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For sure, you need quite some time to start to see this game potential and with the time limit in the demo, you have to planning in advance. For example learning the commands in the combat demo where you don't have the time limit: after some practice you will eventually learn to gliding without going up and down: it's not very hard, but you have to combine your speed with the angle between your trayectory and the ground. With a controller it is probably easier.
I didn't touch exploration and story demo till I had learnt to move around quite well.
In anycase it's perfectly fine to not like the game, but I think your conclusions are a bit too hasty.
I'm never going to pay 60€ fort that, but ultimately the question is not even about price but more about quality time. Fort the childish aspect, it reminds be of BG3.
The thing I enjoyed is the music which is a nice take on the 1st game.
A note about the gliding: once you go too far up, the wings of your glider will turn red to indicate that you are losing momentum. If you lose too much momentum, you fall, so you cannot glide upwards or even horizontally indefinitely. There is a jet pack upgrade that lets you use jet pack energy to glide upwards, but even that has its limit.
You can also invert the gliding controls from the in-game pause menu.
Hope that gets back to the locomotion team devs
This would be very strange. Older players should be really used to "old" movements in videogames. I'm probably so used to them that I can't even understand what you are speaking about honestly.
One of the first thing I liked about the game is the jetpack movements, how gliding uses physic and momentum, ect. It's a bit harder to master properly because it's a bit deeper than other games. So, I'll say this is the opposite of "childish".
Or, perhaps, I meant what I said. Just because you disagree with an opinion doesn't make it an invalid one. Assuming that someone is 'ragebaiting' is rather foolish as 95% of the time they are not, you just don't like their take.
The dialogue is childish. The frenetic, simplistic, and easy combat is clearly aimed at a younger crowd. The flying everywhere, excuse me, near limitless 'gliding', is for the ADHD crowd who jump from activity to activity and never immerse themselves in the world. And so on.
Or maybe you tried the game superficially. It should be noted that, if the previous statement were true, it wouldn't be entirely your fault given the time limit of the demo.
Talans are quite naive, the story is for all audiences.
Controls are easy to learn and use.
Actually this sequel seems a bit less childish than the 1st game.
Combat is largely improved, even if not very polished but it's fun.
Personally I don't like the overcomplicated customisation of guns, I would prefer to have simpler weapons but an actual reason to use one or the other (which means more distinct and smart enemy strategies and responses).