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报告翻译问题
I agree that there are inconsistencies in the swing timing, for a few reasons.
Another user has already discovered that the swing timing changes (dramatically) depending on where you set your aiming marker. There are partial shots that require a full normal perfect swing, and there are partial shots that do not. Knowing the game quirks is key to the first step: knowing the requisite timing before you start your swing.
The timing also changes depending on whether you're hitting a wood, an iron, or a wedge.
It also changes whether you're hitting a chip, a flop, a pitch, or a splash.
It also changes if you change your angle of attack, or attempt a fade or a draw.
It also changes when the frame-rate jumps up or drops down, based on more or less scene rendering... which is the reason why it appears random, when that issue affects nearly every game with a timing element; which is why old games perform better on newer tech -- even when consoles release hardware improvements: the users on the newer consoles see the game faster than the users on older consoles.
So, yes, the game is inconsistent... and, in fact, some of the variation is programmed directly into the gameplay. But, that doesn't mean that it's random. It just means that the game is smarter than your average cheeser.
You see, a script cannot work if the user is not very bright, and thinks that one script would apply equally to every shot. The reason that there are multiple timings, is precisely to foil those that think they can script a perfect motion. So, they programmed it to change very often, situationally, and based on the power percentage, amongst several other factors.
So, technically, both sides of this discussion are correct... but the grey area is that both sides are slightly misinformed as to the depth of their side of the ledger.
Bottom line is that yes, it's impossible to free-hand a perfect swing every time, even if you knew the correct timing adjustments for swing types and situation... because of the inevitable frame spikes. But, that's pretty obvious, that nobody is perfect down to 1/100th of a second, which is why in track and field, a false start is given when runners have been determined to jump the gun... even when they technically started running after the gun.
But, if you mitigated the graphics issues by getting a supercomputer, or even just a better graphics card, you would realize that the game is not random. It's just a lot to take in, which defeats most scripts because scripts are only as intelligent as their maker. The script maker is assuming, wrongly, that the game is doing something random, when in fact, the script maker just isn't accounting for enough variables in their script... and ultimately could never do so, until they A: understood the nuances in variable swings, and B: had total control over their framerates. (highly unlikely)
So, essentially, you would need 100 unique scripts for each power percentage, 100 for each and every club, and 100 for each and every shot type. That's upwards of 1,000 or more unique scripts. Which is exactly the point. You're not supposed to be able to script the swing; you're just supposed to use your own feel for the shot, and adjust on the fly... take your lumps, and endeavor to recover well.
Golf is about the grind, not hitting 350 yard drives down the center -- 100% of the time. The top tour pros can only do that about half the time, even when they're at the top of their game. Otherwise, they have to dial it back to 285-295 yards, to get a consistent fairway finder. So, in that way, this game is similar to the difficulty found within the game of golf.
Anyhow, you can always turn the whole swing timing off, but since it's basically the hardest part of the game to manage... you wouldn't then actually be playing on Legend, Master, or even Pro difficulty, anymore, right?
THAT ^^^^^^^^^^^^^
What i reeeally suck at is putting and that's where my game goes pear-shaped.
It's kind of maddening to know that you didn't screw up, but that the output was different from what you put in.
"Be super precise, but also we're going to artificially ruin your precision"
The lagspikes/framedrops are another issue.
It's a piece of piss to hit perfect after perfect, even on legend, offline. It's when you go online it gets crazy. This is not intentional.
They will eventually patch it.
As a legend player, i can only say about swing timing..
The setting in difficulty settings, is the wrong way round... you have to turn on Swing Timing to turn it off..
This i think is confusing a lot of people, me included until recently.
with swing timing off, even on Legend your swing stays pretty straight even with errand shots to right or left.
With it on... your swing really shows with errant shots.. a really fast/slow can cause the ball to go 90 degrees right/left.
It is the only difficulty setting that requires you to turn it on, while all the others require you to turn off to play the game with harder settings..
I find this very unusual, i have even been called a cheat for having swing timing difficulty turned off
Its stupid enough of a setting that with legend on and that setting off i can -12-16 under par pretty much any course on easy course settings..
But with Swing timing on, i have to play at amateur / pro am to enjoy a round and get evens to -5.
This 100%
Offline i can manage to get around 90% perfect swings in different angles and different clubs or shot types. As soon as i go online i keep getting red fasts or red slows pretty much throughout the whole match. It is simply frustrating. I have a feel that lag and frame skips or simply connecting from europe to us or any huge distance between players is causing the timing to go completely bonkers .
So the game is basically unplayable unless you tinker with the settings until they are perfect. Wow what a well designed game!
Like I have said before I would love to get my money back.