if you have Stopping Power Pro.
*For destroying the UAVs with UMP.
- The UAV is close, and you are still able to hit it and destroy it at the very start, as soon as you hear, that their UAV is up. Then, it gets away (destroyable with Stinger / Javelin / AR / LMG / SR), and then after like 15 seconds, it is again close enough for you to destroy it with your UMP.
But, UAVs last only 30 seconds... So...
+ To deny some UAVs / Air Support, grab another UMP45 FMJ / Rapid Fire or Barret 50.cal FMJ class with;
- Sleight Of Hands Pro
- Cold-Blooded Pro
- Ninja Pro
- Stinger, as a secondary weapon.
If there are only multiple UAVs..;
UMP45 just like before, but replace Stopping Power Pro with Cold-Blooded instead.
The same goes for Barret 50.cal class. Replace Stopping Power with Cold-Blooded, but in this case avoid Marathon Pro. Or, M21 EBR with Silencer can help you with that.
We can talk about it, if you decide to add me, but it really isn't needed.
But to anwer your question, the Scar and UMP are objectively the best guns in the game, with the Scar working better at longer rage but having a lower rate of fire and smaller magazine size.