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It isn't about a weapon, it is about skills.
I just love to sprint fast, but I want to kill fast too, so I have to put a Marathon and Stopping Power everywhere. The third perk is very situational;
Why would I need a Ninja Pro, if I know position of my enemy too?
But.. why would I need Steady Aim (Pro), if I have a Barret?
It is very situational, yeah, but I found a Barret with Marathon and Ninja to be my most favorite combination, also together with flashbangs and cookies.
Every weapon is good, if you master it.
On the other hand, every weapon isn't good/the best in every situation, and there's plenty of situations, what you could imagine.
M4A1
or the
PP2000
Sometimes, it's good at longrange
Main reason I use ump (when I use it, which past couple of years is usually though I haven't played in a while mw2) is so I can fall back to laser-accurate visual-only-recoil MP5K (best all around gun outside of personal preferences in the entire game, objectively), death dealer Uzi, or fastest kills in the game Vector and P90 if I am losing with Ump :P Plus it handles UAV takedown well. And if I want to use that range for anything else, I'm better off with AR it will be more accurate, higher zoom, faster firerate, more powerful hits.
UMP is used a lot because it is versatile, and it is really only overpowered on console because sticky aim + slow fire rate = heaven. But on PC, we don't get sticky aim, but we have better aim - which is a gift and a curse when you need to twitch sometimes especially with slow firerate. You hit only 2 to 3 times with UMP, but you miss 2 or 3 between each hit when people move sometimes, even the best player is going to miss a bunch with ump in rushing gameplay. With vector I need 5 to 7 hits but they all come out faster than 2 ump bullets and moving targets don't move fast enough for my bullets to miss like UMP does.
It's a tradeoff.
Overall, MW2 is "overpowered on purpose" - nothing is op, because it all is. It means you fight EACH OTHER instead of weapon data and stats for the most part. The slight leaning or advantages to a given class or weapon in a given class of weapon is useful for a given playstyle, but overall, everyone is even on CoD MW2, the only CoD like that really. Everyone cried so hard in the future TTK rose and so did weapon disparity, though snipers stayed strong as ever while other guns are weaker :P
WW2 still the best cod at this point in time, though, despite not following MW2 with this obvious TTK/OP style of letting us fight the skill of the players instead of the crutch of their weapon choice. But MW2 always the best modern until they make a modern one on WW2 engine or better.
That's the way I see it, there may be other perspectives.
I never had the problems some have with F2000, but it can be hit or miss since the sideXside recoil pattern and short default magazine, I will give it that.
The ump isn't really easier. If I'm using UMP and you get used to me and start beating me or doing better in a certain map, I'm switching to MP5k or Uzi mainly, but also Vector and P90 all kill faster and so when you push me to a point where I need to either just casually lose or put on my best guns, it's those before the UMP. It's MP5k especially. That is the same power as UMP, but fires way faster. It loses some power at range but its high firerate means its range is useless anyway and you're better off with an AR, which is still powerful than all SMG's without SP when using LightWeight (but using stopping power beats all the SMG's with or withotu SP of course)
Point is, from personal experience on PC and console and many games, I know the UMP is easy on console, but harder on PC. If many who used UMP because they think it is easy would get beyond the "only-visual" recoil of MP5, they would find MP5 kills 2x as fast and is way more effective. It's not necessarily as fun or pretty looking anims and sounds and muzzle flashes, but it's way more deadly and easier to use, the recoil and such is a myth on that gun, it's a laser and the MP5k is the same accuracy ADS or not :P
It's the best gun in the game, all around. UMP is great. all SMG are, though. And all of them kill faster than UMP. But exactly, indeed, each for the uses. And you can abuse any weapon class, too. Just like people can abuse akimbo on g18 or tubes with OMA. People can sit back with UMP and thermal and destroy you at range with 2 hits above the stomach or higher all day, but they'd be better off sniping with a real sniper at the end of the day :P
Sure, I can kill with sustained fire easier than other SMG with the ump across Fuel or Quarry's furthest reaches, but I'm *way* better off sticking to close quarters or switchign to an AR at that point - it's so much stronger and better for than any of them, and I don't have any problem using MP5k at range, which is again, double the power of ump because the same bullet damage but double the speed of rounds - it is my go to when the ump is too weak. When a "good ump player" is there, I put mine away and show them how the MP5k is better, so I know for sure.
If you trust me, you will get even better with any other weapon on this =)
When I used UMP because it was "best", I was not that good.
When I realized how to use the other guns (and ump as well) correctly, they all SMG's became better than UMP. Then I wanted to get as good with UMP as I now am with basically all other guns now that MP5k changed the whole perspective of everything. Never got better, but still :P