Moons of Madness

Moons of Madness

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Om3ga-Z3ro Oct 26, 2019 @ 3:49pm
Gradual Graphics decline
When playing the game the graphics and textures are great, the game recommends all my settings to high and I barely get any lags or stutters but as I play the game I notice the details and textures slowly degrading to a point that it looks like everything is at the lowest screen resolution, the writing on paper is blurred, Shane's hand is like a blob (No details of finger nails, no details of arm hair etc) and everything just looks like the graphics is set to low.

Is anyone else having this issue and is there a way to fix this? It is really ruining the games immersion.
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Showing 1-5 of 5 comments
Nevindar Oct 26, 2019 @ 4:54pm 
I've experienced a similar issue. While text and hands still look decent, I've noticed that a lot of the details get worse over time, leading to very strange scenarios where parts of an object is in high resolution, while other parts are very low and pixelated.
Mangouste Oct 29, 2019 @ 3:13pm 
Same thing here, I really want to understand how to fix this
TemmieNeko Oct 30, 2019 @ 9:24am 
Originally posted by Om3ga-Z3ro:
When playing the game the graphics and textures are great, the game recommends all my settings to high and I barely get any lags or stutters but as I play the game I notice the details and textures slowly degrading to a point that it looks like everything is at the lowest screen resolution, the writing on paper is blurred, Shane's hand is like a blob (No details of finger nails, no details of arm hair etc) and everything just looks like the graphics is set to low.

Is anyone else having this issue and is there a way to fix this? It is really ruining the games immersion.
Well I don't wanna say the no-no word, but this is 100% the big D hampering read times.

Unreal engine games all suffer from this, the problem is - it only happens on mega slow PCs

my pc isn't slow, though. But I noticed this on say - the fertilizer bags being a green smudge for 6 minutes straight, and then suddenly remembering : oh yeah, we need to render this! "

I just played a good am ount of the game, and the first chase sequence I did two things
1. completley bugged the game out, and the monster was just chillin in the dead end with me, i had to walk into it to die.

2. the frame rate dropped soooo so badly, it was slide show material.
not a joke.. I usually don't say the D word is responsible for such game performance issues, but the writing's on the wall with this one, I have not seen a single person play it flawlessly.
Om3ga-Z3ro Oct 31, 2019 @ 9:36am 
Kinda fixed it but it is a real ♥♥♥♥♥♥ fix, THANKS DENUVO!

The game is terribly optimized that the graphic settings in textures have to be set on Very High, not High. I had to lower the shadow graphics and some other particle graphics to medium just so I don't lag, still get stutters but that's expected for a game that has Denuvo, once I had my Texture Graphics on very high, the game did not gradually degrade in graphics while playing it for a long period of time. This is bad news for people with slowish PC's though.
Last edited by Om3ga-Z3ro; Oct 31, 2019 @ 9:43am
manhattan29 Nov 10, 2019 @ 1:48pm 
I think that Unreal game engine is showing its age and has to be reanimated or put to death. ...
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