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its just like countersteering when you drive fast with a car. i think you can say it findes the grip.
feels like it
Im currently playing in advance physics.
I get the countersteering thing i think but i dont feel like it works, i mean, im doing something wrong im pretty sure, i just can't figure it out yet ahah
The tips are useless in the game, and the counter-steering thing is a thing that works in real life and not in the game, or at least not something to think about in the game. If you wonder what that is you can google "speedway" on google images, and you can see when the riders turn they have their front wheel facing the other direction when they turn. It's just common physics when the rear of the bike slides.
You are sliding very easily with advanced physics in turns in these recent games. Basically the main reason is the sensitive acceleration in the game, so if you rear is sliding to a certain angle there's an animation that will trigger. To avoid this you simply want to keep your rear as straight as possible before acceleration, so don't accelerate in the turn, but after.
Leaning is something you almost never have to use in this game, especially since it doesn't do much and only make you slide out more easily. Leaning is only useful when you slightly tap it combined with a rear-brake in a sharp turn. You will notice that in most rear-brake turns you don't need to lean, but sometimes leaning can speed up the rear turn, but with a higher probabily of sliding out.
Basically this game only requires you to steer left/right, accelerate, brake front/back to win any race.
If you are racing against realistic AI you have to have no crashes to win, and winning the holeshot helps to take the lead. Having a bike with upgrades helps too. Basically you need to race the laps perfectly and keep the small gap that you will have from the holeshot. Some tracks are easier then others.