Terror of Hemasaurus

Terror of Hemasaurus

 This topic has been pinned, so it's probably important
Cow_102 Oct 17, 2022 @ 6:51am
Terror of Hemasaurus: Bug Reports
Hello!

Thanks for playing Terror of Hemasaurus - hope you're enjoying it. If you should happen to encounter any bugs, issues, or general weirdness, please leave a comment in this thread.

Matt | Digerati
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Showing 16-30 of 107 comments
game doesnt start for me, it loads for a few seconds then it quits.
i already verified the game files and reinstalled it
porkuskorpz Oct 18, 2022 @ 1:36am 
Originally posted by Loren:
Originally posted by porkuskorpz:

The game takes quite alot of time to start up at first (I don't know it it is related). First time I started the game and I had three instances running. So at first I thought this was causing my problem. I exited al games, and tried a fresh start. I noticed that the cutscenes were still pretty slow. I turned the FPS counter on to see if I was having bad FPS. It states it's running at around 10 to 15 FPS. If I change from 1080p to 720p the FPS goes up drastically, even when I change the setting back to 1080p.

Although whenever the game switches from scene/level the FPS drops again, and I have to use the described trick again to up the FPS. It breaks immersion as you can understand.

Thanks for checking this out by the way!

Edit #1: I'm playing on a 16gb RAM, AMD Ryzen 5 3400G

Edit #2: Minimizing with the Windows-key and maximizing the game seems to have the same effect. Starts low FPS > gets tot 30 FPS after mini- maximizing

Edit #3: The problem still persists when switching scenes/levels though. It must be something "fullscreen"-related. When I play the game windowed it gets up to 60 FPS no problem.

That is very bizarre. Especially because the cutscenes are so low tech they could probably run on a SNES :D

Try toggling "Vsync" in the graphic options and see if that has any effect.

Also what refresh rate are you running on your monitor? I am thinking it must be something weird going on and not a performance problem because the cutscenes aren't taxing in anyway. If you are running a crazy high refresh rate, try lowering it just to see what happens.

Thanks for your patience!

I have my PC hooked up to my TV, which is running 60hz. I don't think I can change that. I already tried toggling the Vsync, didn't change anything for me. It's not necessarily the cutscenes, it's every time the scene or level changes, so for example when a new level gets loaded in.

As stated before, it also starts very slowly. Takes about 0:30 seconds to boot up. And I also noticed I'm not being able to run the xbox game bar over it. Tried this to get a FPS reading as well.
Loren  [developer] Oct 18, 2022 @ 1:51am 
Originally posted by Canadian Gamer:
just confirming the crash on Steam Deck. pause game, hit left bumper, game crashes.

Loving the game, though!
Do you guys get any leaderboard notifications at the end of a stage? Like the one that shows your rank and score?
Loren  [developer] Oct 18, 2022 @ 2:12am 
Originally posted by Azulu The Lord Of Chaos And Doom:
game doesnt start for me, it loads for a few seconds then it quits.
i already verified the game files and reinstalled it
Hi,

Sorry about the issue. Let's take a look at the crash log. (First try to launch the game to retrigger the crash)

Then type 'Event Viewer' into your Windows search bar. Then click "Windows Logs", then click "applications".

Somewhere near the top of that list will be TWO error reports related to "TerrorOfHemasaurus.exe", if you could paste the Details here, we can then see what the problem is :)

Thanks for being patient!
Originally posted by Loren:
Originally posted by Azulu The Lord Of Chaos And Doom:
game doesnt start for me, it loads for a few seconds then it quits.
i already verified the game files and reinstalled it
Hi,

Sorry about the issue. Let's take a look at the crash log. (First try to launch the game to retrigger the crash)

Then type 'Event Viewer' into your Windows search bar. Then click "Windows Logs", then click "applications".

Somewhere near the top of that list will be TWO error reports related to "TerrorOfHemasaurus.exe", if you could paste the Details here, we can then see what the problem is :)

Thanks for being patient!

okay so it looks like a system realted error i think

Application: TerrorOfHemasaurus.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: Microsoft.Xna.Framework.Audio.NoAudioHardwareException at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() at Microsoft.Xna.Framework.Audio.OpenALSoundController.EnsureInitialized() at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[], Byte[], Int32, Int32, Int32, Int32) at Microsoft.Xna.Framework.Content.SoundEffectReader.Read(Microsoft.Xna.Framework.Content.ContentReader, Microsoft.Xna.Framework.Audio.SoundEffect) at Microsoft.Xna.Framework.Content.ContentTypeReader`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Read(Microsoft.Xna.Framework.Content.ContentReader, System.Object) at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.__Canon) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>) at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String) at TerrorOfHemasaurus.AssetManager+SoundEffectAsset.LoadInternal(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.AssetManager+Asset.Load(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.AssetManager.Update(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.Game1.Update(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.DoUpdate(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) at TerrorOfHemasaurus.Program.Main()
Loren  [developer] Oct 18, 2022 @ 2:24am 
Originally posted by Azulu The Lord Of Chaos And Doom:
Originally posted by Loren:
Hi,

Sorry about the issue. Let's take a look at the crash log. (First try to launch the game to retrigger the crash)

Then type 'Event Viewer' into your Windows search bar. Then click "Windows Logs", then click "applications".

Somewhere near the top of that list will be TWO error reports related to "TerrorOfHemasaurus.exe", if you could paste the Details here, we can then see what the problem is :)

Thanks for being patient!

okay so it looks like a system realted error i think

Application: TerrorOfHemasaurus.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: Microsoft.Xna.Framework.Audio.NoAudioHardwareException at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() at Microsoft.Xna.Framework.Audio.OpenALSoundController.EnsureInitialized() at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[], Byte[], Int32, Int32, Int32, Int32) at Microsoft.Xna.Framework.Content.SoundEffectReader.Read(Microsoft.Xna.Framework.Content.ContentReader, Microsoft.Xna.Framework.Audio.SoundEffect) at Microsoft.Xna.Framework.Content.ContentTypeReader`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Read(Microsoft.Xna.Framework.Content.ContentReader, System.Object) at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.__Canon) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>) at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String) at TerrorOfHemasaurus.AssetManager+SoundEffectAsset.LoadInternal(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.AssetManager+Asset.Load(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.AssetManager.Update(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.Game1.Update(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.DoUpdate(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) at TerrorOfHemasaurus.Program.Main()

This might be a silly question, but does your computer have sound output? The report suggests you either have no sound card / onboard audio, or the one that you do isn't compatible (but it would have to be rather old for that to be an issue).

Alternatively it could be a Windows issue with the default sound device on your computer.

If you right click on the sound icon in the lower right toolbar on Windows, and then go to "Open Sound Settings", do you see anything under output device?
Originally posted by Loren:
Originally posted by Azulu The Lord Of Chaos And Doom:

okay so it looks like a system realted error i think

Application: TerrorOfHemasaurus.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: Microsoft.Xna.Framework.Audio.NoAudioHardwareException at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() at Microsoft.Xna.Framework.Audio.OpenALSoundController.EnsureInitialized() at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(Byte[], Byte[], Int32, Int32, Int32, Int32) at Microsoft.Xna.Framework.Content.SoundEffectReader.Read(Microsoft.Xna.Framework.Content.ContentReader, Microsoft.Xna.Framework.Audio.SoundEffect) at Microsoft.Xna.Framework.Content.ContentTypeReader`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Read(Microsoft.Xna.Framework.Content.ContentReader, System.Object) at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.__Canon) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>) at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String) at TerrorOfHemasaurus.AssetManager+SoundEffectAsset.LoadInternal(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.AssetManager+Asset.Load(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.AssetManager.Update(Microsoft.Xna.Framework.Content.ContentManager) at TerrorOfHemasaurus.Game1.Update(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.DoUpdate(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) at TerrorOfHemasaurus.Program.Main()

This might be a silly question, but does your computer have sound output? The report suggests you either have no sound card / onboard audio, or the one that you do isn't compatible (but it would have to be rather old for that to be an issue).

Alternatively it could be a Windows issue with the default sound device on your computer.

If you right click on the sound icon in the lower right toolbar on Windows, and then go to "Open Sound Settings", do you see anything under output device?


its a silly but valid question, but yes it does have an output device and its up to date
Loren  [developer] Oct 18, 2022 @ 2:30am 
Originally posted by Azulu The Lord Of Chaos And Doom:
Originally posted by Loren:

This might be a silly question, but does your computer have sound output? The report suggests you either have no sound card / onboard audio, or the one that you do isn't compatible (but it would have to be rather old for that to be an issue).

Alternatively it could be a Windows issue with the default sound device on your computer.

If you right click on the sound icon in the lower right toolbar on Windows, and then go to "Open Sound Settings", do you see anything under output device?


its a silly but valid question, but yes it does have an output device and its up to date
Hmmm, I know this is an obvious one, but try restarting your computer then. It could be that some other application has seized control of the audio device and isn't playing nice and sharing access to it.

Also, what audio device are you using?
Originally posted by Loren:
Originally posted by Azulu The Lord Of Chaos And Doom:


its a silly but valid question, but yes it does have an output device and its up to date
Hmmm, I know this is an obvious one, but try restarting your computer then. It could be that some other application has seized control of the audio device and isn't playing nice and sharing access to it.

Also, what audio device are you using?

i tried restarting and that still didnt fix it, im using the default speakers from this laptop that use realtek audio.

but whats weird is when i go to sound settings and trz to test the audio it says that "this device is being used by another application" any idea i could find out what is using it?
Loren  [developer] Oct 18, 2022 @ 3:26am 
Originally posted by porkuskorpz:
Originally posted by Loren:

That is very bizarre. Especially because the cutscenes are so low tech they could probably run on a SNES :D

Try toggling "Vsync" in the graphic options and see if that has any effect.

Also what refresh rate are you running on your monitor? I am thinking it must be something weird going on and not a performance problem because the cutscenes aren't taxing in anyway. If you are running a crazy high refresh rate, try lowering it just to see what happens.

Thanks for your patience!

I have my PC hooked up to my TV, which is running 60hz. I don't think I can change that. I already tried toggling the Vsync, didn't change anything for me. It's not necessarily the cutscenes, it's every time the scene or level changes, so for example when a new level gets loaded in.

As stated before, it also starts very slowly. Takes about 0:30 seconds to boot up. And I also noticed I'm not being able to run the xbox game bar over it. Tried this to get a FPS reading as well.
Hmm, does your TV have a game mode? Can you disable any visual processing it might be doing (like frame smoothing and such)?

Does the lag clear eventually? Like can you load into a stage and then let it clear and then play normally?

Also, if you could go ahead and send me your system specs.
Loren  [developer] Oct 18, 2022 @ 3:29am 
Originally posted by Azulu The Lord Of Chaos And Doom:
Originally posted by Loren:
Hmmm, I know this is an obvious one, but try restarting your computer then. It could be that some other application has seized control of the audio device and isn't playing nice and sharing access to it.

Also, what audio device are you using?

i tried restarting and that still didnt fix it, im using the default speakers from this laptop that use realtek audio.

but whats weird is when i go to sound settings and trz to test the audio it says that "this device is being used by another application" any idea i could find out what is using it?
Okay so something is definitely seizing control of it somehow.

Do you have an HDMI cable plugged in to use a different monitor than the one on your laptop? If so, does that monitor have integrated speakers? Also, if so, try unplugging it and see if that makes the issue go away.
Originally posted by Loren:
Originally posted by Azulu The Lord Of Chaos And Doom:

i tried restarting and that still didnt fix it, im using the default speakers from this laptop that use realtek audio.

but whats weird is when i go to sound settings and trz to test the audio it says that "this device is being used by another application" any idea i could find out what is using it?
Okay so something is definitely seizing control of it somehow.

Do you have an HDMI cable plugged in to use a different monitor than the one on your laptop? If so, does that monitor have integrated speakers? Also, if so, try unplugging it and see if that makes the issue go away.

no i have no display connected
Loren  [developer] Oct 18, 2022 @ 3:34am 
Originally posted by Azulu The Lord Of Chaos And Doom:
Originally posted by Loren:
Okay so something is definitely seizing control of it somehow.

Do you have an HDMI cable plugged in to use a different monitor than the one on your laptop? If so, does that monitor have integrated speakers? Also, if so, try unplugging it and see if that makes the issue go away.

no i have no display connected
Okay, we need to disable exclusive control then.

Right click on your on the sound icon, then go to "Open Volume Mixer". Then click on the picture under "Device" and a window will pop up. Go to the "Advanced" tab, and then uncheck "Allow applications to take exclusive control...".

Then restart your computer and try again :)

If that doesn't work, go back to that same place and uncheck the other box that prioritizes exclusive control applications too and restart again.
Last edited by Loren; Oct 18, 2022 @ 3:35am
Originally posted by Loren:
Originally posted by Azulu The Lord Of Chaos And Doom:

no i have no display connected
Okay, we need to disable exclusive control then.

Right click on your on the sound icon, then go to "Open Volume Mixer". Then click on the picture under "Device" and a window will pop up. Go to the "Advanced" tab, and then uncheck "Allow applications to take exclusive control...".

Then restart your computer and try again :)

If that doesn't work, go back to that same place and uncheck the other box that prioritizes exclusive control applications too and restart again.

damn that worked thanks a lot
Loren  [developer] Oct 18, 2022 @ 3:52am 
Originally posted by Azulu The Lord Of Chaos And Doom:
Originally posted by Loren:
Okay, we need to disable exclusive control then.

Right click on your on the sound icon, then go to "Open Volume Mixer". Then click on the picture under "Device" and a window will pop up. Go to the "Advanced" tab, and then uncheck "Allow applications to take exclusive control...".

Then restart your computer and try again :)

If that doesn't work, go back to that same place and uncheck the other box that prioritizes exclusive control applications too and restart again.

damn that worked thanks a lot
Yay! Thanks for being patient and hanging in there :) I hope you have fun with the game!
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