The Long Drive

The Long Drive

Wraithweave Apr 27, 2023 @ 2:03pm
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Moped Playthrough & Scientific Research
*** 1 ***

Current Distance Driven: 1190km

*** 2 ***

This first post is now slightly edited. Also the former title "Moped Playthrough" has been renamed to "Moped Playthrough & Scientific Research" to better suit the content of the thread. On this first post I will also edit/add all the scientific research and theories I have done during the playthrough. Here is the table of contents of this post:

*** 3 ***

1. Current Distance Driven. Will be updated as I travel more.
2. Introduction of the Thread.
3. Table of Contents. (This list)
4. Original thread introduction
5. Scientific researches
5.1. Eating poo-poo
5.2. Drinking pee-pee
6. Scientific Theories
6.1. Mirror World
6.1.1 Television Reception


*** 4 ***

Gentlemen, I have started a playthrough with the moped.

There is nothing you can do to stop me.

During this playthrough, I intend to also be a pacifist and only carry what I need for basic survival. The only exception for this is when I carry whatever equipment that is necessary for doing scientific methods. Using a scientific method, I have calculated the moped's fuel consumption is is 2,7 liters per 100km.

I have now traveled 250km with the moped. I have 4750km to go. I estimate I will reach the end of the road by the time the ending is implemented.

*** 5 ***

*** 5.1 ***

Scientific Research: Eating poo-poo

I have made extensive studies on consuming poo-poo for nourishment and the conclusive results are in. It appears this is, under no circumstances, beneficial thing to do.
As you know, consuming poo-poo fills stomach, but increases thirst and reduces health. I first made a theory, that maybe if you consume poo-poo you will lose the health, but the reduced hunger kicks in your health regeneration, enabling you to slowly regenerate the lost health, to at least a net-neutral gain.
It appears this was not the case. Even under optimal circumstances, where I start with maxed health, no thirst at all and just barely hungry enough so that the consumed poo-poo will completely fill my stomach, consuming the poo-poo wasn't even a net-neutral thing to do.
There appears to be a cooldown for your ability to regenerate health, that comes into effect if you lose health. So when I consumed the poo-poo, my thirst and hunger levels were good enough for the health regeneration to kick in, but because I lost health due to poo-poo consumption, the health regeneration went on cooldown.
However, the hunger and thirst bar still continue to tick down, while the health regeneration is on cooldown. Eventually, they will reach the point where very little health regeneration can happen, when the health regeneration comes off cooldown.
Even under circumstances when you are losing health already because of starving, consuming poo-poo is not the solution. The hunger meter will reach zero again, before health regeneration comes off cooldown from the health lost from consuming the poo-poo. You would lose less total health if you would just starve yourself, instead of eating poo-poo and hoping to stop the starvation health reduction.

*** 5.2 ***

Scientific Research: Drinking pee-pee

The results were the polar opposite of eating poo-poo. While eating poo-poo only ever had harmful outcomes for the player, even under most optimal circumstances, drinking pee-pee only ever had positive effects. Theoretically it would be possible to sustain yourself for multiple in-game weeks, maybe even indefinitely, by only drinking pee-pee.

Here is some basic information, concerning pee-pee that we must first establish in order to be able to comprehend the scientific study:
- Player can only pee when there is pee-pee in bladder.
- Bladder slowly fills by itself passively. The liquid it passively fills itself with is Water.
- You can fill your bladder with any liquid by drinking the liquid. Example: Drinking Gasoline and filling your bladder due to it from 0% to 100% means your pee-pee will be 100% Gasoline.
- Further information on the previous information: Drinking Gasoline until your bladder is 50% full and then drinking Oil until your bladder is 100% full, will make your pee-pee consist 50% Gasoline and 50% Oil.
- Further information on the previous information: Drinking Gasoline until your bladder is 50% full and then drinking nothing at all and just waiting until it is 100% full will make it 50% Gasoline and 50% Water, due to the passively filled liquid being Water.
- Drinking Gasoline and Oil will also reduce your health. Drinking Blood will increase your health. Drinking Water will reduce your thirst. Drinking Alcohol will increase your thirst and bladder, but will also increase your health.

Scientific breakthrough on sustainable player nourishment was obtained at the last part of "Drinking alcohol will increase your thirst and bladder, but will also increase your health." Taking into consideration what we have previously established, we can create a scientific experiment, that can be consistently repeated with similar results. To perform this pee-pee experiment yourselves, you will need yourselves a container of any kind, but a bucket is most suitable due to its "filling area" being the biggest and thus easiest to hit with your pee-pee. You will also need alcohol, preferably 5 litres or more. Both of these can be found in excessive amounts in the player starting home.

The steps to follow to perform this scientific pee-pee experiment:

1. Start with empty bladder. Pee in order to empty your bladder.
2. Start drinking alcohol. Drink until your bladder is full and you can't drink anymore.
3. Your bladder is now 100% full with alcohol pee-pee. Pee in the bucket.
4. The bucket now contains 100% alcohol (pee-pee).
5. Drink the alcohol (pee-pee) from the bucket.
6. Repeat from step 3.

With this simple course of action can theoretically sustain you indefinitely, without need to eat or drink anything else than pee-pee. Your hunger meter will run out and you start to lose health due to starvation. Your thirst meter will also run out due and you will start to lose health due to dehydration. However, by drinking alcohol (pee-pee from the bucket), you can regain health 566201% faster than you lose due to both starvation and dehydration. This closed cycle of drinking alcohol-concentrated pee-pee, with help of initial investment of a bucket and alcohol, will basically ensue your survival for a long time, if done correctly.

*** 6 ***

Here I collect theories I have written over time on this thread. These are more or less copied from the posts I have made over time on this thread and people have given excellent and priceless feedback on them. However, I can't fully include their comments here due to post size reasons, but you can find them over the pages.

*** 6.1 ***

Mirror World

Prelude:
On Earth, we are protected by the magnetic field created by the molten iron core of Earth. More accurately, we are protected from the solar winds of the Sun. Thanks to the magnetic field, Earth is safe from them and, at worst, these solar winds manifest themselves as Northern Lights.

Without this magnetic field, the solar winds would slowly eat away our atmosphere until there is no gas of any kind left on Earth. Same would soon happen to water, as over time it would evaporate as well, into a gas, which is also swept away. So Earth would soon be... Like a big desert with all the water missing. Sounds familiar.

Theory:
Now, this, in a way, could connect to the mirror world theory I am about to represent. I am willing to bet the planet we are living on, is not Earth. Instead, we live on a planet I will from now on call either "Mirror World" or "Desert Planet". And this is a far fetch, but bear with me.

We can see from multiple signs that we are not on Earth anymore. The answer is quite literally written in stars; They are not the same stars you see on Earth in the night sky. Even those of us who are not astronomists by any means would still be able to locate North Star or Big Dipper from the night sky, which are not there. As are every single other constellation absent as well. Additionally, the moon we see in the night sky is not our own. It is brighter, doesn't have the same surface formation and has no waning or crescent phases, meaning its orbit is also different, as our planet never seems to get between it and the sun.

It could be, the aliens we know exists in this world have reached early terraforming technology and era. This mirror world we, the players, live on, it is their experiment field, a planet in far unknown corner of the universe, to which we have been "teleported" on.

- The planet used to be a desert planet, with no magnetic field protecting it from solar winds.
- The aliens have created an artificial magnetic field on it with unknown technology. It is being "created" by orbital devices circling the planet. We see these devices as the red, green and yellow lights in the sky during night. As they pass around the planet, they upkeep the artificial magnetic field.
- That is also why the compass points west and not north; The artificial magnetic field here is aligned differently from the natural magnetic field on Earth.
- Aliens have reached the point where they can start inhabiting the planet with lifeforms. The magnetic field they have created is strong enough to protect the atmosphere from being swept away by the solar winds.
- They found the planet Earth somewhere in history. What they discovered was, Earth had sections that had pre-existing life that was living in conditions that was very similar to their desert planet under terraforming. They decided to take some of these lifeforms from Earth and see if they can flourish on the desert planet. Of flora, they took from our deserts cactus and tumbleweed. Of fauna, they took rabbits, bats and crows.
- Cactus, tumbleweed and rabbits, bats and crows have lived already on this planet, maybe even for a millennia? That's why they are spread out to everywhere.
- Due to the small genepool of the limited amount of rabbits that were brought, inbreeding was inevitable in couple of generations. This has caused them to lose cognitive functions, attacking everything on sight.
- Eventually, it was time to bring here more advanced life-forms; Humans. Section of Earth, from a desert place, was "brought" to the planet to see if the planet had reached sufficient habitability for them. Along with it, came a long road, either by accident or by design.
- For these humans, the act of getting here must have seemed instantaneous, as for them it looked like everything else, other countries, 90% of other people, etc, just vanished. In fact, it was them who vanished from Earth to this mirror world.
- The airplanes we see are also brought here from Earth, for upper atmosphere study; How far does the artificial magnetic field reach, is it strong enough to protect the airplanes electronics, is the air sufficient for an engine to run, can a human in the passenger area survive as they can on Earth.
Theory within theory:
- We are not the first humans who were brought here. The first ones who were brought here are now the zombies. They were once healthy humans, but the planet wasn't yet fully suitable for human life and maybe it was native background radiation or something that caused their sanity to fall and skin boil.
- Aliens first tried to look after and feed these humans, but later gave up on them. This is evident by the zombies sometimes lamenting "When are they going to bring us food?"
- Reason the aliens gave up on the zombies was, they had fixed the issue what caused the first humans to zombify and they just decided to bring fresh batch of humans instead. We, the player, are among this second batch of humans.
- This would also explain why the aliens aren't hostile to us, but don't want us to interfere with them. Evident by the UFO or anything else is never harming us, but when one radio host starts to ask what are those lights in the night sky, he receives a call that evidently brainwashes him to forget about them and play music instead. The aliens don't want to harm us, after all, we are their test subjects, but beyond that they don't really care about us.

*** 6.1.1 ***

Television Reception

From what we can outwardly observe, it is a CRT Colour TV with antenna reception (AM modulation). We also know it has either RF jack or A/V jack, as those are the display port connections a Commodore 64 has. I do believe the model of the Commodore we have in the game might still have the 5-pin or 8-pin connection possibility as well, but those were more commonly used in dedicated monitors instead of in TVs. However, judging from the outward style of the TV, I think it must be 1970's design, so it most likely uses RF jack.

Now, what makes it interesting from my point of view, is its ability to receive analog antenna signals and the TV being of age when ability to confirm if a signal is being received or not did not exist yet, as it is standard in modern digital signal receiving. Meaning, the TV will receive whatever signal it can get and it will display it.

I might have to explain this a bit better. And do feel free to correct me if I am wrong, I am merely a hobbyist. But: When the in-game TV is not connected to the Commodore 64, it is receiving its image from the antenna. As the receiver is similar to that of the radio receiver, it will only show anything if it is tuned to the right frequency (or as we usually call them, channel. Fun fact: Name channel comes from channeling the right frequency through the receiver).

Now, we know there is no TV channels in this post-apocalyptic world, as nothing is on the TV. We do have radio stations though, but they are much easier to set up, even by a single person with basic knowledge of the subject and correct equipment, as I assume many in-game radio stations operate. Operating a TV channel however, requires a bit more know-how, equipment and people.

However, that does not mean the TV is not receiving signals. On the contrary, the analog antenna receiver is constantly receiving information and displaying it on the monitor. You are probably familiar with this phenomenom; If you don't tune an old TV to a channel, it displays "white noise", the dancing black and white dots on the screen, usually accompanied by hissing noise, like you also receive from a radio when it is not tuned on a radio station.

These dots we see on the TV screen, however, are "not" random. The antenna is receiving whatever is the strongest radiating frequency, the receiver is set to, as a source and displaying it on the monitor. It can be background radiation from the ground, thunderstorm or even the electromagnetic radiation from the TV itself. Naturally these patterns on the screen don't make any sense, as these sources are not cohesive, let alone meant to be interpreted with a TV monitor.

However, in-game, what we are seeing is not random changing patterns of black and white dots. We are seeing consistent and constant white screen. From what I understand, there is a signal, background radiation or some other broadcast on this world that is unbelievably stable and unchanging, making the AM modulating antenna of the television to receive it as an uninterrupted constant broadcast, observable as a solid uninterrupted constant white picture on the TV monitor.

Again, hating to build reality around scientific theory instead of the other way around, but at least I acknowledge this shortcoming. Anyway: I previously theorized the aliens have created an artificial magnetic field around this world. It could be the TV is picking up this signal? Natural magnetic field is constantly changing, which would make the pattern on the TV to change, but as this is artificial, it is likely created on a set constant frequency and the signal would be strong, as it covers the entire planet. Thus it would explain why we are receiving constant unchanging signal on the TV, no matter where we are.
Last edited by Wraithweave; Aug 29, 2023 @ 1:09pm
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Showing 121-135 of 167 comments
Wraithweave Jul 30, 2023 @ 1:43pm 
1100 kilometres traveled and new near death experience gained.

This is an observation about Sandstorms.
After driving driving for 1100 kilometres, I had seen sandstorms couple of times in the distance, however, no more than 20 times I think, so they aren't a common occurrence. Turns out, that is a good thing.
I previously held a belief they are just a visual impairment, should you get into one. It is a bit hard to see inside one, but once you're out, life goes on like it always did. At around 1089 kilometres traveled, I encountered one on the road, and armed with my presumptions, decided to just drive through it.
There was a slight downhill, so my bike started to pick up speed. Wait a minute, it is picking way more speed than it should... Ok, this is unnatural amount of speed picked up in a downhill, send help! Oh it stopped, phew, maybe that was just a glitc... I'm moving backwards? Uphill? This vehicle doesn't even physically have a reverse gear! Now I'm in the air, this vehicle doesn't even physically have wings!
So yes... Turns out, the sandstorm starts to throw you around wildly, while you're in it. This might be more pronounced in my case, since I'm using one of the lightest vehicles in the game. At best I estimate I was flying in the air at speed of 100km/h, at height of 3-story building.
Multiple hard hits to the ground were experienced, at a speed which I know for sure would have left a bloody mark on a car's windshield. Also while being thrown around in this big natural tumble dryer, every single part of my moped was stripped away, with the exception of the compass I had bolted above the headlight and the sausage I had hanging from the handlebar.

Now, this is a bit of a meta-gaming thinking: I think the moped and the motorcycle was introduced after the health bar system? Before the health bar, the game had a health switch; Either you were alive or you were dead. Alive was the normal state, dead occurred when either a bunny touched you or you crashed hard into something after previously crashing hard into something (having a bloodstain in the windshield and then crashing again). However, if the moped and motorcycle were added after the health bar replaced the health switch, there was no reason to program in the health switch to them, but neither there is gradual health bar loss from crashes programmed in for them, so maybe that is why I was still alive after being thrown around by that sandstorm like a ragdoll, hitting stuff hard enough multiple times so badly it stripped off every single bolted piece of my moped.

Now, this is bit of a game challenge philosophy: I am playing this save with dead-is-dead mentality, meaning, if I die, I delete the save. For that, I also have a rule of no save scumming, which means, if situation looks bad, I can't load a previous save and continue like nothing happened. Following this rule, and seeing my bike was now completely dismantled, in the middle of a desert, I should not load a previous save to get myself out of this situation.
However, I did. My reasons for allowing this was the following: I was able to find both wheels of the bike, so I could have continued my journey as if nothing happened. Of course, I had lost every other piece of the moped (mirrors, headlight, speedometer, etc), but they are not essential for the operation of the vehicle. My survival and well-beign was not challenged by any means after recovering the wheels. But, one of my scientific researches was. I am trying to see how long the road is, according to the odometer. I have driven straight on the road, without taking any detours or alike, and that distance is saved on the og. odometer I have on the bike. And the odometer was thrown to God-only-knows-where during the storm. So... That was my reason for loading from a save in this particular situation.
TheCoastingGhost Jul 30, 2023 @ 2:12pm 
I don't blame you at all for reloading. I'm also a stickler for keeping the same odometer throughout the save, and I reload saves to get them back.

I didn't know sandstorms had that bad of an effect when you're on a moped. I've experienced several really bad storms but nothing strong enough to pick me up. Used to have a "storm chaser" save where I outfitted a Dacia as a storm chasing rig.

So yeah, the sandstorms are nothing to sneeze at (see what I did there), and now I'm getting some ideas for experiments, i.e. walking into them or flying on a broom into one.

By the way, epic job so far. I still can't believe you've made it this far in TLD without dying.
Ghostly Jul 30, 2023 @ 3:10pm 
Congrats on 1100 km Wraithweave. Your quest surely is honorable.
One thing to note:
Getting blood on the moped is possible. I myself have experienced this when I downloaded the "fast pedal" mod and played around with it. After crashing into a pole at over 100 km, every part fell off and my blood was all over the handlebars.
Last edited by Ghostly; Jul 30, 2023 @ 3:10pm
Wraithweave Aug 4, 2023 @ 2:58pm 
Originally posted by TheCoastingGhost:
Another thought: what if the bacon is actually rabbit meat? The rabbits share pig-like characteristics, especially teeth structure, size, and temper. The aliens might have been cross-breeding rabbits with pigs, as well as adding their own mutations or whatever as part of the experiments(this might explain the glowing eyes?)

I have been giving this thought recently. It is rather intriguing. I certainly am observing the same behavioral patterns with the temper and physical characteristics with the teeth of the rabbits. However, I have one further thought to inject into this:

We have the radio host making that passing regard to a person who "started to make pig-like noises after eating two slabs of bacon" or something along those lines. Now I am making two presumptions about specific realities, however, they are relatively passable to get to the present situation:
1. The Bacon has mutagenic properties. When you consume the pig bacon, you will, over time, grow pig-like features.
2. The rabbits, either through forcing or through natural occurrence, have consumed the pig bacon.

Theorizing these two events have happened, and consumption of pig bacon by the rabbits has happened, it would explain one event as well; When a rabbit spots you, it will turn to face you, stand on its hind legs, and... Make a squealing noise? This is eerily reminding me of that radio host mentioning the person starting to make pig-like noises after consuming too much pig bacon.

I previously made calculations on the Pig Apocalypse Bacon Factory and how much bacon they are producing per day, minimum. However, one thing I did not mention there, but which now caught my attention after thinking about this: Their radio "advertisement" says something along the lines "You have probably seen some of our products during your travels...". I presume from the way they portray this, that they are intentionally leaving their products (the bacon) along common travel routes. It is not like we have functional shops or anything, so they would be referring to the bacon we just find lying around in the world, which they have intentionally left there.

Now, it is known that most herbivore animals, such as rabbits, are also opportunistic carnivores. Meaning, they eat mostly plant-based food, but won't shy away from meat, should an opportunity, or necessity, present itself. Necessity such as... Living in a dead desert, with not much anything but a slice of bacon, left there by somebody, to eat. From this perspective, it is possible for the rabbits to have consumed the pig bacon, which would cause them to take pig-like features, such as squealing, more aggressive behaviour, and growing to a size more fitting for a pig.

Further (conspiracy) theory: If this is correct, why is the Pig Bacon Factory doing this? As the recent new proverb goes, "If a company is not asking you for payment for their services, you are the product". They are not giving out the bacon out of their kindness. Instead, they want everyone to eat it, to turn them into pigs. Why do they want to turn everyone to pigs? Pigs have even greater metabolism than rabbits, being able to consume almost anything for their nourishment. Including their own feces.
We, the player, when starting the game, have bacon in our home.
It can be assumed we have been consuming it as well, in the past.
We, the player, can also consume our own feces, for nourishment.
We are already turning into a pig.
JELIMINATOR1000 Aug 4, 2023 @ 3:50pm 
@ Wraithweave

Judging by the name of the factory, this makes sense.
TheCoastingGhost Aug 6, 2023 @ 7:49am 
Originally posted by Wraithweave:
Pigs have even greater metabolism than rabbits, being able to consume almost anything for their nourishment. Including their own feces.
We, the player, when starting the game, have bacon in our home.
It can be assumed we have been consuming it as well, in the past.
We, the player, can also consume our own feces, for nourishment.
We are already turning into a pig.

I don't know about you guys, but I refuse to accept this demise. XD
Aiden Araneo Aug 21, 2023 @ 3:36pm 
I hope there will be more updates.
Wraithweave Aug 25, 2023 @ 6:32am 
And an update there is! The break I had again was a bit on the long side, but the reason for that was being on an endless logic loop in my research and theories. What really has had me going in circles was that magazine saying "Red dot appeared next to Moon" and I couldn't logically place this in my existing theory or any other theory I derived from it.

Closest explanation I was able to come up for it was that these red lights have something to do with the abduction process from Earth to Mirror world. The red light reported in the magazine would be the one that teleported us, the player, to the Mirror World. Equivalent red dot exists on the Mirror World, acting as the "destination" dot. In a way, they could in certain way be artificial worm holes.
Then it became piling a theory on top of theory; Explanation for the other red dots would be that once upon time, they abducted/teleported different things from Earth at different times; cars from the 1950's, cargo ships from the 1960's, us the player from 1970's.
Yellow and Green dots might be teleportation ends from some other planets than Earth? Or also connected to Earth, but waiting activation, after which they turn red as well?

However, one theory I had is bit on the dark side, but worth sharing:

Mind-altering Fungus.

Some of you might have heard of Ophiocordyceps Unilateralis, or more commonly known as the "zombie ant fungus". It is a fungal growth that affects ants and curiously, has the power to take over their nervous system and change their behaviour and, in a way, control them.
What the fungi does to an infected ant, it makes it leave the nest and look for a place suitable for fungal growth, such as a moist thicket close to the soil. It takes few days for the fungi then to consume (kill) the ant and after that, the fungi continues to grow at the optimal spot where the ant carried it.
One curious feature of this fungi is production of substances that act as anti-bacterial agents that protect the fungus-host against pathogens during fungal reproduction.

Now, you probably have noticed that every single living creature exhibits hostile behavior? Most obvious sign of this is the rabbits and zombies attacking the player on sight. However, it is not limited to this; The radio host on Chat Till You Die FM quite honestly tells you "If you meet a woman, you don't make love to her, you kill her!", as if this would be normal behavior in this world. I suppose we don't have to even mention Angry Greg radio host.
However, this aggression also seems to be contained in its own way: Rabbits don't attack other rabbits. Zombies don't attack other zombies. Zombies and rabbits don't attack each other. Zombies are actually quite peaceful, just confused, in their idle state when they haven't spotted the player. The people on the radio seem to act reasonably normal... However, they are also alone in their station, not a single one of them ever talks to another human being in the radio station itself, just few of them talk to callers over phone, not visually seeing the other person. Even on the frequency where two people are talking to each other in non-English language, it is clear they are talking to each other over radio contact, not in person.

So, the theory: Almost everything living in this planet is in some stage of infection from fungi, virus or something equivalent to the Ophiocordyceps Unilateralis fungi. However, this fungi (I just call it fungi from now on, again, it could be a virus), instead of using ants as host and growing in soil, uses any living creature as host and reproduces in any organic matter.
So just like the Ophiocordyceps Unilateralis makes the ants look for soil, this fungi makes the host look for organic matter. This is why rabbits and zombies don't attack each other; They are already carriers. However, the player is not, so the fungal-infected rabbits and zombies see the player as a potential "soil" to infect.
If I would make a wager, I would say the rabbits are at late stage infection, most of their mind is gone and all they can do anymore is idle or attack. The zombies are at middle stage of the infection, they immediately attack, but are still remembering fractured pieces of themselves from the few uninfected parts of their brain. The other humans mentioned on the radio are in early stages of infection, attacking people on sight, but are justifying these actions with "well, I needed fuel, that's why I attacked without even asking first".
The stage of the infection is visually apparent as well; Ophiocordyceps Unilateralis causes the ants' body to grow pores and turn orange'ish. That is eerily similar how the zombies' skin looks like in game. We can't see the rabbits' skin, but their eyes certainly don't look healthy.
Also, remember the this fungi production of substances that act as anti-bacterial agents that protect the fungus-host against pathogens during fungal reproduction-part? Remember how none of the food ever rots in this game..? It could also be infected by the fungus, which kills any and all mold bacteria trying to take root in the food.
Side note: Ever wondered why idle zombies lament that they are hungry, even though they might be in a room full of food? It is because they don't see the fungus-infected food as something to consume, their fungus-infected brain in effect makes them blind to it, as the fungus would only lose if it would make the host consume fungus.
Related to that, remember when we couldn't figure out why would Pig Apocalypse Bacon Factory be producing food for free? It would go against any sense and reason in apocalyptic settings for people to produce and give away food for free, let alone distribute it far and wide, also for free. Unless... The people who are doing this have their brains infected by a fungi that tells them to spread the fungi in form of bacon. This of course would assume the fungi can understand relatively complex distribution methods, but as said, it might not even be fungus, just something similar, that might be advanced enough to operate at level of this complexity.
Oh yeah, the aliens? We have established and observed they are monitoring the planet, but not interacting with it. All they send on the planet surface are... Unmanned space crafts. They know the planet is infected, they don't send manned space crafts. This planet might be their quarantine/research station for the fungi; The last disease their advanced civilization hasn't found a cure for yet. And they are using abducted humans as test subjects. Thus they don't want to interact with us, only observe. Now that observed behaviour from the aliens would also have an explanation.
The Long Road? Brought here by the aliens. They discovered the infected humans spread the infected meat along infrastructure humans find familiar, thus a road was chosen. And indeed we do find the bacon and other food in abundance on the Long Road, left for us there by the infected. The aliens have observed this and are regularly sending unmanned spacecrafts, emitting gamma radiation, as a test to use the radiation to combat, or research the effect of the radiation, on the fungi; What better way to do that test than have the infected to bring the infected samples (test subject) to road (test area) constructed by you, along which you can then send a pre-programmed vessel (test agent) to sail on.
This also explains why the UFO only appears during night; Sunlight dissipates Gamma rays, converting them to low-energy light. The Gamma ray treatment, or experiment, the aliens are performing on the food would yield unusable results.
Last edited by Wraithweave; Aug 25, 2023 @ 6:48am
Aiden Araneo Aug 25, 2023 @ 6:59am 
What about "extra virgin car oil"? As the advertisement states: "Available... Anywhere in the desert!" Or was it was about polish...? So why the car oil or car polish we can get for free too?

It's not clear if radio hosts are alone. The host of Neon Synth Radio sometimes call "Jeniffer" to play a song etc. Wiki claim that Jeniffer doesn't exist, and that Shane is the same Shane from Steel Pants Radio. But wiki have none evidence. But Shane from Steel Pants Radio once ask George about the name of survivor who confuse hungarian sausage with italian, and get an answer. The other time he claim that he work alone, but like to pretend that he have co-workers.

What about Jizz-O-Nit (car polish)? Not only that it's for free basically, but... You probably know that they have written on them "100% bunny sperm". Which bunnies? Those mirror world mutated ones? Does someone make a profit on it?

I don't know if you already cover the topic of broom that can fly or not.
[NCE] McDerp Aug 26, 2023 @ 2:14am 
read all the above, just bumping a great post
TheCoastingGhost Aug 26, 2023 @ 3:49pm 
The fungus theory sounds plausible, however, I would think it would be more likely to be a virus rather than a fungus, as,
1. We don't see any fungus-like growth on any affected organisms(think Clickers), as well as food,
2. Viruses probably have a higher likelihood of causing behavior that you talked about; fungi causing this is possible, of course, but more likely a virus.
3. Food containing fungal growth would at least look moldy, right? However, none of the food appears to be spoiled (the meat mayyyybe...it's hard to tell).
4. A virus obviously is invisible to the naked eye, and would spread much easier and much farther in a wider range of conditions than a fungus. Doesn't most kinds of fungus require damp, humid environments to maintain growth? The desert would seem to be an awful hard place for fungus to grow...
Wraithweave Sep 1, 2023 @ 4:59pm 
@ TheCoastingGhost

1 & 2. I am agreeing, a virus, or something similar, might be more plausible. By "something similar", I mean on this assumedly foreign planet, influenced by assumedly alien beings, might have some completely foreign microscopic parasitic life-form, that shares behavioral patterns with neural viruses and fungi that live on our Earth, but does not fit into any of our classified life-forms, or existing things similar to life-forms.

3. That much is true. However, from what I learned in the case of the Ophiocordyceps Unilateralis, it keeps the host matter completely in the outward state it was before the infection.
Curiously, this fungi is not even the most well-known being of doing this. The most well-known being of doing something similar to this, is the humble yeast; This similar fungal being we mostly use for baking and brewing, but in its natural state when found in nature, it tends to grow on (dead) fruits, using the fructose of these fruits as its own nourishment, while "sweating" out alcohol to prevent other fungi and bacteria from eating the fructose.
Not directly linked to what we are looking at in this fungi/virus case, but still, a curious coincidence.

4. Completely agreed and virus has the added ability to stay dormant in a dead environment, even being able to activate centuries later when optimal circumstances present themselves, while fungi does not have that ability.

@ Aiden Araneo
About the oil cans, I do think they pre-date the current apocalyptic settings we live in. While the text on the cans is as you said, the outward appearance of the oil cans is very worn, having scratches and rust patches all over them. My assumption is, when we got transported to this desert world, or as I call it, The Mirror World, oil canisters, that were already aged, got transported with us here as well. Could be when they were new, they used to be sold in desert-like place, and having the label "Available everywhere in the desert" coincidentally.

As for the radio station hosts, this I need to study further (AKA listen to the radio) to have complete confidence in my theory. But from what I remember hearing, there are several cases when the radio hosts talk to other people, or mention other people, but it is always in a way they are not in direct visual contact with the other people.
I remember one case in which a kid calls the radio station, asking where his mother is. In this case, these people do not see each other. The radio host then says to someone they should send someone for the kid, but then notions, oh, he is actually alone at the station. One case I have mentioned before, is the Talk Till You Die radio host, saying he heard someone saying their mother started to make pig-like noises after eating too much pork, but again, no mention they were in direct visual contact.
I do assume, this virus operates in a way that it stays dormant in our system, but once we visually confirm another (uninfected) being in the proximity, we would attack that person, controlled to do this by the virus, in an attempt to infect the uninfected person/being.
This might also explain why sometimes, the rabbits are mentioned as "friendly" by some people; These people are infected (by the virus), thus the rabbits (controlled by the virus), do not attack them, as this would not serve the benefit of the virus (can't infect a target that is already infected).
Wraithweave Sep 9, 2023 @ 1:01pm 
So uh...

When I load my save for this Moped Playthrough & Scientific Research save, the ground disappears from underneath me and I am left dropping endlessly into the void with my moped. I have tried loading the save multiple times, but it happens every time, with similar result.

Would there be any sort of a solution to this problem?
Ghostly Sep 9, 2023 @ 3:07pm 
...uh oh.

The only think I can think of is to go to the multiplayer beta, load the save, go into god mode, and fly out of the void onto solid ground. However, you will still have to save your moped somehow.

To save your moped, one solution could be to download the physics gun mod, spawn it in, and grab your moped and fly out using god mode. Unfortunately, both of these methods use cheats, sooo...
JELIMINATOR1000 Sep 9, 2023 @ 7:20pm 
Originally posted by JELIMINATOR1000:
Always backup your saves. Back when I only had an Xbox 360 in 2015, I had a Terraria world that got corrupted and it really sucked. I purchased a USB stick after that and kept backups on it. Been backing up ever since.

I mentioned this before a long while back...

Always keep multiple backups on hand for stuff like this!
Last edited by JELIMINATOR1000; Sep 9, 2023 @ 7:24pm
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Date Posted: Apr 27, 2023 @ 2:03pm
Posts: 167