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Yes, they took all that mysterious lore, religion and spirituality that was so carefully built and crafted in the first game and made a series of small quick parkour minigames out of them to race on a clock timer. It is honestly disgraceful. And you calling this "authentic" or how it does not feel fake and artificial is just laughable. And that is just one example of this in the game that is fake and artificial, the whole game is completely built around just putting in filler content for the player to consume one after the other at the expense of the believability or authenticity of the world that was the true main focal point of the first one, to try to build a believable world with internal logic for the player to explore. It is perfectly clear that you don't understand at all why the first game had such a special place among many people, even decades later so there lies the problem and why this is just a complete waste of time.
I actually read another review just recently that pretty much sums it up: "It is amazing how outdated, repetitive, and generic most settlement quests are, falling short of similar games and making a mockery of the alien world."
That last word really nails it, the whole game really feels like it is making a complete mockery of everything that was built up in the first game. Like taking a remove beautiful island with a distinct culture and religion and turning it into a theme park with shopping centers and fast food restaurants for the dumb fat lazy masses. The worst thing though is then how guys like you come in and just stuff yourself full on it while exclaiming how amazing and "authentic" and true it feels to what was before. It is one thing if one actually acknowledges it for what it is but still enjoys it. That is completely fine. But to say that it is something it is clearly not is truly grotesque and it is almost worrying how completely out of touch some can be to what they consume.
They've made a game to appeal to the masses. How dare they! How dare WE like it! We are monsters! We mock you! Look at your stupid faces! Harping on about an old failure of a game that appealed to a select few! If it was exactly the same you'd all complain about outdated mechanics then too! I hope they make a new game with even more of same mechanics, twice as big, just to see the old fans turn to stone. Blah blah blah
So how did Elden Ring sell? Where is the "majority" of gamers? certainly not playing outcast 2
btw: after refunding this pos here i bought outcast 1.1 on gog for under a buck (i own a copy of the original on cd so i never bought a remake until now) instantly having a blast again. Right now i am going to zorkatraz to get the 5th booyat
The masses are currently playing cod or the new fifa etc. Franchises like Outcast are niche and have small communities for a reason. Hell the peak for the original game was a total 130 (half a year after release) in comparison to the new game having a peak of a little over 1k.
The average gamer just wants to have a nice fun time while the more niche community want complex games. (elden ring, baldurs gate 3 etc) It's better to pander towards the bigger number because it offers more potential profit than the whole 130 people on steam who had been playing the original game 6 months after release.
The main reason bg3 and elden ring got such an insane amount of numbers is because of the hype surrounding it and the companies behind them.
and congrats you enjoy the original game more, I for one find the new dragons dogma very boring
edit : apparently there was another remake called second contact, that also had a very low peak of 247 players
The original sold about 400000 copies which back in the day was quite good. You cannot directly compare numbers from 25 years ago with today the market was WAY smaller.
This one could have been good if they didn't drink the ubisoft koolaid and turned it into absolut ♥♥♥♥♥ that nobody wants.
i'm sure there were forced to made a game with less risks as possible (even if the game seem to sell not really well, again bad time for the release, price too high and NO marketing)
But in the end, i must admit i didn't have a bad time on this game after all, maybe because i wasn't expecting a groundbreaking game like the first one (too much dissapointment for me in LOT of games/movies from years now, so i think i'm not waiting too much for froject i want to love, recently i discovered the future cancelled Timesplitters 4...and what a sh*t, Fable that scared me a lot, AND Vampire the Masquerade Bloodlines 2...that also seems sh*tty as hell)
So maybe i wasn't expecting something amazing, but even if the activities on the map are pretty repetitive and useless, the main quests of the villages, the connections between them and the changes in the places afters quests remind me the first one, also i find it a lot more interessting like a LOT of other Open-world to have other gameplay even just for one quests, like mini game, it change from *Pew Pew* and take 10 flowers like you said.
But i agree with you, it could be a LOT better, and GOD i think the same, the original game make the world so much consistant and alive, speak to every NPCs, dialogue interruption, possibility to ask your way, or the point of view, asking who's who etc....Why even the big actual games like RDR2/Cyberpunk2077 never do that....
One problem it had was huge hardware requirement. iirc at release there was no cpu available that could run it fluently (pure software rendering). renting games was also still a thing and (quite similar to today) the marketing was pretty tame.
But what do you even build your point on? The numbers today are and absolute trainwreck the game got rejected by society and will be forgotten in weeks. While people will still talk about the original.
when made for most people it means it made for none and is shows sadly :(
the gaming sector is overflown so anything to be successful needs to be very original or hyped by marketing, the first game was very original and different
it played very differently from every other game and brought freshness and excitement