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AoEII has a lot more players to it, that's for sure. It's got more things in it to do than either of the AoE's, and it's still coming out with DLC's... for a game that came out in 1999, that's impressive, wouldn't you say? If you give AoEII:DE a chance, and I mean a minimum 30 hours game play chance to truthfully experience real aspects of the game to truly determine if it's good or not... I think you'd be pretty satisfied.
That's fair, I will give it another try but the forced unit formations is frustrating (which is funny because most people seem to hate the lack of it in AOE1)
But I still enjoyed all the improvements AoE2 brought to the game, so I endured it. And over time, while playing with the formations, because there are a few variants you can choose from, it occurred to me that it is far easier to keep track of your units, as well as, form better strategies when planning your attacks, when you have the mass movement of units in a tight formation like AoE2 provides. I assure you you will get used to it and see the benefits to having the formations.
And on a side note to improvements between the games that I quite enjoyed, from the original AoE1, I think at most you could group up 20 units max. In AoE1:DE, they increased that grouping to 36, which is pretty big for a poor pathfinding game where you have units stuck behind resources while trying to march to the enemy. In AoE2, the max grouping was 40, which was awesome. In AoE2:DE, max grouping is 60... and when you get up to 60 in a group, the formations are a must. I mean hands down a huge time savor. Imagine sending 60 units in AoE1 and trying not to lose a unit to something on the map, be it trees, mines, berry bushes, or even cliffs, lol.
AoE2 was a masterpiece when it first came out, I remember that I was more hyped for it back then than for any other game ever since, and it didn't disappoint even one bit when I got it in late 1999. Playing it today, though, I realize how heavy it is on micromanagement if you're trying to play well, and that's just something I don't enjoy that much anymore. It makes the game quite skill-based and gives it a great competitive appeal, and honestly, it's amazing to see what an active community this game still has - it's over 20 years old, after all, for goodness' sake - but it makes me prefer watching over playing.
While AoE2 relies on good micromanagement to beat it, success in AoE1 mostly seems to rely on how to best exploit the game's quirks - which is a genuinely enjoyable challenge, at least for me, but not really the sign of a well-designed game. I had a lot of fun playing through the campaigns in DE, but my winning tactics were often quite cheesy. Mass ballistas/helepolises with a couple of auxiliary units to protect them are nigh-uncounterable more often than not, tearing any unit type and even buildings to shreds, and turtling with towers and cheap ranged units usually gets you there until your eco is up. Triremes rule the seas, no need to build much else for your navy unless you like to take down towers with it too, in which case one or two catapult triremes already do the trick. Some bugs from the original around priests have been addressed, but they're still pretty OP, especially considering the game's tight population limit, turning conversions into a potential game-changer. And aside from spamming these things, much of my tactics involved using my units for blocking as if they were O-Liners in an American football match to protect vulnerable units (priests, mostly) by exploiting the game's pathfinding issues.
I do prefer AoE1's campaigns over the the sequel's. AoE2's narrated stories are great too, but I really like the 2nd person instructions and mission debriefings of AoE1, complete with Rise of Rome style failure texts for all campaign missions. What I don't like is how some of them only tell you about the fate of your "player character" (this also applies to some victory texts), when I believe the consequences for your civ should be the main narrative focus, but it's well done overall. I also really like the historical background information for each scenario, some of which were quite educational and made me want to look up more about them.
So yes, I did enjoy AoE1 DE (single player) more than the sequel, but I don't think it's an objectively better game.
Playing AoE after all those years is really fun, but nostalgic offcourse. It has all the ai / pathfinding glitches it had back then, amazing haha :-)
Great game for €4,99!!
dont @ me idc what your opinions are. Mine is truth.