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The button to pass your turn is very hidden, took me like a minute to find it.
After quest phase its hard to keep track who finished what quest and what stat they decided to level up.
It's also hard to track the number of cards players have on their hand, would be nice to have a number for it like for clan stats always on the screen.
God's gift phase - only one person seems to be picking a card at a time, there is no reason why it should not be simultaneous between all players! Would also speed up the early game a lot.
After multiple games I see that its clearly not visual enough what has been pillage and what is still available
Players should be able to play combat cards at the same time to speed up the game, the card back can be hidden until all have placed their cards
After playing more games you kinda get used to the interface, still my original post still applies. It's more that you know what to look for than before. It can still be hard to keep track on what everyone plays as the cards disappear really quickly
The game does not visually tell you after you finish all your rage or when you are about to use your last rage. Would be good to show it clearly what players are out of rage and when you are about to use your last rage + when your out. This could cause confusion to new players when they suddenly stop getting a turn.
When placing a monster and your unit cap is full the game does not give you a warning that you won't be able to place that monster. Saw an opponent do a major mistake because of this. Sure its his mistake for not keeping an eye on it at the same time its a beginner trap.
There does not seem to be any indication where future Ragnarök will happen, you can only see the one that happens in the current age. This information should be clearly shown.
In age 3 close to the end of the game something happened, opponent never ended his turn, said oops a few times (seems something happened) then dropped out. Even after he dropped out his turn never ended so the 3 of us left in the game could not finish.In the end everyone had to leave the game without any winner.
Maybe after player leaves it should forcefully pass the turn or during beta at least at an option where you can force pass your turn in escape menu when these kind of bug happens, at least to prevent the game from getting stuck and reset the triggers. Not sure if it would help but just maybe :).
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When I left the game a message popped up - Game aborted, all players used up their timers. Maybe there is a bug connected to player turntimer. How much time you have left is not really visible during the game so it's hard to tell.
If you steal rage it does not go over your start of turn cap. Example if your start of turn cap is 8 and you have 8/8 rage when you steal from someone it does not go to 9/8. In the base game ruleset(and reading faq online) you should get that rage except if it goes over 12 (the max limit).
Bug: Log text showing through cards
Between ages if you have the game log up the text from the log goes through the card that are above it. This can also happen with the STR number of cards, they sometime block the card text, making it hard to read.
Computer information: Windows 10 home; intel i5-3570K cpu, 16GB ram, 64-bit OS, AMD radeon RX 5700 XT graphics card, 237BG SSD in RAID 0 config
What precisely happen and what you've done before it happens: 1st crash was after 3 mins in a game, 2nd crash after 7 mins and then 3rd crash after 13 mins in a game. All single player games with 2 AI opponents at normal difficulty. No obvious trigger for crashes as I was doing different things each time it happened.
What did you expect when you do the last action before the bug: n/a
I tested it during a whole game and it worked perfectly fine for me.
You can select the land and it s highlighted in green for dropping an additionnal warrior.
Note that if you already have max miniatures on board based on your horns stat, it will not work of course.
Hello,
When i received the key a few hours ago, i couldn't wait to test the game, after finally getting the time for that, i decided to play a first game vs 2 AI (3 player game)
I played wolf clan (dunno if it matter in order to find my bug) against bear and snake (both easy and random) and if i really like the music (good, but maybe too repetitive for it's own good), i've to admit that the game doesn't feel intuitive at all !
Here are a few complains an bugs :
1) Almost no validation at all (the only validation is a pass button if you don't want to react to a pillaging action), it's very annoying as i accidently clicked on something a few time in order to find what i can or cannot do.
2) no roll back, even if what i did has no consequences (ex : pillaging an area where i fill all the slots, or ending your turn (i ended my 3rd age with 3 remaining rage, a quest, an upgrade in hand and plenty of troop to send to valhala))
3) after 3 ragnarok, i still don't know where the next destroyed area will be, preventing me from the benefits of this wonderfull event. i tried to find the information and this is how i ended skipping my turn accidently (thanks no roll back and no validation)
4) march is supposed to allow to move multiple units from one province to a single other one province, saddly, i didn't find the way to do it... since there's no roll back nor validation, i did wasted a lot of march actions...
5) Valkirie has no horse... ok, the ingame miniature doesn't have one either.. but yyou missed the opportunity to make her join the battle field on one...
6)i couldn't play heimdal's watch battle card... quite annoying for a battle card... specially one that allow to discard other player's cards !
7) when a battle's triggered and you have the opportunity to join in, there's no displayed information about where the battle is...
Just add the name of the province on the shield, plus make the area shiny or something obvious but it's freaking annoying...
8) where are oracle and gods expansions ?
Nor everything is bad however, here are the good points
1) Maybe i didn't played the game for too long (thanks rising sun), but i believe there's new cards that doesn't exist (i don't remember that card that allow to sacrifice 2 troops as an action... for exemple)
2) the music
3) the game is very close to what he's has a board game.
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I played a few other games vs ai because i couldn't get a game vs players...
2 new bugs to add for me...
1)in vs player, it seems like i've only one option in every combo box..., after that, i have "option B" and "option C"...
3 options is clearly not enough since you have mystic and gods, you need at least 4 options
"vanilla"
Mystic
Gods
Mystic + Gods.
2) i've infinite loading when searching for players... or maybe it's normal to wait at least 20 minutes without finding a game or a single player ? might be related to the first bug.
One last thing, is it me or there's no kickstarter monsters ?
In battle, since you can see the card backs before fights happen you can see the back of a card before it is your turn. This allows you to predict what card your opponent is using easily, such as steal rage in age 2. In the original rules you can hide the card you are playing and all battle cards are played at the same time, this takes away mind games involved.
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I let a friend of my try out the game, he has played blood rage boardgame 2 times and has experience in videogames. He was completely lost and pretty much everything I mentioned in the original post happened. He knows the game but not memorized all the cards and monsters.
Did not figure out how to pillage, was trying to drag units on the field, did not realize how to use cards right away (trying to click instead of drag). Did not find ragnarök territory and so on, had hard time keeping track where each player units are(and his own and so on...
After Age 1 he didn't really want to continue as he had no idea what was happening.
An experienced play can navigate the interface as they know what everything does but it seems that it needs some major improvements if the game wants to draw new blood into the game. I doubt tutorial is enough to solve this.
Odin's smite was used and both me and my oppoment were brought down to 0 str. My card had 2str and his card has 1str, so even with 0 warriors left I won the fight and should have been able to get a win and pillage successfully.
The game however took it as a draw and all troops got destroyed.
I checked faq's online and rules and confirmed this is the case. Having a troop alive is irrelevant when it comes to winning combat.
Bug: Player can't end his turn
My opponent had lots of rage left while I had 0 rage, after he did a pillage he played a quest card and after that could not end his turn. The game pretty much froze and we could not continue our duel.
Bug: Pass in combat
I noticed in one game the pass button was still clickable even if it was not my turn in combat, even if the button it self disappears if you click the area it still makes the sound like its still there. After I pressed it accidentally in a game it froze and no one could continue their turns.
I wonder if there are more cases like this in the game, that would mean a doubleclick or a click at the wrong spot at the right time might be causing games to stop working.
Even when a player leaves a game often that player lingers in it and never times out, this can cause a turn to be stuck on them forever with nothing happening.
Forfeits:
When a player forfeits a AI seems to take over but there is no notification that this happens and it looks like he is still playing in the game, this needs to be communicated more clearly!
If the last player forfeits the game should end (or I as the last player should have the option to end it) instead of being forced to play the rest of the game vs AI opponents. This happened to me when Playing a 1v1, my opponent forfeited but the game continued with an AI even though I had no interest in doing so.
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Sometimes when the game seems to bug out and freeze players, if I rejoin the game it gets fixed(if I'm one the players in that action). Seen it work 2 times now during combat
Friggs sacrifice combo with Dragon is not working properly. When I destroy my own ship it should give me glory for destroying them but currently it does not give any glory.
This can be done multiple time with Frigga's Domain that llows you to spend 1 rage to invade from valhalla but it gave 0 glory each time I tried.
I hope this feedback is being useful, would be nice to see a dev confirmation on that :).
No hot seat on single player commputer (not sure anyone need it ... yet)
impossible to invite people (from the chat) by right clicking on their name or from you friend list
No private game
I just lost 5 rage after a fight i wasn't part of... i know it's due to last pillaging area, but without a message like "all province has been pillaged" it really feel like a bug...
Had 4 warriors in ygdrasil with master in arms (base strengh of 2 for each warrior, each pair have strenght 6), first round i was at a strenght of 12 (normal, i had no cards left to play) but one player played discard the battle cards than play a new one...
Second round i was at a total strenght of 8... should have been at 12 since nothing is cancelling master in arms
When you have special clan upgrade abilities it is not obvious that you need to click the cards to activate them, there is no visual hints that you can do so, these cards should glow to show that you can do an action with them!