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Every time i got one of them destroyed, they would just build new one somewhere else. So i just took them out little by little and build more wall as got further into their base.
In the original game it was okay, but this "definitive edition" remaster broke the difficulty in SG campaigns
I converted yellow villagers and built my base on their side of the river.
I quickly went to the priests starting location and walled of that section (along with the entrance over the river to mine and yellows side of the map). This meant i got a huge stockpile of gold but more importantly stone as well.
The reds couldnt build any guard towers (in a previous attempt i did not do this and they filled their base with towers). They constantly build chariots, both melee and ranged, as well as priests. So I build my own priest armada, along with my walls and guard towers.
I opened a hole in my walls to let in as many of reds villagers as possible and then closed it up and walled them in, so they would take up population slots for red.
I was in luck too, yellow managed to build a dock in the beginning which i used trading ships to trade gold with as well.
I slowly creeped myself into reds base and walled it off with my own walls, eventually i managed to portion off their base and slowly get them.
It took some two hours and 13 minutes or somesuch on that scenario (i didnt do it all in one go). This was a horrible scenario, and i hope i do not have to play one like it again.
I saw an old youtube playthrough of this map in the old version of AOE, and it seemed as if the starting priest was a hero unit. In this version however it was just a regular priest :/
Yellows villagers tend to behave really oddly, sometimes they all swarm me and sometimes not. It seems as if you can get one or two villagers before the ai is set to swarm your priest when you try to convert anymore. Or something like that, i have no idea. It just behaves oddly.
I tried converting a red villager once and it proved insanely resistant to my priest, i havent tried it anymore. Maybe another tactic could be to convert red first? (that is what they did in the playthrough video i saw).
A link to the video:
https://www.youtube.com/watch?v=aWBx8qOQcjI
The word of choice for this scenario would be perseverance!
Good luck! (I'm copying this to another thread as well, whatever I can do to help)
In the babylon one I had about 5-10 towers camped outside of his base and my units constantly streaming in.After 20 minutes of killing his units he will start use use axeman mostly.It is also important to deny resources near the player monk starting place,there is tons of stone and gold there,it has to be walled and towered.Bablyon mine stone faster and have stronger walls and towers meant to be abused.Otherwise mission will take about 30-45 minutes longer.
Also in most campaign missions if you try to build a tower inside what the enemy campaign AI considers "his base" he will try to rush it with
all units including villages,so you can kill a lot of eco easier,many times worth the tower being very likely destroyed(or canceled).
There is a VERY HUGE RNG( in conversion times,some I just save and reload for better rng early on.
In babylon 1 convert food villagers,monk hotkeyed,convert as soon as faith is up,villagers build TC near bushes you need villagers numbers asap.The first attack is the hardest to defend.If monk dies early-midgame(where he can still heal or convert)or "easy" base can build a tower just restart.Just reload any earlier save.
Also easy difficulty is very bugged it has almost the same eco as difficulty 3,but about as aggresive as difficulty 5(if not more),making early start hard.....on easy........
So use difficulty 2 or 3 for easier play.
Also the campaign AI even on hardest can run out of resources,but usually has more starting gold in his base,than the player.AI also rarely has more than 20 villager eco on hardest,player can have 25-30 and out eco him+then use "strong" units%towers.
You can check statistic to see his/your gold mined and highest villager number.
You ♥♥♥♥♥♥♥♥ right ! No excuse for this stupid RNG mission.
As for the gameplay itself, after converting the Akkadians and rushing to the Tool Age for stone walls it definitely seems like a siege is unavoidable (again assuming you don't rush the Sumerians). Wall and tower up the obvious choke point, as they never use siege so don't have a prayer of making it through the defenses. War galleys are generally more effective than everything else, although on hardest it does seem like they spam lots of chariots, chariot archers, a few slingers, and priests (the latter of whom are particularly annoying). In my play through they seemed to run out of gold and wood around the same time, which I found strange as I thought their gold access would be more limited. Eventually I resorted to mass chariot rushing their butts with four stables on their side of the Euphrates, wearing them down to the point that they were making only clubmen and scouts. Once you see those units the end is near. Think I missed a timing too, as it seems to take them a long time to build towers... but they will eventually, as my chariots found out the hard way!