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I've written a more complete analysis here not long ago, though the maths probably detracts people.
https://steamcommunity.com/app/1013320/discussions/0/3112530528184496318/
It's not hard to figure out that the game is pretty aggressively cash-grabbing (but likely doesn't even offer too much fun if you do pay the cash). I know that some people always counter this point with 'the devs need to feed on this', which looks convincing but can be easily countered:
>EA also feeds on this. Seriously, all those cash-grabbing mobile games that are a disgrace to the term '9th form of art' can be defended with just this. Amirite?
>Players paid, devs repaid them with... Warfront.
And even the so-called 'improvements' to the game exhibit this trait all the time:
>New servers - People have already talked about old guilds dying out, example https://steamcommunity.com/sharedfiles/filedetails/?id=2134359407
>Anti-cheat - Cheaters in PvP games harm other players, idle games no. And the interactive part of the game is not even prone to cheating (data stored on server). Compare Anti-Idle The Game, where cheaters are merely blocked from leaderboards back on Kong, and NGU Idle where the devs don't care.
>Warfront - You can't even use your gems. This is essentially a second game that adds bonus to the main game, but NOT THE OTHER WAY AROUND. There's nothing in the main game that adds bonus to Warfront. And Warfront has an even steeper progress slope, as in BLATANTLY and SIGNIFICANTLY steeper plus with the gameplay LINEAR and BORING to the point that it makes notoriously cash-grabbing mobile games look more fun. Talking about a second game, what if it actually is released as one? The ratings would definitely have been 'overwhelming dislike' or something.