Territory Idle

Territory Idle

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megamanedo Mar 12, 2019 @ 7:22am
useful battle combos and hero builds
so i didn't see any thread on hero builds and combos so i started one :)

here's something to start with, i noticed that there is a pattern with the battles:
mouse->spider->spider->mouse->spider->crab
then repeat. the mouse has 9 hp, the spider has 18 and the crab has 25.
an early combo that gave me nice efficiency was: axe (15 dmg), heavy shield (20 amr) and cap (20 hp, 5 dmg)
early on though, the sword will do for replacing the axe, you just have to will til level 2 i think.
later on, when i got the heavy spear? (5 dmg, 20 amr) i mixed that with the off hand dagger(+5 dmg for every defeated enemy) and the cap( 20 hp, 5 dmg) or the heavy helmet( 30 hp)
now i'm level five, and my more or less go to combo is: hammer( 4 dmg, +2 armor(if shield not broken)), mirror shield( 10 amr, blocks 1 point of damage if not destroyed) and either the cap( 20 hp, 5 dmg) or the new deer horn helmet( 20 hp, +2 to dmg after each kill)
I'll also make a list of all the weapons and gear you can get or buy at level five+
(small note here, mouse gives 2exp, spider gives 4exp and crab gives 6exp)
(another small edit here: the adventurer class gives +100% exp, so the exp per monster may be 1,2,and 3(mouse,spider and crab) per instead.
Last edited by megamanedo; Mar 14, 2019 @ 6:41pm
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Showing 1-15 of 33 comments
megamanedo Mar 12, 2019 @ 7:27am 
also, the level prices, if i remember correctly were
level 1 - 1M wood/ level 2 - 4M wood/ level 3 - 9M wood/ level 4 - 16M wood/ level 5 - 25M wood/ level 6 - 36M wood/ level 7 - 49M wood/ level 8 - 64M wood/ level 9 - 81M wood/
level 10 - 100M wood/ level 11 - 121M wood/ level 12 - 144M wood/ level 13 - 169M wood/
level 14 - 196M wood/ level 15 - 256M wood/ level 16 - 5.37B wood/ level 17 - 6.13B wood/
level 18 - 6.94B wood/ level 19 - 7.80B wood/ level 20 - 8.73B wood(also says hero will get +20hp when i level up)/ level 21 - 9.72B wood, +20 hp with level up/ level 22 - 10.76B wood, +20hp with level up/ level 23 - 11.87B wood, +20hp with level up/ (i messed up and forgot level 24 :P i think is was 13-something B wood)
level 25 - 14.27B wood, +20hp with level up/ level 26 - 15.56B wood, +20hp with level up/
level 27 - 16.92B wood, +20hp with level up/ level 28 - 18.34B wood, +20hp with level up/
level 29 - 19.83B wood,+20hp with level up/ level 30 - 21.39B wood, +20hp with level up/
level 31 - 23.01B wood, +20hp with level up/ level 32 - 24.69B wood, +20hp with level up/
level 33 - 26.45B wood, +20hp with level up/ (crud, somehow missed level 34)
level 35 - 30.16B wood, +20hp with level up/ level 36 - 32.13B wood, +20hp with level up/
level 37 - 34.16B wood, +20hp with level up/ level 38 36.26B wood, +20hp with level up/
level 39 - 38.44B wood, +20hp with level up/ level 40 - 40.68B wood, +20hp with level up/
level 41 - 43.00B wood, +20hp with level up/ level 42 - 45.39B wood, +20hp with level up/
level 43 - 47.86B wood, +20hp with level up/ level 44 - 50.40B wood, +20hp with level up/

i'll post the cost of the other levels when i get there, or someone else can finish this list, either way :)
Edit: by the way, these are the prices to go from the level stated(i.e. level 18, 6.94B wood)
to the next level(so it should actually look like this(level 18 -> 19 , 6.94B wood)
Last edited by megamanedo; Apr 26, 2019 @ 5:08am
megamanedo Mar 12, 2019 @ 7:43am 
so the gear you can get up to level 5(now 26) is:
weapons-(melee)
axe (10 dmg)
double blade axe (15 dmg)
sword (14 dmg)
hammer (4 dmg, +2 to armor per second if shield not broken)
pointy stick/spear (5dmg, 5 amr)
heavy spear (5dmg, 20 amr)
long sword (30dmg)
hp sword (hp=dmg)
katana (41dmg, doubles daggers and helmets evasion chance)
long axe (25dmg, 15amr)
mace (22dmg, 44 evasion chance)
scythe (50dmg, +10 hp per kill. WARNING: can't equip anything else when using this)
lance (100dmg, starting armor will be added to damage)
staff of the forest ((dmg??(148 for berserker), 99hp. when wounded, the hero turns into a werewolf: hp666, dmg 666.)
long spear (100dmg, 100hp, 100amr, 100eva(evasion))

-(ranged)
slingshot (5dmg, 50 evasion chance, can't use shield)
bow (20dmg, 20 evasion chance, can't use shield)
large bow (20dmg, 20 evasion chance, +4 to evasion chance if hero failed to dodge,
but returns to normal value(20) if dodged successfully)
----
armor-
buckler (10amr)
heavy shield(20amr)
tall shield (15amr)
mirror shield (10amr, blocks 1 point of damage if not destroyed)
spiked shield (16amr, DOUBLES axe damage!
cross shield (15amr, 15hp)
riot shield (amr50)

-off hand daggers
dagger (5dmg, 5 evasion chance)
cross dagger (+3dmg after every kill)
wavy dagger (+5 to damage after each evasion, 15 evasion chance)
----
helmets-
skull cap? (20 hp, 5 evasion chance)
viking helmet (30 hp)
cap (20hp, 5dmg)
gold helmet (30hp, 5dmg)
deer horn helmet (20hp, +2 dmg after every kill)
head band (1hp, 50dmg)
armored helmet (50hp, 10amr)
???(not sure what it looks like) (starting armor doubles and adds to hp)
----
i may add more as i level up, or someone else can add it, either way :)
have fun!
(one thing to note, some of the listed gear has to be bought before it can be used, and it seems the listed prices may not be correct(in game) just FYI...)
Last edited by megamanedo; Apr 12, 2019 @ 1:33am
megamanedo Mar 12, 2019 @ 7:46am 
got to level 6, golden sword says it cost 10000 gold, but it looks like it took 65000?
Erikkustrife Mar 12, 2019 @ 10:09am 
Originally posted by megamanedo:
got to level 6, golden sword says it cost 10000 gold, but it looks like it took 65000?

120k i believe.

once you unlock the other hero classes they are a massive change.
megamanedo Mar 12, 2019 @ 11:00am 
i didn't have 120K at the time, so i don't think it's that much. there does seem to be an issue with the on screen price, and the price you actually pay.
p.s. i had around 80000 at the time and after i bought it i had 15000-ish
megamanedo Mar 12, 2019 @ 11:05am 
do you mean the prices change? or the stats and ability of the hero?
megamanedo Mar 14, 2019 @ 6:47pm 
think i found the best combo so far. BUT! Be Warned, this will kill the fun of battling, sort of :P
build is: hammer(4dmg, add2 amr per sec.), mirror shield(10amr, blocks 1 point of dmg if not broken), deer horn helmet(20hp, add 2 dmg per kill), and here comes the really important part,
you have to start the battle on the first mouse(see pattern the opening article above)
after that, sit back and watch the now invincible hero plow through them without end.(or until he conquers the tile)
Edit: ok, i take that back, he isn't invincible(although he did plow through several hundred enemies XD) and since i wasn't watching it at the time, i'm not sure how he died, oh well.
Second Edit: welp, now i know XD
A new enemy! looks like a wolf!...and a bat...ah.
So it looks like after a 1000 on the tile progress, the monster lineup changes.
the two new enemies i've seen are, bat(31hp) and wolf(60hp)
i'll add the new lineup of enemies(mouse,spider, etc) when i figure it out
Last edited by megamanedo; Mar 14, 2019 @ 7:10pm
Erikkustrife Mar 14, 2019 @ 10:51pm 
Originally posted by megamanedo:
the battle lineup(after 1000 tile progress, i think) is mouse->crab->bat->mouse->wolf->spider->
mouse->wolf->crab, then repeat.
theres also boar and 250 hp dragon thingy then 500hp dragon thingy
Ghart Mar 16, 2019 @ 10:58pm 
anyone know optimal equip from monster 1000 and beyond?
Erikkustrife Mar 17, 2019 @ 6:11am 
Originally posted by Ghart:
anyone know optimal equip from monster 1000 and beyond?

it really depends on how much mentor you have, i can be level 17 just from the first 8 fights. But a really good one you can do is barb hero, with the +1 shield per round weapon, the -1 damage recived shield, and the helemt that gives +2 damage every kill, combined with oni +1 hp per kill. This usally allows you to get around 4k in one go.
Darth[SW] Mar 22, 2019 @ 5:19am 
The battle pattern changes at 1000, 2000, 3000, 4000, 5000, and then loops back to the start at 6000. There is a chart for which enemies spawn on the kongregate forums.
Thenybo Mar 25, 2019 @ 8:35am 
Once you're level 5, the hero can be made immortal basically. If you use the the hammer that blocks damage, the shield that regains armor and the helmet that increases strength with slain enemies, the hero becomes unstoppable. I haven't seen any equipment past level 5 because of this.
megamanedo Mar 25, 2019 @ 2:44pm 
Originally posted by Thenybo:
Once you're level 5, the hero can be made immortal basically. If you use the the hammer that blocks damage, the shield that regains armor and the helmet that increases strength with slain enemies, the hero becomes unstoppable. I haven't seen any equipment past level 5 because of this.

it seems so until you get past 1000 progress on the tile. after that the battle order, which i wrote down keeps up until 1000 then it changes as Darth[SW] mentions here:

Originally posted by DarthSW:
The battle pattern changes at 1000, 2000, 3000, 4000, 5000, and then loops back to the start at 6000. There is a chart for which enemies spawn on the kongregate forums.

after 1000 the line up goes from mouse->spider->spider->mouse->crab,
to mouse->crab->bat->mouse->wolf->spider->mouse->wolf->crab.
the wolf hits for, i think, 7 points of damage, and the bat is 5, i think, where as the mouse only does 1, the spider 2 and the crab 3, so your armor eventually gets overwhelmed by the new, more powerful attacks.
megamanedo Mar 25, 2019 @ 2:49pm 
my latest power combo is after you get to level 12, use long axe(25dmg, 15amr), spiked shield(16amr, DOUBLES Axe damage), and armored helmet(50hp, 10amr)
gets me 20+ runs, which is good when your playing with the oni god.(+1 holiness every monster kill, -10 holiness everytime healing a hero)
Edit: Forgot to mention, the stats above are being affected by the oni benefits( +10 to damage, +1 hp per kill) that helps with the damage quite a bit(my damage is at 70, so i'm guessing the +10 damage is added to the long axe, then doubled by the spiked shield.)
Last edited by megamanedo; Mar 25, 2019 @ 2:57pm
megamanedo Mar 29, 2019 @ 6:19am 
barbarian. is. AWESOME! XD
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