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Back when the game came out, some of the graphics features were nvidia-only. I think with updated drivers the ATI cards could do the extra effects too. (Back then nvidia's rival were were known as ATI rather than AMD.) It's possible that more recent AMD drivers have broken the compatability that was added in some old drivers.
Messed up with the config file for a bit, and it seems that setting the shadow map resolution string value higher than the default (which is 1) only makes the game use lower resolution shadow maps, with hideous results. For all I know there might not be higher res shadow maps in the game files at all, which is a shame really - all those dynamic shadows with a higher res would make the game look way better.
http://steamcommunity.com/sharedfiles/filedetails/?id=435080378
Shadows with shadow map resolution set the the default value of "1"
http://steamcommunity.com/sharedfiles/filedetails/?id=435081708
Sweet, thank you kindly for that tweak. I was also wondering why the shad. map was greyed out stuck at med. Speaking of settings, the 1st time I fired the game up to test it out I completely missed the advanced graphic options altogether *DOH!*
1.) https://pcgamingwiki.com/wiki/TimeShift
This site is mandatory for just about any PC game, and with TimeShift you get some cool tips and tweaks like how to implement SGSSAA (Sparse Grid Super-Sampling A.K.A. incredible, awesome anti-aliasing!)
2.) The steam ver. of TimeShift is *not up to date*. The download for patch 1.2 can be found at the link I provided (No worries, it's clean. Installed with no problems)
https://community.pcgamingwiki.com/files/file/1026-timeshift-update-12-steam/
Thanks for this!