Outcast - A New Beginning

Outcast - A New Beginning

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Miz Feb 5, 2024 @ 11:55am
32:9 support coming at some point?
Good day.

I'm looking forwards to more time with this, but it would appear 32:9 monitors don't play well with this game in its current state. In borderless/fullscreen ultrawide resolutions break both FOV and UI/HUD elements, and the game doesn't seem to allow me to set a windowed resolution that'll let me just 1440p it in 16:9 instead.

I'm not going to judge too harshly on this since it's a demo, but is this on a roadmap somewhere for the full release, or is this going to be one of those things like Squad where you're just boned if you don't game on 16:9 monitors?
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Showing 1-15 of 24 comments
Pong [Linux] Feb 5, 2024 @ 12:30pm 
Well, it runs flawlessly on my 21:9 screen in 3440x1440: no FOV or HUD problems.
Miz Feb 5, 2024 @ 12:44pm 
Entirely possible that it works in 21:9, but 32:9 seems to break both HUD and FOV.
Veraxus Feb 5, 2024 @ 9:05pm 
The FOV slider only goes to 100, so it's broken on 32:9. Worse, the FOV for dialog and other scenes seems to be locked/hard-coded, so it's still way too close.

What is so hard about having FOV sliders with wider ranges?

This is why I don't preorder things. I may have been waiting 20 years for this game, but I'm not buying something that is completely unplayable because of a simple FOV oversight.
Last edited by Veraxus; Feb 5, 2024 @ 9:06pm
The_Smurfinator Feb 6, 2024 @ 7:38am 
The game has potential, controls remind me of ME Andromeda. But without 32:9 I am sadly unable to truly enjoy it. :(
Dimossa Feb 8, 2024 @ 5:12pm 
Cropped and zoomed in on 32:9
ngx Feb 8, 2024 @ 9:22pm 
For usable FOV for 32:9 open file
c:\Users\[username]\AppData\Local\O2\Saved_demo\Config\WindowsNoEditor\Engine.ini
(where [username] is you name of course)

Add following lines to the end:

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Doesn't solve all UI menu problems though...
francky Feb 10, 2024 @ 6:15am 
yea the ui is the biggest problem its broken like a 10+ year old game
Brian Feb 10, 2024 @ 12:19pm 
For anyone else wondering what the difference looks like, here is a shot comparing 2560x1600 to 3840x1600. The top and bottom are cropped in wide resolutions, resulting in loss of scene and an uncomfortably close camera/pivot point.

(gallery) https://imgur.com/a/m99Xner

https://i.imgur.com/uAZVDaL.jpeg

https://i.imgur.com/wJhdwPk.jpeg
vAndu Feb 10, 2024 @ 6:27pm 
Supports 32:9 Super Ultrawide 5120x1440 works fine. I had no issues.
Miz Feb 13, 2024 @ 1:30pm 
Originally posted by ngx:
For usable FOV for 32:9 open file
c:\Users\[username]\AppData\Local\O2\Saved_demo\Config\WindowsNoEditor\Engine.ini
(where [username] is you name of course)

Add following lines to the end:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Doesn't solve all UI menu problems though...
Good catch. Looks like it's fully capable of 32:9 but the devs will have to do the heavy lifting on sorting the HUD for ultrawides. Thanks. I'll wait for release and see what they'll have done by then.
™aw8da8 Feb 14, 2024 @ 8:53am 
Originally posted by Pong Linux:
Well, it runs flawlessly on my 21:9 screen in 3440x1440: no FOV or HUD problems.
21:9 isn't 32:9 !!!! bit different
Because Mar 15, 2024 @ 8:48pm 
Originally posted by ngx:
For usable FOV for 32:9 open file
c:\Users\[username]\AppData\Local\O2\Saved_demo\Config\WindowsNoEditor\Engine.ini
(where [username] is you name of course)

Add following lines to the end:[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Doesn't solve all UI menu problems though...
the setting is reset after moving to new locations
Orkhepaj Mar 16, 2024 @ 2:33am 
who uses 32:9 ?:O that is so lame resolution
Orkhepaj Mar 16, 2024 @ 2:36am 
Originally posted by Brian:
For anyone else wondering what the difference looks like, here is a shot comparing 2560x1600 to 3840x1600. The top and bottom are cropped in wide resolutions, resulting in loss of scene and an uncomfortably close camera/pivot point.

(gallery) https://imgur.com/a/m99Xner

https://i.imgur.com/uAZVDaL.jpeg

https://i.imgur.com/wJhdwPk.jpeg
looks fine
Zerputter Mar 16, 2024 @ 4:06am 
Here are a few more screenshots: https://imgur.com/a/n1R0opF
When doing 2560x1440 fullscreen it always jumped out of fullscreen, so these are photos.

It is not even playable in 2560x11440 on my 5120x1440 monitor.
Any other game would just letterbox with black bars, but Outcast 2 stretches the picture. I don't see any scenario where that would ever be an acceptable solution :D
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