Devil Slayer - Raksasi

Devil Slayer - Raksasi

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What is trial tokens please ?
Hey I'm new to this game , can someone explain me what is exactly trial tokens ?
I can't figure it out :(
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Showing 1-3 of 3 comments
Tyrian Mollusk Mar 3, 2021 @ 11:03am 
They are piecemeal difficulty options. They are also pretty extreme, like poison does several times the damage or you fight two bosses at the same time.
☠ Smaug ☠ Mar 3, 2021 @ 11:17am 
Oh ok so some types of modificators I see... Earning with victory runs ?
Thks for your reply !
Last edited by ☠ Smaug ☠; Mar 3, 2021 @ 11:17am
Tyrian Mollusk Mar 3, 2021 @ 5:52pm 
"Tokens" is a misleading thing to call them. They are just difficulty modifiers you can switch on and off individually, separate from whatever base difficulty you are playing on. They start all locked and unusable and get unlocked in sequence as you accumulate "soul crystals" which are just based on souls held at the end of a run (whether you lived or died), and don't really do anything but accumulate.

The trial token and soul crystal system isn't available until you win once on normal. After that, the guy on the bottom right of the pre-run room is your interface to them along with changing the difficulty (demonic difficulty is a lot of fun if you don't mind losing :).

Here's the wiki page if you'd like to see what the extra difficulty options are:
https://devilslayerraksasi.gamepedia.com/Trial_Tokens

The system doesn't really make a lot of sense on its own. You turn tokens on and get small multiplier bumps on converting leftover souls to crystals, which accumulate to open up new difficulty options...or you just keep playing and crystals accumulate anyway. The trial token multiplier is awfully low compared to the penalty of having your run cut short and not getting a soul idol charm--something you actually can use, unlike crystals.

Crystals also interact with the soul idol system. That's for after you have a character fully upgraded--I advise getting those character upgrades done before you win with them, or you'll miss out on reward idol charms. The number of new crystals you receive after a winning run can get you bonus charms for your idols, but you still get nothing for accumulating crystals besides the unlocking difficulty mods, and with needing to win to get idol charms, the large difficulty increases hurt you unless you basically find winning trivial.

The whole thing seems specifically for people who are finding the game too easy, so keep that in mind. The difficulty options are sadly not so good for making the game more fun for anyone else, due to reward policy putting winning over difficulty.

I've suggested using accumulated crystals as a pathway to getting extra idol charms instead of only converting the take from after a victorious run (to balance the whole penalizing fun aspect for those of us who like turning difficulty up to where we lose), as well as fixing the need to upgrade a character before winning with them (pretty unfair to penalize the player for winning without full upgrades), but have no idea whether the devs agree with those.
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Date Posted: Mar 3, 2021 @ 7:33am
Posts: 3