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After you leveled up open your inventory and select your journal. There you level up.
Is that easy ? I read walkthrough you need to hit an enemy 100 times to increas a x skill with a 0.8 increase toward it ... etc etc ... make a sheet of skills you want to raise , apply this formula : strength+ level/2 == desired outcome ... etc etc . Whats the truth goys ?
So play your prefered style, and put points into the attrebutes which gives you the best bonus.
Yeah that's the complicated min-max stuff you said you don't care about. Go out and hit things with your mace, while wearing heavy armor, and cast spells. You'll get skill ups. When you kill things and explore you get experience. Those will get you level ups. Try to get some skill ups in between level ups (not hard to do at all).
I think for a bunch of 5 I got 1800 exp points
IIRC it's 1-5 skill ups give +2, 6-7 give +3, 8-9 give +4, and 10 gives +5 (the max). I find it's pretty hard to get even 6 skill ups on combat skills because kills give XP, but you can definitely grind things like spell casting and Athletics if you really want to. It is EXCEEDINGLY slow to get +10 skill ups per level for anything except Alchemy (for max bonus to Int) in my experience though.
You can use fists or the worst possible weapon so it takes a long time before you kill an enemy for increasing combat skills. And yes Alchemy is a great way to get +5 Intelligence every level up. For casting skills you can just use the worst possible spells like the lowest healing spell so you cast it more often and so on. Also sneaking near enemies against a wall. Always jump for overland travel and so on. Its basically the same BS you pull in vanilla Oblivon to get +5 Attributes.
In addition if you level up Nehrim doesnt force you to click on your journal to actually level up. You can just wait until you get the +5 then level up once.
Yeah, but all of the skills level up at like 1/3 of the Oblivion rate so I find it's not really worth the time. I barely find it worth the time in Oblivion though, since doing stuff like sneaking into a wall for a few hours is anti-game play (and Nehrim is balanced around +2 or 3 stats per level, not 5).
Besides that they could have easily got rid of all that by just changing it so it doesnt matter or count the skill increases you get from trainers for attributes too.
But the current system is even so it discourage going to a trainer and spend your learning points because if you get it up to 100 there are no skill increases in that skill anymore which means you get penalized at level ups because your attribute bonus may be lower since you cant get it from that skill anymore.