Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unreal engine games all suffer from this, the problem is - it only happens on mega slow PCs
my pc isn't slow, though. But I noticed this on say - the fertilizer bags being a green smudge for 6 minutes straight, and then suddenly remembering : oh yeah, we need to render this! "
I just played a good am ount of the game, and the first chase sequence I did two things
1. completley bugged the game out, and the monster was just chillin in the dead end with me, i had to walk into it to die.
2. the frame rate dropped soooo so badly, it was slide show material.
not a joke.. I usually don't say the D word is responsible for such game performance issues, but the writing's on the wall with this one, I have not seen a single person play it flawlessly.
The game is terribly optimized that the graphic settings in textures have to be set on Very High, not High. I had to lower the shadow graphics and some other particle graphics to medium just so I don't lag, still get stutters but that's expected for a game that has Denuvo, once I had my Texture Graphics on very high, the game did not gradually degrade in graphics while playing it for a long period of time. This is bad news for people with slowish PC's though.