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i already verified the game files and reinstalled it
I have my PC hooked up to my TV, which is running 60hz. I don't think I can change that. I already tried toggling the Vsync, didn't change anything for me. It's not necessarily the cutscenes, it's every time the scene or level changes, so for example when a new level gets loaded in.
As stated before, it also starts very slowly. Takes about 0:30 seconds to boot up. And I also noticed I'm not being able to run the xbox game bar over it. Tried this to get a FPS reading as well.
Sorry about the issue. Let's take a look at the crash log. (First try to launch the game to retrigger the crash)
Then type 'Event Viewer' into your Windows search bar. Then click "Windows Logs", then click "applications".
Somewhere near the top of that list will be TWO error reports related to "TerrorOfHemasaurus.exe", if you could paste the Details here, we can then see what the problem is :)
Thanks for being patient!
okay so it looks like a system realted error i think
Application: TerrorOfHemasaurus.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: Microsoft.Xna.Framework.Audio.NoAudioHardwareException at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() at Microsoft.Xna.Framework.Audio.OpenALSoundController.EnsureInitialized() at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[], Byte[], Int32, Int32, Int32, Int32) at Microsoft.Xna.Framework.Content.SoundEffectReader.Read(Microsoft.Xna.Framework.Content.ContentReader, Microsoft.Xna.Framework.Audio.SoundEffect) at Microsoft.Xna.Framework.Content.ContentTypeReader`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Read(Microsoft.Xna.Framework.Content.ContentReader, System.Object) at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.__Canon) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>) at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String) at TerrorOfHemasaurus.AssetManager+SoundEffectAsset.LoadInternal(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.AssetManager+Asset.Load(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.AssetManager.Update(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.Game1.Update(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.DoUpdate(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) at TerrorOfHemasaurus.Program.Main()
This might be a silly question, but does your computer have sound output? The report suggests you either have no sound card / onboard audio, or the one that you do isn't compatible (but it would have to be rather old for that to be an issue).
Alternatively it could be a Windows issue with the default sound device on your computer.
If you right click on the sound icon in the lower right toolbar on Windows, and then go to "Open Sound Settings", do you see anything under output device?
its a silly but valid question, but yes it does have an output device and its up to date
Also, what audio device are you using?
i tried restarting and that still didnt fix it, im using the default speakers from this laptop that use realtek audio.
but whats weird is when i go to sound settings and trz to test the audio it says that "this device is being used by another application" any idea i could find out what is using it?
Does the lag clear eventually? Like can you load into a stage and then let it clear and then play normally?
Also, if you could go ahead and send me your system specs.
Do you have an HDMI cable plugged in to use a different monitor than the one on your laptop? If so, does that monitor have integrated speakers? Also, if so, try unplugging it and see if that makes the issue go away.
no i have no display connected
Right click on your on the sound icon, then go to "Open Volume Mixer". Then click on the picture under "Device" and a window will pop up. Go to the "Advanced" tab, and then uncheck "Allow applications to take exclusive control...".
Then restart your computer and try again :)
If that doesn't work, go back to that same place and uncheck the other box that prioritizes exclusive control applications too and restart again.
damn that worked thanks a lot