Castlevania Anniversary Collection

Castlevania Anniversary Collection

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Redblaze27 May 16, 2019 @ 11:14am
4:3 (Scanline-Free) Aspect Ratio Please!
This is such a weird oversight for such a noteworthy compilation.

PS: If this issue isnt on the Steam version, I only had enough time to inspect the PS4 edition.
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Showing 1-15 of 19 comments
Allard May 16, 2019 @ 11:15am 
Well it KIND of is there, but it's not fullscreen vertically
Redblaze27 May 16, 2019 @ 11:35am 
I mean I want the game window from touching the top and bottom of the screen, only black void on the left and right.
Allard May 16, 2019 @ 11:42am 
Originally posted by Redblaze27:
I mean I want the game window from touching the top and bottom of the screen, only black void on the left and right.
As do we all.
pertzel May 16, 2019 @ 2:09pm 
I can forgive all the other stuff in this collection, but this is baffling to me. I think the game choice is fine and I don't mind the button mapping thing. But how can there NOT BE A BASIC FULLSCREEN 4:3
Redblaze27 May 16, 2019 @ 3:15pm 
Its one of those things you think testing would've caught immediately.
Visi May 29, 2019 @ 3:48pm 
Yes please. This not being an option is truly baffling.
Hopefully in a future patch, more display options, remappable controls, etc
BONKERS May 30, 2019 @ 11:54pm 
You don't seem to understand how scaling these old games works. It would be nice for it to be an option. But they instead opt for integer scaling so it isn't blurry. Most NES,SNES,SMD games only use 224 active lines in a 240 line signal. You can't scale that to 1080p or 720p and have it fill the whole screen without introducing blur. There are ways you can scale it two ways, once in an integer scale and 2nd with vertical interpolation. But very few products do this.

The Gameboy is 160x144. 5x scale is a height of 720p. But there is no whole option to 1080p.

You can also run the collection in 720p and upscale that instead from your display. This will scale 240 lines 3x but you will still have empty space from the unused lines and overscan area.

M2 and Konami did it right. Wrap your head around that and learn how to ignore the empty space. It really isn't that hard.
Redblaze27 May 31, 2019 @ 1:10am 
Originally posted by BONKERS:
You don't seem to understand how scaling these old games works.
Given they can do it with scanlines on, I don't see how they couldn't do it with them off.

All I want is the game window to be touching the top and bottom of my screen.
Last edited by Redblaze27; May 31, 2019 @ 1:10am
Allard Jun 1, 2019 @ 12:32pm 
Originally posted by BONKERS:
You don't seem to understand how scaling these old games works. It would be nice for it to be an option. But they instead opt for integer scaling so it isn't blurry.
Yeah, ♥♥♥♥ this, can I have it? Even if it is blurry? Hell, it was blurry on the CRT TVs, so it'll only get points for authenticity. I don't want "so-crisp-you-can-cut-yourself-on-them" pixels anyway. They are ugly. And were never intended to be seen as such anyways. I want it blurry. And to fill as much of my screen as possible while still maintaining 4:3.
Originally posted by BONKERS:
M2 and Konami did it right. Wrap your head around that and learn how to ignore the empty space. It really isn't that hard.
Ummm... no, no they didn't. I, as a consumer, determine what is right.
Last edited by Allard; Jun 1, 2019 @ 12:33pm
They should at least get rid of the horrible scanlines as an option, or use point-sample interpolation for the 4:3 mode, how can anyone possibly think that the scanlines with the bilinear filter looks good?
Disco Volante Jun 21, 2021 @ 7:48am 
Did they ever add this option? It's still missing from the Contra collection. I considered buying this one but not without this basic option included.
Allard Jul 13, 2021 @ 8:12am 
Originally posted by Disco Volante:
Did they ever add this option? It's still missing from the Contra collection. I considered buying this one but not without this basic option included.
Nope.
PauloMaldon Oct 31, 2021 @ 6:51pm 
Originally posted by BONKERS:
You don't seem to understand how scaling these old games works. It would be nice for it to be an option. But they instead opt for integer scaling so it isn't blurry. Most NES,SNES,SMD games only use 224 active lines in a 240 line signal. You can't scale that to 1080p or 720p and have it fill the whole screen without introducing blur. There are ways you can scale it two ways, once in an integer scale and 2nd with vertical interpolation. But very few products do this.

The Gameboy is 160x144. 5x scale is a height of 720p. But there is no whole option to 1080p.

You can also run the collection in 720p and upscale that instead from your display. This will scale 240 lines 3x but you will still have empty space from the unused lines and overscan area.

M2 and Konami did it right. Wrap your head around that and learn how to ignore the empty space. It really isn't that hard.

Emulators use a technique that plays 4:3 games in 1080p without blurring them. Taking the SNES as an example, boils down to increasing some pixels to 4x5, others to 4x6, others to 5x5 and others to 5x6. It may seem bizarre to increase the pixels to different sizes from each other, but remember that every SNES game already does this at ANY resolution when set to 4:3, since the games were programmed in 8:7 and it would be impossible to put it in 4:3 without that variation or a blur. Even in Castlevania's collection, do the test, take a screenshot of the game in original mode and count the pixels. Precisely for this reason, the result of this emulator technique is perfect in 1080p (test in an emulator and you will see) and should be placed as an option in the collection.

I understand the logic you wanted to point out, but it's wrong. And in case this pixel size variation bothers you, the only way to avoid it is to play at 8:7, but that would run away from the design planned by the developers and trust me, it's not worth it.
sere Nov 13, 2021 @ 1:56pm 
pixel perfect is anything but
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