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It's clear the game runs in the same original source code for accuracy.. along with the poor AI of the 90s.
I've been playing this game for nearly 20 years. My old game works. I'm not going to buy the game again if it still has the same major flaws two decades after original release.
Also: almost half of the campaign missions were redesigned, there are significant balance changes etc. compared to the original so the pathfinding itself is not really a great way to judge if DE is worth it to you or not.
To me there is no charm, nostalgia factor or whatever reasoning people use to rationalize a game-breaking fault. It was not good back at 1997, it's unforgivable more than twenty years later.
And if there are campaign missions that are unwinnable, that's a imbalance issue on the mission (and a bit of sometimes the AI cheating). The bad path-finding hinders the AI as much as the players. But the players are still on the losing side, cause CPU can micromanage every single unit, dancing around your catapult stones and arrows when they are about to land.
"So in multiplayer we lead armed drunks with labyrinthitis and in single player we are leading the same armed drunks with labyrinthitis against armed drunks with labyrinthitis who are also Neos that can Matrix the shift out of your rain of arrows and catapult fire.
OK, I SIGNED TO A REMASTER, NOT A REMAKE!"
*Picard-Class facepalm*
And really in the case of AoE 1 I think that you can make a case for the pathfinding being not up to snuff. The game can be very difficult for a bunch of different reasons (agressive enemy AI, missions where you have to think outside the box to progress etc.) but pathfinding is not really one of them: in the campaigns 50 is your population cap and if you can't micromanage that amount of units then chances are AoE 1 is not for you. Even if there were no pathing issues the game would just make you give up and rage quit at one of those "oh, here's a map, you're in a position where you're ♥♥♥♥♥♥, figure out where to build the base, dude!" missions.
They added attack-move, research queues, automated farm reseeds, stances, THEY CHANGED FARMS TO PASSABLE BUILDINGS, a bunch of stuff that did not existed on the original game, so yes, the engine can handle the path-finding wololo via that sorcery called patches, if they want to.
Peace out.
As I've said I get the frustration though, I mean the game's tough and things like AI kiting (the AI dodging your projectiles) can be very annoying. Personally I think they should have toned down behavior like AI kiting on the lower difficulties but welp, they didn't.
Rip Greek Phalanxes
The AI is another thing of the most annoying stuff of the game, extremely much worse than the original AI and so idiot too.
Another thing, ABSOLUTELY pass of this game and go buy AoE2 HD or DE is much more worthy.