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Some boss are imbalanced with "怒" stage statue or trial token buff.
I think Spirit Hunter is the hardest boss cause the clone, Fox immortal is a problem too if your damage is low.
I actually found Bandit Leader to be sneakily hard.
And Fox immortal my training with her result is a painful stunlock in a corner of the room.
Instant run loss, no matter how well it went until that point.
Achievement stats will be a bit wonky until the early access players become statistically small. Anglerkun is already up to 3.3%. Should eventually get above Bandit Leader.
The fish and the sea warrior boss don't provide much windows of attack.
Fish turn the head very fast, at mostly only 1 hit safe for hammer, 2 hit is risky.
Bandit leader is really a hard one compare to bosses at same level. He almost like having god tier swordmanship.
Bandit leader counter back too fast, it's another boss that I won't go if he got "怒" stage buff on.
Yes, some new boss feel the safety window too small.
Old boss 怒 I all ok. New boss is crazy.
Also, Eastern Deport 东厂 boss in HARD mode, I totally no idea how to fight it nicely.
His pistol aim so good, he swing sword so often I hardly find chance for 2 hit.
Thanks all for the answers !
If I was a big bad or boss I would dash forward whilst turn around and then counter slash/attack. Because 1. This will make me take less damage then turning around on who ever attacking my back. 2. They might be in a combo so blocking by break my guard. 3- No one expect it.
Some bosses in this game is Attack Attack Attack dodge Attack Attack Dodge. With the rare few that dodge dodge dodge Attack Attack Attack Attack Attack Dodge charge attack dodge
Also the mechanic of rampaging bosses should be better explained in game, I wouldn't know that those bosses cannot be staggered if the Dev wouldn't say it in Discord.
some bosses are very vulnerable if they don't have the pushing wave mechanism. maybe we could reduce the number of invoking pushing waves for some strong bosses.
btw, rampaging bosses don't have the pushing wave.