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I'll check out the original once I'm done but tbh think you're overreacting a bit lol. Feeling physically sick is a tad much, it's a video game and times change tbh.
Even resident ♥♥♥♥♥♥♥ evil is going open world now for god knows what reason
"a REAL ADVENTURE with a sense of internal logic and explanation for every feature and game element where you had to find your way by talking to its inhabitants and learning about the world and its interesting lore. It truly felt like a real adventure where you where exploring a mysterious alien world."
This literally exists in the current game. Nothing has change in this regard but you follow up this comment with "In the sequel all that is gone and it is the most bland generic cookie cutter handholding game"
The original game was filled with repetitive tasks because all games are filled with repetitive tasks. It is the nature of games. I can boil down the original to "All you do in the game is run from one person to the next, listen to cringe dialogue, intermittently shoot things, talk to more people and the game is done". Cookie cutter, rinse repeat, dialogue simulator. Would that be accurate? Nope! You don't like the new game and because of that, things that were fine before is now a problem except amplified and skewed with the dislike lens. This is common for everyone who dislike something for whatever reason.
Let's keep it real. The original game was a flop. It was a struggle for the team to even get a remaster and it took 25 years for a sequel. Most gamers never heard of the game or cared. Some that played it may have found it ugly, clunky and boring. The original game had charm and offered a lot of new things because the landscape of 3d gaming was new. To expect the same level of innovation 25 years later is an unrealistic expectation. The feeling you had with the original game can never be recaptured. Those experiences are one time experiences as in once it is experienced, you cannot recapture but you can nostalgia it when playing the original.
There are opportunities for the game to be better without a doubt but the complaints lobbied against reads more like the lens of nostalgia with obvious contradictions. With that said, you feel how you feel. Nothing I write or you write is going to change how anyone feels about the game.
I disliked:
- the Gork nodes. Bases were fun combat, but that was boring combat.
- the Nom Nom races. Worst controls in a racing game / minigame since Sonic R.
- the new VAs, nowhere near the quality of the old talent.
- maxed jetpack makes the game a lot more fun, but comes way too late.
- antagonist way too dumb for his job, Fae Rahn was more believable / detestable.
I liked just about everything else. By the time I reached Desan I was having an absolute blast. The stupid part of me misses the old Voxel look, and asking people around for directions - which was indeed more immersive - but I get that neither would work in this game / on this scale.
Thanks devs, here's hoping to see an Outcast 3 someday.
If you honestly don't understand or see the difference it is hopeless to even argue with someone like you. I could also say "All games are made up of pressing buttons so therefore they are the same". But I would feel embarrassed if I said something like that.
There can be a "fetch quest" in both games, but take one example in the original where you are tasked with finding someone to deliver an item. You are told the person you seek is in the builders block in Talanzaar. You have to actually go there and look for him. You can ask other Talans if they know his locations or try to look for the builders block (district). You can roam around in the city looking at the stores and stands to see what block you are in (the fruit block has fruit and the fish block has fish, while the builders block is filled with noise of Talans working and tools and building material). Or you can follow the signs in the road or ask Talans in which block you are located. When you finally find the person you seek it is a real accomplishment you made "organically" where you had to use your senses, listen to conversations and actually do some "detective work" to reach your target. It truly feels like a real adventure. Contrast that to how it would be in this game. You get a big marker slapped on the screen and on your "GPS" and a text prompt on the screen just to make sure you are getting the hint to follow that marker on the screen and that is all there is too it. You are treated like a complete idiot who needs to be guided by the hand every step on the way. You don't have to even listen to the conversation for the quest or what anyone say, you can skip it all and just follow that marker to the destination like a brainless vegetable. Again if you don't see the difference between those there is no use even trying to explain it and have fun just sitting there getting spoon feed content. And this in turn makes things feel flat, artificial and fake. Like being guided around in a theme park between "attractions" to ride to tick them of the list. The complete opposite of the feeling in the original.
And no, it is not just nostalgia, I actually replayed the original just again to make sure and the contrast between the game can't be more pronounced. Even the rich lore and culture of the Talans have been completely butchered. In the original everything felt very mysterious, especially around the Talans culture and their temples etc. In this game all that lore and culture and temples have been transformed into "tourist attractions" for the player to do an ungodly amount of flying parkour minigames on a ticking timer. It truly feels like desecrating everything that was so carefully and thoughtfully built up in the first game and all that rich lore. All the mystery and magic is completely evaporated. It is truly fast food for people to sit with eyes glazed over and just consume.
you're expecting a lot of out of date mechanics for a modern game lol. If you don't like using the waypoints just don't use them? You have to specifically press down on the d-pad to get the marker to pop up on your screen. This was the only way to keep it marketable and successful, having to talk to everyone just to know where to go sounds like a pain. I'm all for immersive games and a lack of waypoints but that just sounds annoying.
Also I read that they have plans to remove some of the HUD features as an option so you can cry a little less.
Honestly not sure why I even continue to try to continue this "discussion", it is truly like trying to have a discussion with a wall. Interesting emergent AI is apparently "out of date". I wish I had this low standards also for modern gaming. Also "if you don't like waypoints dont use them" you say, without even understanding that you have no other way to find your target without using them as this game does not have any of those "out of date mechanics" to find your way in other ways. Try to think for one second before writing something.
The complete lack of HUD options was another huge mistake, but I already was able to toggle HUD on and off with the Unreal engine unlocker. But again, the game is completely designed around the player just blindly following the marker around so it does not help and as I have pointed out before the marker system is far from the only reason why the game is completely artificial and un-immersive on every level. At least I could get rid of those tutorial prompts that follow the player around to explain how to move the left stick when you hover around even after 30+ hours in the game. The game is truly treating the player like a brainless child that can't be left out of sight. It is insulting. But the scary thing really is all the people who don't even mind it.
And what I was saying was not that emergent ai???? was bad but having to talk to an entire ♥♥♥♥♥♥♥ city to find one guy sounds like a huge pain in the ass. And I was told to find a guy who was the head of the village so I just walked to the big place with a guy who had a big hat. Didn't need a waypoint for that and I didn't need to talk to every living being in the village.
I get why you're upset, one of my own beloved franchises (abe) has been obliterated but that's how games work. Times change, you don't have to play it if you don't like it.
I don't like dragons dogma 2 whatsoever, I stopped playing and went back to ddda. What I didn't do was cry about how the game was different (apart from complaining about how health worked lmao)
This isn't really a discussion it's just a way of you venting your frustrations to people who either don't know better or are too entertained by a decent but janky game to give a ♥♥♥♥ because the original came out in 1999
And for the guy saying all of the lore such as the Talon Fae essence types are missing, there is literally a village in the game where the Talons go to revert and release their Fae Essence, Wind, Water Fire, etc. So, maybe he should play the full game before he makes false remarks.
I honestly don't care about the handholding. I don't need to waste hours searching out a person or place, I just want to play the game as I go and be engaged in the story and world. The activities you did in the original were just as boring. Fight the same Talons in their enemy encampments over and over again. The original wasn't without its flaws either as the combat was incredibly limited, slow and repetitive. The sequel is far more fun to play.
AAA modern games are boring because they are sterile due to these intense handholdings
these are not basic requirements at all , only if you want to cater to the most lazy gamers who cant focus for 1 minute and always need to be told what to do
So, no, you at least need some kind of marker or indicator or it's just bad game design and an unorganized mess. The player needs to at least be able to keep track of something on some level for the sake of completion info.
Not just because they hold your hand. I'm not a huge fan of elden ring and that's triple a. Same with other souls likes. There's more to it than just that lol
Personally I'd like to occasionally play a game that holds my hand and at other times not. (This game) it's not a black and white thing
If taking the lore around the Yods and the Talan religion and temples and making copy paste versions of them that only serve as parkour minigames for the player to chase a light orbs around on a timer with a "Hold Y to Restart" prompt in the middle of the screen is your idea of something feeling immersive and authentic and not fake and artificial then we are living in completely different worlds. The whole game just feels like one big fake theme park for the player to do massive amounts of repeating activities in. I really get the same feeling of "fakeness" as I got from playing Elder Scrolls Online that does much of the same thing to the Elder Scrolls universe in terms of making the whole game universe feel fake and artificial. It was also striking to me how much O2 felt like a solo MMO at times in its structure and filler content. Maybe FF7 Rebirth is even worse, I have not played it. But replaying the original Outcast again it is even more striking how different it is when it comes to the general feel of the characters, lore and atmosphere than I first thought when I played O2 as I had not played it in a while. It honestly feels like a completely different universe where O2 has much more of an cartoon Avatar feeling than any of the often gloomy mystique in O1. It is also extremely clear that Breath of the Wild was a huge influence. That is not a bad thing in itself, but it does not help to make the game feel like the old Outcast.
Sure the original has its flaws also and it is a much older game so some things are rouge around the edges. But the general feel and thought behind everything in the game is lightyears ahead. Even the dialogue in O2 is inconsistent from the Talans and extremely sloppy in places and I have seen others point this out also in reviews. Or like someone in O2 could put it; "Dude, lets surf the metaverse my man" Yeah I really feel that authentic O1 feeling in this game *irony if someone did not catch that*.
The flying and gliding just by itself when you jump off from a high place and glide allllllllll the way down (most of the time when properly upgraded, allowing you to stay in the air indefinitely) is exhilarating! Especially once it's properly leveled up and you're using it as a means of travel. So, again the temples are unique to this game's new traversal system and are a nice side activity. Which make you use all of the skills you've learned, upgraded and unlocked to get a reward. Similar to earning a heart piece in Zelda. And you also keep bringing up the user interface being on the screen, I do admit this one instance of it being in the way and in the middle of the screen IS annoying. But, does that break the game for me. No.
As for the general feel of the characters, there were plenty of odd characters and conversations in the original game. This game retains the exact same atmosphere, dialogue and humor that made the original so endearing. And your "Dude" example is contained to like one character in the entire game. And that's the alchemist/potion maker guy in Desan called Draod. And he's literally getting high on all of his mixtures and potions. And it's also meant to be some much-needed humor for that depressing place where everyone is enslaved.
And it's undeniably apparent that the writers intent was to give each important character their own personalities. As all the Other Talons in the game have their own unique idiosyncrasies that make them feel like original characters and not just boring slabs of wood. Like the Shamaz in Prokriana for instance who can't stop Laughing because it's helping with his depression, since his house got blown up. Or, Dhoak in Emea who is treating the Giant Galenta creature like his baby, just to name a few examples.
I played the original just as much and I can say the atmosphere is intact. Same lore, same world and a faithful continuation of Slade Cutters story.
"Each has a unique platforming, hovering, and gliding challenge" - I see that it is completely pointless to get anything across without it just going over your head so I will not waste my time anymore. If you don't see the striking difference in how this game is built like an artificial theme park instead of trying to make a believable world you need to replay the original again. As for the Talans, Draod was just one example, the game is filled with inconsistencies when it comes to how the Talans express themselves and even uses phrases they normally would not understand like "busting my balls" or "taking a raincheck" etc etc. It is extremely sloppy in a lot of places. The criticism was not that it contains humorous dialogue as there is plenty of that in O1 also. Playing both games back to back the difference could not be more clear both in general design philosophy and atmosphere. It is truly like night and day.
And concerning the Talons, you're talking about like 3 or 4 characters in the entire game that broke the 4th wall. Out of how many? Come on now. I'm not so pedantic that a few lines here and there UTTERLY DESTROY the game world for me. Mostly every other Talon in the game sounded fine and like they were from an alien world/dimension. Same Adelpha speaking Talon's from the original. You still have them spouting all of their cultural phrases and lingo with dozens of translations on the side of the screen. Talking just like they did in the first game, minus a very small, handful of phrases. No one is straight up talking 100% in Earth lingo. Again, you're cherry picking very small examples.