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HP (Hit Points): Determines the amount of damage a character can take. When HP reaches 0 the character will become knocked out. It is possible to revive them if you possess the necessary revival items or skills.
SP (Skill Points): SP affects skill usage. Each skill takes up a different amount of SP and when it reaches 0 or when you no longer have a sufficient amount of SP, you will be unable to preform skills. It is possible to regain SP if you possess the necessary restoration item or even skill.
STR (Strength): Determines the physical power of a character.
VIT (Vitality): Determines the physical defense of a character.
INT (Intelligence): Determines the magical power of a character.
MEN (Mentality): Determines the magical defense of a character.
AGI (Agility): Determines how often a character's turn comes up in battle. It also affects escape success rate.
TEC (Technique): Determines attack accuracy.
LUK (Luck): Determines critical hit ratio and attack avoidance.
MOV (Move): Determines the range of movement a character can take during their turn.
Elemental Attribute Defense: This is determined by the equipment a character has on, whether it be processors or rings. Elemental defense ranges from Fire, Ice, Wind, and Thunder and is specified with percentages.