Firestone: Online Idle RPG

Firestone: Online Idle RPG

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Kegbelly Jun 9, 2021 @ 4:52pm
my opinion of this game
this game seems limitless with it choices but infact is linear with no opportunity to do anything clever with your hard earned upgrade points , i played abit and relized when i reached a point cap in my personal tree i could not upgrade what i wanted until i had unlocked level 10 off the tree which really did mean grinding a ton of stuff i really did not want first ,
the game stretches out the points in your paths to the max making you grind alot off stuff you might not value just cause the developer wants it tha way so you pay money to save time , the F2P is brutal. their is just no strategey guys . you could be a chess grand master but for all your cleverness this game wont allow you to do it

that sums it up for me just nothing in it for the clever mind just paywalls and long grind
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Showing 1-5 of 5 comments
marzz Jun 10, 2021 @ 12:49am 
You afk, you increase, you afk, you spend your points, end
76561199027818698 Jun 10, 2021 @ 5:43am 
To be honest I'm glad that people are realising this. And this is just the early parts of the game, where you already encounter slow ability slope vs steep progress slope.
I've written a more complete analysis here not long ago, though the maths probably detracts people.
https://steamcommunity.com/app/1013320/discussions/0/3112530528184496318/

It's not hard to figure out that the game is pretty aggressively cash-grabbing (but likely doesn't even offer too much fun if you do pay the cash). I know that some people always counter this point with 'the devs need to feed on this', which looks convincing but can be easily countered:
>EA also feeds on this. Seriously, all those cash-grabbing mobile games that are a disgrace to the term '9th form of art' can be defended with just this. Amirite?
>Players paid, devs repaid them with... Warfront.

And even the so-called 'improvements' to the game exhibit this trait all the time:
>New servers - People have already talked about old guilds dying out, example https://steamcommunity.com/sharedfiles/filedetails/?id=2134359407
>Anti-cheat - Cheaters in PvP games harm other players, idle games no. And the interactive part of the game is not even prone to cheating (data stored on server). Compare Anti-Idle The Game, where cheaters are merely blocked from leaderboards back on Kong, and NGU Idle where the devs don't care.
>Warfront - You can't even use your gems. This is essentially a second game that adds bonus to the main game, but NOT THE OTHER WAY AROUND. There's nothing in the main game that adds bonus to Warfront. And Warfront has an even steeper progress slope, as in BLATANTLY and SIGNIFICANTLY steeper plus with the gameplay LINEAR and BORING to the point that it makes notoriously cash-grabbing mobile games look more fun. Talking about a second game, what if it actually is released as one? The ratings would definitely have been 'overwhelming dislike' or something.
Last edited by Fiat_Arfoire; Jun 10, 2021 @ 6:21am
DistantFluxSA Jun 11, 2021 @ 12:55pm 
Yeah, the lack of choice in the game is a bummer. :(
zauerli Jun 12, 2021 @ 1:04pm 
Sonick! :steamthumbsup: That's all there is! :steamthis:
scole86 Jun 12, 2021 @ 9:28pm 
Honestly, the game used to be better about being such a grind, but now you're basically stuck grinding until you hit a wall due to things being time limited, so you can either pay and get back to the grind or you can wait a few days/weeks to get past the wall without paying, and then repeat the process either way.
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Date Posted: Jun 9, 2021 @ 4:52pm
Posts: 5