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level 1 - 1M wood/ level 2 - 4M wood/ level 3 - 9M wood/ level 4 - 16M wood/ level 5 - 25M wood/ level 6 - 36M wood/ level 7 - 49M wood/ level 8 - 64M wood/ level 9 - 81M wood/
level 10 - 100M wood/ level 11 - 121M wood/ level 12 - 144M wood/ level 13 - 169M wood/
level 14 - 196M wood/ level 15 - 256M wood/ level 16 - 5.37B wood/ level 17 - 6.13B wood/
level 18 - 6.94B wood/ level 19 - 7.80B wood/ level 20 - 8.73B wood(also says hero will get +20hp when i level up)/ level 21 - 9.72B wood, +20 hp with level up/ level 22 - 10.76B wood, +20hp with level up/ level 23 - 11.87B wood, +20hp with level up/ (i messed up and forgot level 24 :P i think is was 13-something B wood)
level 25 - 14.27B wood, +20hp with level up/ level 26 - 15.56B wood, +20hp with level up/
level 27 - 16.92B wood, +20hp with level up/ level 28 - 18.34B wood, +20hp with level up/
level 29 - 19.83B wood,+20hp with level up/ level 30 - 21.39B wood, +20hp with level up/
level 31 - 23.01B wood, +20hp with level up/ level 32 - 24.69B wood, +20hp with level up/
level 33 - 26.45B wood, +20hp with level up/ (crud, somehow missed level 34)
level 35 - 30.16B wood, +20hp with level up/ level 36 - 32.13B wood, +20hp with level up/
level 37 - 34.16B wood, +20hp with level up/ level 38 36.26B wood, +20hp with level up/
level 39 - 38.44B wood, +20hp with level up/ level 40 - 40.68B wood, +20hp with level up/
level 41 - 43.00B wood, +20hp with level up/ level 42 - 45.39B wood, +20hp with level up/
level 43 - 47.86B wood, +20hp with level up/ level 44 - 50.40B wood, +20hp with level up/
i'll post the cost of the other levels when i get there, or someone else can finish this list, either way :)
Edit: by the way, these are the prices to go from the level stated(i.e. level 18, 6.94B wood)
to the next level(so it should actually look like this(level 18 -> 19 , 6.94B wood)
weapons-(melee)
axe (10 dmg)
double blade axe (15 dmg)
sword (14 dmg)
hammer (4 dmg, +2 to armor per second if shield not broken)
pointy stick/spear (5dmg, 5 amr)
heavy spear (5dmg, 20 amr)
long sword (30dmg)
hp sword (hp=dmg)
katana (41dmg, doubles daggers and helmets evasion chance)
long axe (25dmg, 15amr)
mace (22dmg, 44 evasion chance)
scythe (50dmg, +10 hp per kill. WARNING: can't equip anything else when using this)
lance (100dmg, starting armor will be added to damage)
staff of the forest ((dmg??(148 for berserker), 99hp. when wounded, the hero turns into a werewolf: hp666, dmg 666.)
long spear (100dmg, 100hp, 100amr, 100eva(evasion))
-(ranged)
slingshot (5dmg, 50 evasion chance, can't use shield)
bow (20dmg, 20 evasion chance, can't use shield)
large bow (20dmg, 20 evasion chance, +4 to evasion chance if hero failed to dodge,
but returns to normal value(20) if dodged successfully)
----
armor-
buckler (10amr)
heavy shield(20amr)
tall shield (15amr)
mirror shield (10amr, blocks 1 point of damage if not destroyed)
spiked shield (16amr, DOUBLES axe damage!
cross shield (15amr, 15hp)
riot shield (amr50)
-off hand daggers
dagger (5dmg, 5 evasion chance)
cross dagger (+3dmg after every kill)
wavy dagger (+5 to damage after each evasion, 15 evasion chance)
----
helmets-
skull cap? (20 hp, 5 evasion chance)
viking helmet (30 hp)
cap (20hp, 5dmg)
gold helmet (30hp, 5dmg)
deer horn helmet (20hp, +2 dmg after every kill)
head band (1hp, 50dmg)
armored helmet (50hp, 10amr)
???(not sure what it looks like) (starting armor doubles and adds to hp)
----
i may add more as i level up, or someone else can add it, either way :)
have fun!
(one thing to note, some of the listed gear has to be bought before it can be used, and it seems the listed prices may not be correct(in game) just FYI...)
120k i believe.
once you unlock the other hero classes they are a massive change.
p.s. i had around 80000 at the time and after i bought it i had 15000-ish
build is: hammer(4dmg, add2 amr per sec.), mirror shield(10amr, blocks 1 point of dmg if not broken), deer horn helmet(20hp, add 2 dmg per kill), and here comes the really important part,
you have to start the battle on the first mouse(see pattern the opening article above)
after that, sit back and watch the now invincible hero plow through them without end.(or until he conquers the tile)
Edit: ok, i take that back, he isn't invincible(although he did plow through several hundred enemies XD) and since i wasn't watching it at the time, i'm not sure how he died, oh well.
Second Edit: welp, now i know XD
A new enemy! looks like a wolf!...and a bat...ah.
So it looks like after a 1000 on the tile progress, the monster lineup changes.
the two new enemies i've seen are, bat(31hp) and wolf(60hp)
i'll add the new lineup of enemies(mouse,spider, etc) when i figure it out
it really depends on how much mentor you have, i can be level 17 just from the first 8 fights. But a really good one you can do is barb hero, with the +1 shield per round weapon, the -1 damage recived shield, and the helemt that gives +2 damage every kill, combined with oni +1 hp per kill. This usally allows you to get around 4k in one go.
it seems so until you get past 1000 progress on the tile. after that the battle order, which i wrote down keeps up until 1000 then it changes as Darth[SW] mentions here:
after 1000 the line up goes from mouse->spider->spider->mouse->crab,
to mouse->crab->bat->mouse->wolf->spider->mouse->wolf->crab.
the wolf hits for, i think, 7 points of damage, and the bat is 5, i think, where as the mouse only does 1, the spider 2 and the crab 3, so your armor eventually gets overwhelmed by the new, more powerful attacks.
gets me 20+ runs, which is good when your playing with the oni god.(+1 holiness every monster kill, -10 holiness everytime healing a hero)
Edit: Forgot to mention, the stats above are being affected by the oni benefits( +10 to damage, +1 hp per kill) that helps with the damage quite a bit(my damage is at 70, so i'm guessing the +10 damage is added to the long axe, then doubled by the spiked shield.)