Outcast - A New Beginning

Outcast - A New Beginning

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starkmaddness Feb 13, 2024 @ 10:32am
Feels like a kiddie game
Feels simplistic and childish. Guess I am not the demographic for this game.

Also, who in their right mind binds E to swap weapons? The SAME key as interact. Just no. When there are more than 2 weapons, specific number keys are best, scroll wheel is okay, don't know that is the case here. But at the very least, don't use a key that you use all the time otherwise you will be constantly swapping weapons accidentally. Makes me question the developer's sanity.

The gliding is nauseating, it keeps going up and down like a dolphin leaping in and out of the water. The wings are changing color so maybe it is a power issue, but doesn't change the fact that it is annoying as hell. And pointless as it isn't actually 'gliding', it is flying because you can do it indefinitely. Just really obnoxious drunk flying.

Speaking of gliding/flying... Gliding in games is fun, however flying is generally game-breaking (in open world games). Flying ruins exploration and sense of danger, and completely removes the feeling of being present in the world. And this game has flying.

Also, what is with the overly aggressive Demo limits? Short time limit + repeat limits? Not that I could stomach playing that long, but still, it sends a bad message, feels overly oppressive for no reason.
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Showing 1-10 of 10 comments
Ale Feb 13, 2024 @ 11:27am 
Most of the people loving the demo have more than 30-40 years old. So, I don't think demographic is a relevant parameters.

For sure, you need quite some time to start to see this game potential and with the time limit in the demo, you have to planning in advance. For example learning the commands in the combat demo where you don't have the time limit: after some practice you will eventually learn to gliding without going up and down: it's not very hard, but you have to combine your speed with the angle between your trayectory and the ground. With a controller it is probably easier.
I didn't touch exploration and story demo till I had learnt to move around quite well.

In anycase it's perfectly fine to not like the game, but I think your conclusions are a bit too hasty.
Meuh Feb 13, 2024 @ 11:43am 
OP, I totally agree with you. Must say this demo was a huge disappointment.
I'm never going to pay 60€ fort that, but ultimately the question is not even about price but more about quality time. Fort the childish aspect, it reminds be of BG3.
The thing I enjoyed is the music which is a nice take on the 1st game.
Lanani Feb 13, 2024 @ 3:43pm 
Thank you for your feedback. Sorry to hear the demo wasn't to your liking.

A note about the gliding: once you go too far up, the wings of your glider will turn red to indicate that you are losing momentum. If you lose too much momentum, you fall, so you cannot glide upwards or even horizontally indefinitely. There is a jet pack upgrade that lets you use jet pack energy to glide upwards, but even that has its limit.
You can also invert the gliding controls from the in-game pause menu.
Bishop Feb 14, 2024 @ 6:32am 
I think it feels childish to the OP because the gameplay feels like it is lacking the sophistication of a AAA or AA game's locomotion and player camera. It feels rudimentary and like it's missing the fidelity of player camera movement around the player in what is standard to most games of this genre. The camera moves far away from the player and then close at random moments and isn't consistent. The locomotion uses 180 degree turns and has no in between blending of animations so you feel like you are only able to move on straight lines in a rigid way. These two elements just make gameplay feel...bad to players who are used to more refined mechanics. Add in the lack of other idle and blended animations on the player character and you get a childish feel because that is how a simple game is designed.

Hope that gets back to the locomotion team devs
Ale Feb 14, 2024 @ 6:43am 
Originally posted by Bishop:
I think it feels childish to the OP because the gameplay feels like it is lacking the sophistication of a AAA or AA game's locomotion and player camera. It feels rudimentary and like it's missing the fidelity of player camera movement around the player in what is standard to most games of this genre. The camera moves far away from the player and then close at random moments and isn't consistent. The locomotion uses 180 degree turns and has no in between blending of animations so you feel like you are only able to move on straight lines in a rigid way. These two elements just make gameplay feel...bad to players who are used to more refined mechanics. Add in the lack of other idle and blended animations on the player character and you get a childish feel because that is how a simple game is designed.

Hope that gets back to the locomotion team devs

This would be very strange. Older players should be really used to "old" movements in videogames. I'm probably so used to them that I can't even understand what you are speaking about honestly.
One of the first thing I liked about the game is the jetpack movements, how gliding uses physic and momentum, ect. It's a bit harder to master properly because it's a bit deeper than other games. So, I'll say this is the opposite of "childish".
Last edited by Ale; Feb 14, 2024 @ 6:43am
Яeplicant Feb 14, 2024 @ 8:12am 
It's simply an attempt at ragebaiting, as has been common lately.
Ale Feb 14, 2024 @ 8:24am 
Originally posted by Яeplicant:
It's simply an attempt at ragebaiting, as has been common lately.
Thank you....I'm probably too old for this Zort.
starkmaddness Feb 14, 2024 @ 8:59am 
Originally posted by Яeplicant:
It's simply an attempt at ragebaiting, as has been common lately.

Or, perhaps, I meant what I said. Just because you disagree with an opinion doesn't make it an invalid one. Assuming that someone is 'ragebaiting' is rather foolish as 95% of the time they are not, you just don't like their take.

The dialogue is childish. The frenetic, simplistic, and easy combat is clearly aimed at a younger crowd. The flying everywhere, excuse me, near limitless 'gliding', is for the ADHD crowd who jump from activity to activity and never immerse themselves in the world. And so on.
Ale Feb 14, 2024 @ 9:13am 
Originally posted by starkmaddness:

Or, perhaps, I meant what I said. Just because you disagree with an opinion doesn't make it an invalid one. Assuming that someone is 'ragebaiting' is rather foolish as 95% of the time they are not, you just don't like their take.

The dialogue is childish. The frenetic, simplistic, and easy combat is clearly aimed at a younger crowd. The flying everywhere, excuse me, near limitless 'gliding', is for the ADHD crowd who jump from activity to activity and never immerse themselves in the world. And so on.


Or maybe you tried the game superficially. It should be noted that, if the previous statement were true, it wouldn't be entirely your fault given the time limit of the demo.
Freddyk Feb 14, 2024 @ 9:54am 
Outcast games are indeed childish, which is not bad at all.
Talans are quite naive, the story is for all audiences.
Controls are easy to learn and use.

Actually this sequel seems a bit less childish than the 1st game.
Combat is largely improved, even if not very polished but it's fun.
Personally I don't like the overcomplicated customisation of guns, I would prefer to have simpler weapons but an actual reason to use one or the other (which means more distinct and smart enemy strategies and responses).
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Date Posted: Feb 13, 2024 @ 10:32am
Posts: 10