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The Paladin(great figure unlocks the class) is pretty good, but only if you take the chicken god and have enough mentor bonus to get a good weapon. It is pretty easy to get over 400 base HP and armor with the paladin's shield. With the paladin and chicken god's boost to health, 70 to 80% boost is normal. The best part is you can get a boost to battle speed.
Battle Builds from poster Brilliand:
Warrior Chicken:
Pantheon: Nature+Chromlechis
Religion: Chicken God
Monster count range: 0-1000
Recommended buildings:
2 Wheat Field
1 Forest Camp
1 Farm
1 Quarry
1 Temple
2 School
1 Academy
Combat strategy:
Use whatever free equipment you have and keep resending your hero.
If your hero reaches level 5, select the hammer/-1 shield/+2 damage per kill helmet combo to finish up the run. (Reaching hero level 5 takes 410 kills with Adventurer, or 205 kills if you also have God of War.)
Treat your 500-monster run the same as your 200-monster run. For your third battle run (the 1000-monster run), use God of War pantheon instead of Chromlechis pantheon, and buy a mentorship at the end of the run if possible.
If you have 10 tiles, build an additional wheat field.
If you have 11 tiles, build an additional temple.
If you have 12 tiles, build an additional farm.
Stone Warrior:
Pantheon: Nature+God of War
Religion: God of Stone
Monster count range: 1000-2600
Notes: Perform a mentorship at the end of each run if possible
Recommended buildings:
3 Wheat Field
1 Forest Camp
2 Quarry
2 Temple
1 Academy
Combat strategy:
Get your hero to level 5, then select the hammer/-1 shield/+2 damage per kill helmet combo.
Once the level 5 combo runs out (around monster 1000), pick the highest-level free equipment you can reach.
Always equip your hero during a Stone ritual, and NEVER pick a ranged weapon, to take advantage of your god's Stone Skin ability.
Blood for the Blood God:
Pantheon: Nature+God of War
Religion: Oni
Monster count range: 2600-5000
Minimum mentorship: 3500% (9000% is better)
Recommended buildings:
3 Wheat Field
2 Forest Camp
2 Farm
2 Quarry
2 Temple
2 School
1 Academy
Combat strategy:
Get your hero to level 5 (this should be very fast), then select the hammer/-1 shield/+2 damage per kill helmet combo.
Once that combo completes (around monster 1000), buy 2 levels of Blade and 1 level of Bloodrage.
Get your hero to level 16 (how fast this is depends on your Mentorship bonus), then select the scythe as your weapon.
When your hero finally dies (around monster 4200), buy 1 level of Spirits of War.
Use the +44 evasion sword/+15 evasion dagger/+50HP+10Armor helmet to finish up the run. Buy another level of Blade if you can.
Ironheart:
Pantheon: Nature+God of War
Religion: God of Stone
Monster count range: 5000-24000
Minimum mentorship: 3500% (9000% is better) - to unlock the scythe relatively early
Recommended buildings:
4 Wheat Field
4 Forest Camp
3 Quarry
4 Temple
1 Academy
Combat strategy:
Use starting equipment to get to level 5, then the level 5 combo to get to monster 1000, then the scythe to get to monster 4200.
From there, make sure you have Stone Skin purchased, your hero leveled to 18, and a stone ritual active, and select:
Weapon: +100+Armor spear
Shield: +50
Helmet: Armor doubler
The level 18 combo will one-shot every enemy, and will keep your hero alive for quite a while. If you reach level 19, though, you can improve it to this:
Weapon: Werewolf staff
Shield: +3 damage dagger
Helmet: Armor doubler
...which will keep your hero alive for about 50% longer.
Any port in a storm:
Pantheon: Chromlechis+Guru
Religion: God of Stone
Monster count range: 10100-Infinity
Minimum mentorship: 18000% (It could work with less, but 18000% should be easy by this point.)
Notes:
This is a combination gold+battle build, meant for the current endgame.
This is a Chromlechis Cathedrals variant, and so expects constant rituals.
Recommended buildings:
2 Wheat Field
4 Forest Camp
4 Quarry
3 Temple
2 School
3 Cathedral
2 Academy
1 Training Hall
Build Shipyard on every waterfront tile
If you have extra non-waterfront tiles, build Schools and Temples in a 1:1 ratio.
When you finish conquering your 2 tiles, build Schools on them, to complete the gold build.
Combat strategy:
Same as for Ironheart.
You may eventually reach a point where the level 18 combo is better than the level 19 combo. (This requires a total armor of about 1100.)
At that point, it's probably better to use the +15 evasion dagger rather than the +50 armor shield, since you'll be able to last long enough to use all 25 of those potential dodges.
Since battle builds vary less than gold builds, here are some tips in the form of general principles:
Building strategy:
You need wheat, wood and stone - yes, all three. They have different curves, though:
You always need millions of wheat, but if you can produce 100k wheat per second, you probably have enough.
Wood scales up more gradually. You won't need it at all at first, but after a few runs you'll need just as much wood as wheat, and eventually you'll need 20 billion wood per run just for hero levelups.
Stone is the first resource you need for battle, because you need it to build an academy. After that, you don't really need any more, unless you want to build a training hall (10B stone) or a second academy (100B stone).
So, emphasize wheat and stone early on, but eventually you'll want to put a heavy emphasis on wood.
Basic combat strategy:
Hero levels 1-3, it almost doesn't matter what you do. Just pick stuff.
Hero level 4, pick the hammer/-1 shield/+2 damage per kill helmet. That will get you to monster 1000 easily. (This has changed - it used to require a different helmet.)
Hero level 16, pick the Scythe. That will get you to monster 4200 easily.
Hero level 18, go with an armor-focused build. It won't make you immortal, but it's still strong.
Hero level 19, the werewolf staff is awesome. It may or may not be better than the level 18 combo, but it's at least close.
If you can't quite reach level 16, here are some good combos to tide you over:
+25 Axe / Axe doubler shield / highest HP helmet you have
Evasion doubler sword / +15 evasion dagger / highest HP helmet you have
+44 evasion sword / +15 evasion dagger / highest HP helmet you have
Mentorship timing:
With the God of War pantheon (or heritage), you can do your first mentorship for the maximum bonus after killing 1863 monsters.
After that, killing 1181 monsters with God of War, or 1863 monsters without, is enough to get the maximum bonus on any subsequent mentorship.
Religion choice:
The chicken god is the easiest to use, but only helps a little.
Oni is good if you're getting past 1700 monsters, but not getting far enough to need level 18 stuff.
God of Stone is the only decent battle god once you're consistently hitting hero level 18.
Don't bother picking the Nature religion, even though you'll always be short on wood. God of Stone actually gets more wood than Nature does.
Oni, no buffs yet; the middle helper I think? the one who gives you holiness per second + ancillary justice
Rogue
first give him axe to reach L15 or so fast
then go for the Oni buffs. Cultists help a lot.
The shovel / mace thing (when upgraded to L20 is just ridiculous)
The +dmg when evade dagger
+dmg / kill helmet
Kinda works. Currently with around 175k dmg a bit under 30k monsters. Turned off autofight, so... I'll see how far do they get with Spirits of War L5.
Edit: Okay, so they reached almost 143k on their first not-throwaway run, which is almost half I currently need. Now the progress will be a bit slower. I guess this setup kinda works? With the weapon at L 26 now, the setup as it is gives 609% evasion chance, so my rogues (with their ev. chance bonus) will get some damage boost before even getting hit once.