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Not saying the encryption is unbreakable I don't think it's worth anyone's time looking into it when the dev themselves have made it clear that they do not want us to touch their code. C# modding is a dead end.
The catch is the game actually uses Lua for scripting. Then again, the scripts are packaged and likely encrypted as well.
I could technically redo the animations and overwrite the skeletons assuming i keep the nomenclature and atlas dimensions intact there's a chance it'd be enough to swap
As a side note i'm pretty sure they didn't mesh their assets, or basic square 4 vertices at best so making skins overrides like.... a nude mod... is super easy
Since they don't answer i'm assuming that's because they're not comfortable with user generated content, so i'm not sure it's worth spending my time over it
Which is kind of a bummer from my perspective because the cheap animations really don't honor the sweet character designs
Anyway the dev kindly answered my question regarding modding in Discord.
They wanted to implement some modding support but they don't really have the time at the moment, especially considering it's a 3-men team with no prior experience of modding support. They would have to do some exploration first, which will take some time.
On the technical side, they have confirmed almost all of the game logic is implemented in Lua. Depending on whether they are shipping the encrypted source files or compiled bytecodes, the difficulty of modding without official support can vary between "very tricky" to "impossible".
Kind of a bummer but I respect their decision and transparency on this. I sincerely hope one day they eventually find some ways to implement modding support.
It's just not often you get an obviously moddable, good looking 2D game; and they're a lot more fun to work on than 3D, at least to me
Will see
I was on the verge of leaving some salty negative review due to the final boss but I eventually pushed through. I can definitely feel your pain.
Some random advice from a scrub:
1. Play in easy mode. I did that and I feel absolutely no shame about it because I wanted to unlock Tindra as soon as possible as well. You can always set it back to normal after you have unlocked everything you want.
2. The girl starts with sword and shield is probably the easiest one. Her innate flat damage reduction also works very well with the reduced enemy damage in easy mode.
3. Grind some souls and unlock some skill and facilities. You'll need every edge you can get.
4. Some random tips for the final boss.
4.1 Stay at medium range against him is dangerous due to how long his attack range is so when you disengage, make sure you run far enough from him.
4.2 His only threatening attack at close range is the bash. I know it's kind of a ♥♥♥♥♥♥♥♥ attack that has almost no wind-up and staggers but it's not unbeatable. Find a rhythm. Dash in when you have an opening (when he do the three swing combo or the smash shockwave thingy), punish, then dodge or parry his bash. After this either disengage (make sure you open up enough distance ), or stay close to him for more chance (a bit risky).
5 At the end of the day, the game is still about maximizing your chance of winning so try to approach it with a mindset of optimization. Try not to lose health and shield when you deal with the mobs. Try get the most value of the health/shield/mana drops.(Use your skill to heal up before picking up all the mana orbs, etc) Try stock up useful item before you challenge the boss. Try spend your gold, keys and material wisely.
The new problem I'm having is that Tindra is... bad.
Probably gets a lot better with upgrades but at the moment... Why the hell do you need to charge your gun to shoot? Keep it loaded and pull the trigger for an instant shot. A pause afterwards to reload would make sense. Reloading just before shooting is crazy.
After you unlock her you start seeing enemies who also have firearms and they shoot faster than she does!
If you can't beat a boss yet chances are you need to fail a few more runs to unlock more skills and relics.
Took me around 12 hours to beat my first playthrough which is probably slow to some better players but i get the feeling that's around the average.
We'd like to support modding, but we haven't done it before, and still trying to figure out what's the best way to do it.
Another problem is that we are a small team of 3 people including only 1 programmer, thus we don't have much energy spending on it for now.
I don't think change c# assembly directly is a good idea, the main logic is implemented in Lua, only fundamental facilities are implemented in C#.
We've considered just release the game un-encrypted, even with some source code, but we still have some concerns, cause that we're a small team and we don't have many methods to protect us from some "bad" things.
I thought that maybe we could provide some API to support the modding in the future, but still need much work to figure out the details.
If anything we can do to make modding easier, just tell us and we'll look into it. (^^ゞ
Thank you
I'm personally not a coder, i'm a game artist and what you're doing with Raksasi is right up my alley
I was looking into reworking the current characters' animations, replacing them, or even further down the line adding new custom characters
Technically it's still possible with some trial and error if i manage to replicate what you did with the existing ones, but for sure if you happened to open the files it would be a whole lot simpler
Swapping assets is easy enough, but reverse engineering your skeleton datas is a different matter
If you take a look at how Red Hook handled their mod support with Darkest Dungeon, they basically opened everything, which made modding flourish
People can still bypass files encryption, it only makes it a lot more difficult and less welcoming to modders
Opening the files would also mean we can upload only the files required for the mod to work, whereas in the current state it requires overwriting a whole .asset file even if it's just for a single asset swap
Which also removes the possibility to use multiple mods at once
(Or we would require some kind of injector which i'm not personally able to create)
But i completely understand if you don't feel comfortable doing so, it's your hard work
Cheers
I don't think it would be respectful for me to try to convince them to open up the script files since this is their game after all but still, it's a loss-loss situation for players, modders and the devs.
We don't want to prevent modding. just want to prevent something like that someone takes the game, makes some small tweaks, then sells it as their work (especially bad guys who have more money and resources for the promotion).
We're a small team without fame, don't have many ways to protect ourselves and we don't know if this game is that popular. so we have to make decisions carefully.
We'll do more research into it, and maybe we can find a good way to support modding well and protect us from bad things at the same time.
I really appreciate the transparency and honesty. I forgot that there are shameless people out there who have the audacity to simply take the game, make some minor modifications then sell the result as their own work. As a Chinese myself I totally understand your points and I'm ashamed that I overlooked such concerns.
I've always been vocal about how some Chinese "developers" are destroying their own market by ripping off each others' work. The fact that honest and hardworking people like you guys have to put in time and effort to protect your work just because some thugs are out there is simply depressing. I hope one day we can live in a world where honest creators don't have to worry about getting screwed over.