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What is so hard about having FOV sliders with wider ranges?
This is why I don't preorder things. I may have been waiting 20 years for this game, but I'm not buying something that is completely unplayable because of a simple FOV oversight.
c:\Users\[username]\AppData\Local\O2\Saved_demo\Config\WindowsNoEditor\Engine.ini
(where [username] is you name of course)
Add following lines to the end:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Doesn't solve all UI menu problems though...
(gallery) https://imgur.com/a/m99Xner
https://i.imgur.com/uAZVDaL.jpeg
https://i.imgur.com/wJhdwPk.jpeg
When doing 2560x1440 fullscreen it always jumped out of fullscreen, so these are photos.
It is not even playable in 2560x11440 on my 5120x1440 monitor.
Any other game would just letterbox with black bars, but Outcast 2 stretches the picture. I don't see any scenario where that would ever be an acceptable solution :D