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Unacceptable for something which claims to be "Definitive Edition".
I've provided objective proof of the issue, as well as a solution which will solve the space requirements issue as well as improve audio quality for these files.
Attention to detail is not a sin.
"Ultrawide Mass Effect" is false equivalence. This is a quality issue not a lack of feature.
this is you right now
As for expectations of a $20 game, this depends on the publisher. My expectations for a huge name publisher to nail basic quality standards are high, and I make no apologies for that.
It's great to see small indy studios pay attention to detail in their games and enjoy the rewards. In fact, what I've noticed is that indy studios are much more receptive to feedback and actually take into account user feedback in Steam and other forums. They seem to take real pride in their work and always want to improve their games. And as a result, they seem to be producing much more polished games.
Personally, if this were my work and someone drew attention to it I would be embarrassed. But that's just me, call me what you like.
Your churlish contributions to this discussions do not even broach any of the technical info and facts I have presented. Says a lot really.
Yes. You have repeatedly expressed your view that this isn't a problem to you, and I don't begrudge you for that. The "Yanny/Laurel" debate showed how one sound can be perceived differently by different people. We all take the way we hear for granted as if it's absolute reality. Also, if you are using low quality speakers or headphones then sound quality will be uniformly average at best, but likely worse, therefore disguising flaws in audio. All I can comment on is what is a glaring issue to my ears, present real numerical evidence as to the cause of the issue, and a solution.
In the OP I said: "Compression itself is not the issue here, it's the optimisation of the encoder which is the issue." What part of that sentence don't you understand? Obviously, literacy is not your strong suit (I gathered that when you said tl;dr, that's usually the first alarm bell). But I don't hold that against you either. I just hope you don't have any quality control responsibilities for any games, esp. in the audio department, that would be terrible.
Why go to the trouble of hiring a voice actor in the first place if the recordings don't get the proper treatment they deserve, eg. simply choosing voice optimised mp3 compression parameters? If issues like this aren't addressed it simply means that whoever is responsible for making these files doesn't take pride in their work. Because, like I said earlier: "Non-optimised settings result in poorer audio quality and larger file size." It's an embarrassment for a large publisher and big name title, and it seems like there's an absence of some basic sound engineering fundamentals that's at fault here.
Well I've offered a solution, the powers that be may do with it what they will. I don't look forward to your next low value contribution to the discussion, but hopefully you can surprise me with something meaningful instead.
Mmm, you seem to have a serious aversion to paragraphs and reading in general. That's ok. There is a nice little show for you to enjoy called "Sesame Street" where a big yellow bird called "Big Bird" will teach you the alphabet. Good luck.
With all due respect, I don't think there's much to compress.