Firestone: Online Idle RPG

Firestone: Online Idle RPG

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ZeroGear Sep 29, 2019 @ 8:43am
Anti cheat even working?
every time I open up world chat I will find cheater in the chat, max level account. They make fun on others player that play fair, you can't even block some cheater chat coz every time he speak his name change. The moment I posting here now there's a cheater who use cheat engine teaching other player how to cheat the game in world chat.
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Showing 1-10 of 10 comments
devs do smth against the cheater pls
Xanue Sep 29, 2019 @ 10:37am 
maybe make a better game xD
Adrian Sep 29, 2019 @ 10:45am 
Thats why I am skeptical about the planned multiplayer feature... I never use that in an Idle/Clicker game... and it just encourages people to cheat... as otherwise, why would I care if someone else is faster/farther than me... its about the game and having fun, not winning it the first!
still some people more competetive than u have to respect that
Verkade Sep 29, 2019 @ 12:32pm 
The problem exists because savefile / progress is stored locally. This way you can play the game without an internet connection. But as savefile / progress is stored locally, it can be altered in many different ways and that cannot be fully prevented sadly. The developers do try tho, and they manually check for cheaters when they receive a report and then disable them from accessing these multiplayer features if the player indeed cheated.

Only way to fully prevent cheaters is to store player data and manage everything server side. So you end up having a constant WebSocket connection to their server (just like chat right now), and whenever you do something in the game, you send data to the server, the server processes your data and optionally sends a response back to you and others when you are in the same pool (chatroom for example). And with a certain interval the server might push out data to you to make sure the server and client is in sync, or create a log up to 5 or 10 seconds into the future where the server calculates when and which heroes attack which enemy and vice versa, including gold drops and damage numbers, and the client will simply play that log.

You can imagine when the server has to calculate the game for you and thousands of other players, that the developer needs a beefy server and network to handle all the data, calculations and amount of connections, and possibly different locations across the world for low latency. Also security and performance becomes really important. It requires a certain expertise to say the least.

Well so far my knowledge on the matter...

I am not sure what the next move will be from the developer. Indeed it is somewhat concerning if these cheaters keep appearing when new multiplayer content comes out. Especially something like a world boss. I would turn "world boss" into a "guild boss", so players can keep their guild free from cheaters and simply work together to get the boss down. That would be one solution where the players themselves have control to block out cheaters from their game and yet still have this sense of team work with other players to beat the boss. And those are my 2 cents on the matter. :D
Last edited by Verkade; Sep 29, 2019 @ 1:17pm
Holyday Studios  [developer] Sep 29, 2019 @ 1:50pm 
the game is still in early access because there is lots of room for improvement. Improvement is not only in mechanisms but also in the technology behind the game. The anti-cheat we have already covers big parts of it but of course there are still things that we could do to improve them.

Keep in mind that hackers exist in everything, even in Fortnite or World Of Warcraft. We know for sure our capabilities and i cannot say that we will prevent hackers 100%, no game company does, even Steam was down yesterday and all game companies have the same issues.

What i can guarantee to you though is that even if someone bypasses the anti-cheat mechanism that we have, he will get banned from the server side in the features that we work. Also Steam provides the VAT tool. Which means that as soon as we launch these features we will be able to report these players directly to steam and they will get banned from Valve itself.

There is a constant battle between software companies and hackers. We can only do our best and use the tools we have against them.

Playing legitimate will always pay off since the main reason you play the game is because you like it, cheating a game except of being a challenge for someone is not fun at all. That's why a cheater always leaves the game after makes his try. So by any means, in the end you, the legitimate players will be ones that will have fun, not them.
Im super happy that u reacted so quick to our call out on the cheaters thats pretty nice. I hope chat is not down for super long since i need to talk to my bois :).
Last edited by RandleRains | Twitch; Sep 29, 2019 @ 7:49pm
ZeroGear Sep 29, 2019 @ 7:48pm 
I do understand there always have hacker or cheater in the game and I always ignore them. After 1-2 month I will still be here enjoying the game but most likely they will be ban so I wont even care about them.
What happen yesterday make me very uncomfortable. The person who hack the game yesterday was challenging the dev and he even ruined the world chat room. Glad that the dev react fast and take care that situation for temporary and I will still be here supporting the game.
MagiMelkor Sep 29, 2019 @ 10:16pm 
Game has been on kongregate (beta) since April, but don't worry it's still early access...typical cheatable holyday game.
76561198309495811 Sep 30, 2019 @ 1:50pm 
cheaters never stay long in games as they get bored - they show off and then go and find a new game to cheat on - they never play a game as intended and wonder why they are always leaving games cos they got bored
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Date Posted: Sep 29, 2019 @ 8:43am
Posts: 10