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Bir çeviri sorunu bildirin
Maybe not for a first time since the game is hard but it’s worth doing on a following play through.
That's entirely up to you, you mold your experience as you see fit and each person will have a different opinion on what's cheating. Some people even have fun using invincibility cheats, which takes away all the challenge. I personally don't like abusing save states to give me a second chance as most people probably do, but I consider it ok to:
- save my progress when turning the game off
- use save states instead of typing level passwords
- save at the beginning of a level, so if I mess up and go back to the beginning with fewer lives I can just reload instead of killing myself X times to regain those lives
- use save states at the beginning of the final boss stage in Mega Man so if I fail I don't have to go back and spend several minutes filling the health tanks again
- in rare cases where the game is just ridiculously unfair imo (such as the final stage in the american Castlevania III), use a save state at some specific point to give myself an extra checkpoint (I still count the lives lost though and restart the whole level once it reaches zero)
These are just a few examples of what I believe isn't cheating, but what matters is that you have fun in your own way.
Floppy disks ain’t like those old music tapes. That ain’t how it works.
My point, a lot of gamers are only bragging about the game they grew up with and played literally for HOURS cause there was nothing else. My mom and dad at that time were crazy into tetris and duck hunt. Tetris they got above level 200 in A mode. They didn't even care for other games like me and my siblings who played mario and teenage mutant ninja turtles. All they played was tetris just to beat each others high scores. Lvl 200 in tetris I couldn't even imagine myself but they did it. Gaming is what you're interested in, and what you have time for.. A lot of these people who have this legit speed runner mindset are probably taking entertainment mediums way to seriously imo. But as an adult I beat way more games than I did back in the day. I had a SNES and super ghouls and ghosts, managed to get to end and beat the boss. But I'm not gonna struggle with that terribly crap special ring item to beat him legit. That's asking way to much from me no thanks capcom.
And capcom is notorious for hard platformers. And yet, resident evil 1 I thought was easy to get all unlockables and to speed run. Because its a game about placement and planning. Not... Jump from platform to vanishing platform while desperately trying to avoid a robot dragon. But I also grew up with sonic2 and was easily able to get all chaos emeralds and speed run it 2hours for both achievements on 360. See gaming is partly what you grew up with, and partly what you played over and over again until it was second nature.
Gaming is entertainment, nobody cares about your accomplishments but you, nobody cares what I do in a game either. Nobody, in the big scale of the world and world history really even cares about top leaderboard champs cause its just a frickin video game. As for how castlevania was intended? Depends on which castlevania, original NES was played back then in one sitting. Because you had no save features. Super castlevania however could be saved. As far as, saving every step in order to beat the game. No they never intended anyone to do that. Am I still gonna do it? Well considering castlevania 1 was a game I always wanted on NES but never got a chance to play outside arcades... Yea I'm gonna use savestate to see what I missed. I have a long list of steam games and I'm not loading an NES cart into an old system cause I'm bored as hell and don't wanna watch nick at night reruns. Gaming is partly challenge, partly gameplay, but most of all least imo art, and you want to see what the game had to offer.
Castlevania is still one of the best looking NES games, the way they made all that look by painting different pixels, its pretty impressive. Play the game however you want, if you want to save its your game you paid for it. If you want a challenge try and beat castlevania without saving at all, that's how it was on NES. And I don't care to go back to those days.
- No , it's not , because = its in the game , the game is so hard its a cheat in itself , old games are meant to eat quarter and last longer then they really were and preventing rents
-It's if you use then this way , but not if you use like that
- The only way to use it thats not cheating is if you save just before that other thing
- Dont let people tell you how to play
- I'm a Gamenomancer so saves arent needed at my skill level , but if you need , go ahead
- Simon Quest is easy
- Simon Quest is the worst
- Simon Quest gave us Symphony of the Night
I just abridged the entire topic above =)
But using save states in order to simply not have to sit for X hours straight to beat a game is NOT cheating. There is no "skill" or "challenge" involved in having to just sit longer for a gaming session. That's just called tedium.
Hell, perhaps you won't even need to abuse save states after a couple playthrough assuming you do that.
But, of course, if the guy is just doing a one-and-done then move along... then yeah, dosen't make much sense spending time on the game to get good.
When you look at it from the perspective of a young nes kid, yea you didn't get a 50-60$ game everyday from your parents and you were lucky to convince them even on xmas to spend that much of their hard earned money on a plastic box with interactive visuals.
When you got a game you played it, over and over again, and this is one reason why earth worm jim 1 is a better game than ewj2. Because ewj2 is easy and can be beat in a weekend rental, but ej1 is beat you over the head over and over hard. Helicoptering through a tunnel full of barbs? Yea I could barely get out of the third level in jim and I loved it. But 2nd one, I thought what the hell I beat this already after a rental?
My parents on the otherhand, they didn't get into any game but tetris and seeing how far they could get and beating each others scores. Save state in tetris to me would be blasphemy cause the whole point is a score. But save state in castlevania kinda makes sense cause its art, we all wanna see what monsters next.
To me, this is a blessing, not a curse.