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Seriously? You call $8 for a minimum play time of 8.5 to 13.5 hours (based on the few available reviews) steep? That's a maximum price of $0.59 to $0.94 per hour. Everyone is entitled to their own opinion, but I don't see how anyone could call that steep.
I'm comparing it to other nonogram games. I've got one on mobile with more than 600 15x15 grids and over 350 20x20 grids for half that price.
I'm not even asking for that many grids but even the ePicross games on the 3DS eShop provides more grids for €5.
(and I won't even mention Picross Touch on Steam which is free and has thousands of user-made grids).
Don't get me wrong, this game clearly has more thought built into it than most other games, it's very well polished but 100 grids is still not much for that price in my opinion.
From what I remember the Picross E ones has just a little more in total puzzles, but that total was also somewhat divided into normal mode and free mode. And as I also recall Free Mode was the exact same puzzles as Normal, but they didn't tell you when you made a mistake. So if you ignore the repeats it has a close to if not more puzzles than those.
The latest Picross e I have is the 7 (I have all of the previous ones as well) and there's
- 150 picross grids
- the same 150 picross but w/ the mega picross rule
- 3 Micross for a total of about 150 10x10 grids
- and 15 bonus grids (if you have previous titles).
For €4.99 while this game is at €7.99. Not taking into account the polish on the 2 games (the 3DS games are pretty bare) it doesn't really compare.
Other Picross games may be cheaper, but they're not that cute and their user interface usually is clunky. This game (while very simple I agree) is way more beautiful and very pleasant to play. I you're a die hard player, you may want to pass, but if you want to start in the picross world, the game is great.
I have to admit, I can't understand people playing on a 800€ computer refusing to pay 8€ for a game devs worked on for months. And as for the 1$ per hour, next time you order a coffee, please come back and tell us what's the hourly rate of you espresso...
why would you start with a picross/nonogram that's against a timer and you're punished for mistakes as soon as you make them?
agree on your other point though.
I can't talk for others but I game on a €250 laptop that is 7 years old.
Also, I did remark that the game looked a lot more polished than pretty much every other nonogram games I've seen. That's definitely a + but I'm still gonna pass for now.
1. The timer pressure is pretty light and on the chest levels, there's no timer
2. Objects can give you a convenient help if you struggle (I've never seen Picross with bonus, but maybe they do exist)
3. The other picross games I've played don't tell you when you do a mistake. We've all been struggling at the end of a puzzle for a loooong time trying to shift squares around and match the numbers :D
All in all, I found the game quite easy, so I assumed it was a nice one to start :)
I'm not a game designer, not sure how they'd go about making nonogram-based combat work that's not like this (match-3 is different, you're not solving logic puzzles there, can be turn-based using the same board, etc.), but the timer counting down and getting punished for mistakes are major dealbreakers even on their own when it comes to any puzzle game, really, and having both is way too much.
I'm still interested, mostly because of genre combinations and such, so might bite when it gets really cheap, just for novelty.
This is hardly the first nonogram game to have such a thing. Nintendo's Picross games have a timer that counts up but when you make a mistake the timer goes up for the first 5 mistakes you make. And the Picross DS game had an extra set of puzzles that only unlocked when you finished all the other puzzles and had a culmative time of less than 60 minutes. I didn't mind it as it encouraged me to finish the puzzles as quickly and accurately as I could and I developed strategies to do them rather than just guess blindly and hope for the best as I would have with no consequences.
I have played at least 70 levels (plus all the challenges along the way) thus far and have only "failed" once and that was on a challenge where you are not allowed to make a mistake and I accidentally misclicked. I have not died to a monster or really felt pressure from the "timer". Especially since completing a row/column resets the monster's attack bar. Plus the monsters will occasionally miss anyway.
if you 'solve' nonograms with guessing, you're doing it wrong, it's not minesweeper. and it will absolutely have consequences, as you won't be able to solve the level if your guesses are wrong.
exactly why I avoid games like this. it's not a guessing game but misclicks happen, you correct what you clicked accidentally and move on. except here you have to start over, no thanks.