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The Gameboy is 160x144. 5x scale is a height of 720p. But there is no whole option to 1080p.
You can also run the collection in 720p and upscale that instead from your display. This will scale 240 lines 3x but you will still have empty space from the unused lines and overscan area.
M2 and Konami did it right. Wrap your head around that and learn how to ignore the empty space. It really isn't that hard.
All I want is the game window to be touching the top and bottom of my screen.
Ummm... no, no they didn't. I, as a consumer, determine what is right.
Emulators use a technique that plays 4:3 games in 1080p without blurring them. Taking the SNES as an example, boils down to increasing some pixels to 4x5, others to 4x6, others to 5x5 and others to 5x6. It may seem bizarre to increase the pixels to different sizes from each other, but remember that every SNES game already does this at ANY resolution when set to 4:3, since the games were programmed in 8:7 and it would be impossible to put it in 4:3 without that variation or a blur. Even in Castlevania's collection, do the test, take a screenshot of the game in original mode and count the pixels. Precisely for this reason, the result of this emulator technique is perfect in 1080p (test in an emulator and you will see) and should be placed as an option in the collection.
I understand the logic you wanted to point out, but it's wrong. And in case this pixel size variation bothers you, the only way to avoid it is to play at 8:7, but that would run away from the design planned by the developers and trust me, it's not worth it.