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This could be the result of autosaving, or the custom radio feature.
Autosaving is inherently going to cause stutters whenever it activates, because it takes a moment to save all your data. Especially worse if it's a big save file on a playthrough that's been going on a while. A fix would be to either turn off autosaves and do so manually, or go over to the game's discord and get the mod "background autosaving" which fixes the issue.
As for the custom radio, whenever a new song comes on; it'll have to load and decompress the audio file in your custom songs folder. This also causes a stutter. Using WAV files instead of MP3 or OGG will reduce the problem quite a bit, however it will still exist to some degree. Only permanent fix to that is to turn off custom radio.
I think it actually had to do with the graphics refresh rate/fps limit and vsync fighting. I realized it was set to 170 htz but a frame rate limit set to 120. Once I adjusted the graphics setting to 120hz and then set the frame rate limit to match at 120, the issues resolved.
Glad you've found a solution. I'll keep that in mind in the future myself and others.
However just a note, the game's own physics are tickrate locked at 50 fps. Anything higher than 60 framerate makes moving objects seem like they are very choppy. They still act and move exactly as they do, it's just visually very annoying if you're used to the smoothness of higher refresh rate monitors. Personally I found it better to keep game locked at 30 or 60 depending on the save I'm using for sake of consistency.
It's under your resolution options. It'll say something like "1920x1080 @144hz" etc